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Ara History Untold: Anniversary Edition on Steam

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Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.

Ara History Untold: Anniversary Edition is a strategy, 4x and grand strategy game developed by Oxide Games and published by Xbox Game Studios.
Released on September 24th 2024 is available on Windows and Steam Deck.

It has received 1,790 reviews of which 1,231 were positive and 559 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Ara History Untold: Anniversary Edition into these genres:

Media & Screenshots

Get an in-depth look at Ara History Untold: Anniversary Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (20H1) or later
  • Processor: AMD Ryzen 5 2400G – Intel i5-5300U
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 480 – Nvidia GeForce GTX 970
  • DirectX: Version 12
  • Storage: 50 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

141 hours played
Sept. 2026
Honestly, this game surprised me in a good way. It’s not just another Civ clone—it actually brings new ideas to the table. ​What I like: ​Simultaneous turns: This alone saves so much time in late-game. No more sitting around waiting for turns to process. ​Economic depth: The crafting and supply chain management give you a lot to optimize if you enjoy micro and logistics. ​Graphics: Zooming in and seeing your empire actually look alive is super satisfying. ​Devs care: Oxide Games has been pumping out solid updates that fixed a lot of the initial launch issues. ​Minor complaints: ​The UI can still feel a bit clunky with all the clicking required for production chains, but it's getting better with patches. ​If you like grand strategy with a heavy focus on economy, give it a shot. Easily an 9/10 for me.
78 hours played
Aug. 2026
The game is good, but it could be so much better with a few key technologies and some additional polish. Things like trains would add a whole new dimension to transportation and city development. It would also be nice to actually see cars and other vehicles moving along the roads instead of the same handful of people walking around everywhere. I also think diplomacy could use some serious attention. Right now, it feels very basic. It would be nice to have more ways to influence other nations—not just bribing leaders to go to war with someone, but also using influence to establish or improve trade agreements, form stronger alliances, negotiate better deals, or encourage cooperation between nations. There is a lot of potential there, but the diplomatic system currently feels pretty limited compared to the rest of the game. I feel the game is still very much in flux. In my opinion, Ara was released too early and could have used more development and polish before its initial release. It isn't Early Access now, of course, but it still sometimes feels like a game that hasn't quite reached its finished potential. That said, there is something genuinely unique here. The combination of Anno-style city building and Civ-style 4X strategy makes Ara stand out from the crowd. It's a really interesting mix, and there isn't much else quite like it. Ara has a great foundation and the potential to become a truly great addition to the 4X strategy genre. It just needs more polish, depth, and continued development. I hope the developers keep updating the game and building on what they've created, because there is a really good game here waiting to come into its own.
125 hours played
Aug. 2026
I like it, its obviously very similar to Civ but with a province and crafting system and I like those additions. If you wanted more economic depth, this game offers more. Diplomacy feels too basic though. Still 8/10, will play more.
115 hours played
July 2026
Ara is developing nicely. It's an addicting game once you wrap your brain around the crafting systems. I do enjoy that production isn't an arbitrary number based on terrain and population. Strategic and bonus resources speed production, and, based on your nation and the regions you occupy, determine to a strong degree what you can easily produce and what is more difficult to produce. Stacking bonuses, such as granaries with farms in the same region is a bunch of fun. I REALLY enjoy developing Science and Economic Districts, super fun. These are the game's strengths. However, combat really needs an overhaul. I do enjoy the different formations you can select, which is a nice touch. The animations could use improvement, and I would love to see more interaction during combat rather than just a short clip of the action. Field battles and sieges need to be differentiated as well. Field battles shouldn't last more than one or two turns, especially in Acts I and II. Perhaps as the game progresses into later eras, prolonged combat could be introduced, incorporating trench systems and fortifications. These would give compounding bonuses to troops that are fortifying over multiple turns while also rewarding the attacker against unfortified formations. A good balance between static and mobile tactics would be awesome. If the enemy digs in, go after their cities or pillage, some Sun Tzu simple mechanics, particularly if you're using cavalry, you get attacking bonuses and run the enemy down if they rout. The multi-turn combat makes sense for sieges, but that aspect could also use some refinement. It shouldn't be possible to destroy walls in just one turn using indirect fire. Instead, a siege should last multiple turns, with a progression