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Vivid World on Steam

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A follow-up to the hit game Vivid Knight, Vivid World is a completely new party-building, roguelike strategy game! Our story takes place in the Underworld, a land ruled by demons. Utilize and master our protagonist, Lemuria's new Jewel Magic to conquer strange dungeons.

Vivid World is a roguelike deckbuilder, auto battler and inventory management game developed and published by Asobism.Co. and Ltd.
Released on November 04th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean and Portuguese - Brazil.

It has received 594 reviews of which 523 were positive and 71 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 18.93€ on G2A.


The Steam community has classified Vivid World into these genres:


Here is the detailed breakdown of supported languages for Vivid World:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Vivid World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64bit
  • Processor: Intel(R) Core(TM) i5-8400 CPU
  • Memory: 8 GB RAM
  • Graphics: Intel UHD Graphics 630
  • Storage: 2 GB available space
MacOS
  • OS: Mojave 10.14
  • Processor: Intel(R) Core(TM) i5 or apple m1
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Plus Graphics or apple m1
  • Storage: 2 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
Aug. 2026
I'm not into auto battlers , but this one was really interesting!!! You can control the units somehow and fight with the gems, is not just "Watch them fight", it' pretty cool. The game is short, but after you beat the main story, you unlock more content. The art and the music is pretty neat and warm. If you are looking for a cozy game, with strategy , this is a good choice. It doesn't mean it's easy, the difficult is cool and there are hundreds of combinations. The units have "Union Atacks", you can unlock more stuff while progressing (like tree skills, but in for everything). And I'm repeteaing myself, but the art is pretty cool!!!! Oh, and you can play both Steam Deck or PC!!! It has cloud save, I haven't tried coop, but It' has cooperative with one friend. I played the game alone.
57 hours played
June 2026
Vivid Knight was one of the most satisfying and replayable takes on the auto-battler formula, having more of an RPG feel than most. Vivid World feels like Vivid Knight, but with a bigger budget, english voices, a more detailed and unique artstyle, and a new cast of characters. Between this and my playtime in the Demo the game has been a huge breath of fresh air to someone whose played so much vivid knight, it feels so refined and satisfying, rewarding knowledge and adding even more depth to one of the more deceptively difficult turn based games I've played An absolute joy EDIT: 50 hours later, after finally beating the Demise, the end of the post-game (to which an even HARDER post game dungeon unlocks after..), I can safely say this is the gold standard for autochess-style autobattlers. I cannot think of a game that does it better than this, very accessible but so much extra content. Truly endlessly replayable.
39 hours played
March 2026
TL;DR: I love this game, 8.5/10. The art itself is vibrant, colorful, and very eye-catching. The individual units are unique in terms of both gameplay and visual design that gives every single one a really distinct personality that it's hard not to fall in love with any of them. Fantastic auto battler with lots of variety and depth to every run that'll leave you foaming at the mouth with excitement. Wording gets really confusing in several cases that holds it back very slightly from a better rating. I bought the first game - Vivid Knight - on my phone and played a lot of it back when I was looking for something adjacent to TFT but with an emphasis on PvE. I stumbled on that game, and absolutely fell in love! Come several years later, I spotted they were making Vivid World and I was immediately thrown back into fond memories of playing VK so I had to pick this up and try it out. Vivid World is a roguelike auto battler where your characters will do their actions themselves each round, casting spells when they have enough TP and otherwise doing normal attacks or other effects at the end of their respective turns. Between each round, you can use gems which are essentially weapons/items for bonus damage, buffs, or healing and allow the player to have some additional impact on the outcome of combat. The gameplay generally consists of the player selecting a dungeon to explore, and moving from room to room to fight enemies, find gold, unit chests (where the player can select a character to add to their roster), and materials. Gold is used at shops to expand party size, purchase a random assortment of units, or refresh that assortment to get a better selection. Unit chests will allow the player to freely select from 3 units. Every individual unit has a color/crest combination that provides specific gameplay effects - the Red color will apply a Might (physical damage is increased) to your entire party, and the Bushido crest will apply Stratagem (skills will activate twice) to some/all of your units. As you get more units of those colors/crests, the player will reach certain thresholds that provide stronger versions of those particular effects - at 2, Red will provide a small version of Might, at 4 it'll be a bit stronger, and at 6 it'll be its strongest. Where it becomes more complex is purchasing 3 units will allow the player to silver star a unit and give you that crest/color permanently for your roster. You wouldn't have to actually run 6 characters with the Red color, you could run none and have your party consist of a random assortment of different characters in other color/crest combinations. The important part is understanding how certain colors and crests will synergize with each other! Materials are put towards randomly generating a gem for the player to assign to their action bar to use out of combat or between rounds. Gems are generally damaging effects, buffs/debuffs, or healing. All gems can be fused as well, whether that's to create a new gem entirely or increase the effectiveness of your gems. Say the player used materials and was randomly given two Dragon Arrow (AoE physical damage) gems, they can fuse these into Alkahest (AoE physical damage that applies a Bleed debuff), which can further add to the games complexity as some of these gems can easily buff your characters to sky high and let you deal absolutely bonkers damage numbers. There are stickers, orbs, perfumes, and dungeon upgrades that contribute even further to run complexity and can ultimately make every single one different from the next - I'm not going that deep into everything though. The art style is adorably addictive. Characters and units all so bouncy and lively, drawing your attention with ease to the beautifully distinct designs of every individual one. Our main character Lemuria herself is precious with a look that's both emo and cutesy. The reapers you'll meet are bags of nothingness with skull faces, but they all have unique personalities that differentiate them from one to the next. The units are especially brilliant - every single one is overflowing with individuality in design. Their crest/symbol and goal seemingly never overlaps with another which made runs a lot of fun! Take the very first unit you obtain for example, Spinel. Spinel does a single, giant physical hit. This giant hit will additionally give him Champion where if someone behind him gets hit, it gets stronger - which in turn makes him stronger, because that buff provides an increase in damage to his next skill. There are other characters that can hit exceptionally hard with a single physical attack like that, but none of them have Champion - they'll have other effects or buffs instead that help them achieve their own goal in some way! I especially love his actual character design, as he's brimming with the energy of an underdog wanting to prove himself. My only gripe with Vivid World is the same one I had with Vivid Knight, and that's the wording of all the effects. They're definitely not as bad as I remember they had been in VK, but that could be I've put so much time into VK that I understand the language better. Regardless, even now VW has confusing verbiage for many of the effects that contribute to an occasionally confusing experience for newcomers and veterans alike that can be frustrating. You will likely get confused, some things still continue to confuse me after 30+ hours into the game. If the effects were more clear, Vivid World would've been an easy 9/10.
60 hours played
Jan. 2026
This game exists to strenghten my opinion that gacha as a mechanic is genius and gacha has a monetization model is pure evil.
90 hours played
Dec. 2025
If you liked previous game vivid knight, you will like this game. it retained it's fun aspect and further improved with extra features. As you play the game, you can feel the progress system is well structured. The only downside is little short of overall play time but I'm ok. Thanks for the game!

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Frequently Asked Questions

Vivid World is currently priced at 19.50€ on Steam.

No, Vivid World is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Vivid World received 523 positive votes out of a total of 594 achieving a rating of 8.25.
😎

Vivid World was developed and published by Asobism.Co. and Ltd.

Yes, Vivid World is playable and fully supported on Windows.

Yes, Vivid World is playable and fully supported on MacOS.

No, Vivid World is not playable on Linux.

Yes, Vivid World is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Vivid World is playable and fully supported on Steam Machine.

No, Vivid World does not support VR.

Vivid World offers both single-player and multi-player modes.

Vivid World includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Vivid World. Explore additional content available for Vivid World on Steam.

No, Vivid World does not support mods via Steam Workshop.

No, Vivid World does not support Steam Remote Play.

Yes, Vivid World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vivid World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 04:46 UTC
SteamSpy data 15 October 2026 19:45 UTC
Steam price 26 October 2026 19:21 UTC
Steam reviews 20 October 2026 05:52 UTC

If you'd like to dive deeper into the details about Vivid World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vivid World
  • SteamCharts - Analysis of Vivid World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vivid World compatibility
Vivid World
Rating
8.3
523
71
Game modes
Multiplayer
Features
Online players
9
Developer
Asobism.Co.,Ltd
Publisher
Asobism.Co.,Ltd
Release 04 Nov 2025
Platforms
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