bar that fills up based on troop type and the amount of siege equipment you bring. Additionally, having an engineering core attached to your army, along with an Engineering Paragon to expedite the process, would be a fantastic feature. You should then have the option to storm the city, with casualties incurred depending on the siege progress. Furthermore, for the attacker, a rising cost of unit maintenance could be implemented the longer the siege goes. Finally, Diplomacy needs to be reworked. I'll have an alliance with a country, but they won't accept a trade agreement? Doesn't make much sense. Merchants should acquire resources, but that should be negotiated for a like-for-like exchange. If I want horses, I have to give them something of equal value so both parties benefit from the trade, an alliance is formed, and relations are improved to maintain the relationship. Most interactions are just "Give me free stuff" from the AI. I get that as a tactic from, like, Shaka, wanting to start a war, but from Germany and Australia, too? Gifts are nice, but the AI can refuse, which it will, and is not a big deal, but it's all pretty underdeveloped. Roads can be a bit glitchy, a little ugly, too, and restrictive. I'd love some more freedom to develop and interact with Road networks and Ocean Trade. That all being said. Ara Is BEAUTIFUL! It's such a nice game and highly addictive if you like Civ & Anno. It scratches an - Empire building, Development, Economic Sim - Ich that I can't get from other games. If they come out with a Diplomacy & Military DLC, smooth out roads, and go more into Naval Trade & Combat, it would be the PERFECT game. 8.5/10 Definitely worth it.
71 hours played
June 2026
I started Ara on Gamepass, playing well over 100 hours there. Then bought it here on Steam. So my playtime is longer that whatever it says here. :) Anyway, I've loved Ara since it came out. When I found Civ 7's reveal (and later release) to be so disappointing, Ara gave me pretty much what I wanted. It's like Civ in many respects. It goes from ancient times all the way to the future. But it does also change the formula in ways I enjoy. A few of them are: 1. Simultaneous turns. Unlike Civ, where you move a warrior to a tile on your turn, then another player can't move to that tile, your orders represent your *intent* to do something next turn. Moving a unit to the next tile will happen next turn. Crafting a building (and using the required materials) will start next turn. Response to diplomacy occurs next turn. On the face that may seem odd, but it works in a way I quite like; it removes the advantage the player typically has in Civ, where s/he always has military move priority. In Ara, if you and an enemy player both move into the same tile, they battle. It just seems fairer. The only time this gets a little cumbersome is when you find yourself trying to track an enemy unit around the map. But this has been rare for me. 2. Territories and zones. I love the whole 'living world' thing. Very vibrant and fun. Instead of Civ's hexes, the maps generate territories. These are made up of between 2 and 5 or so smaller zones. These zones are where you build stuff like workshops, farms, etc. In warfare you can pillage enemy zones specifically, giving different resources. Building certain buildings in the same region will sometimes yield benefits (sort of like district adjacency bonuses in Civ 6). There's also some strategy in determining which territories to select as you expand in influence. A triumph (wonder) takes up all regions in a territory. So it's best to build those in territories with few zones. 3. Crafting goods. You spend a good deal of time producing goods for all manner of uses including improvement on your cities' various stats (health, happiness, etc), building units, trade, and increasing productivity of other buildings. As other reviews mentioned, when the game came out, these could get pretty micro. But the devs have done a great job of allowing you to get as granular or macro as you'd like. You can now manage crafting on a national basis. You can use policies that will auto-apply. So you no longer have to tell all 20 of your workshops what to do unless you want to. There are also a ton of strategic and luxury resources to give each player some sort of edge. 4. The Prestige system. Instead of winning a science victory, economic victory, etc., all victories are essentially a score victory. This is kept track of with Prestige. It's an amalgam of all sorts of things, from standing armies to cultural influence to religious prevalence and so on. It's nice to play the game fully designed this way, and not around specific victory conditions. Basically just play the best game you can in whatever area you can. At the end of each of three acts, a player (or I think more if you set it that way) is removed from the game (you can set this to exempt humans). This opens the map to settle their former lands as they disintegrate into barbarian clans. Since release, the devs have done a lot of work. They've added cultural policies (like perks you can 'buy' with influence), vastly improved AI behavior, better trade and diplomacy, huge improvements in performance (especially late game), aforementioned tweaks to the crafting system, nukes (!), and even unique units for all nations. I wish there was a minimap, and I wish the maps could be larger. Would be nice to have true start Earth (currently it's not true start location). I'm hoping to see a major DLC that maybe adds more unique units, buildings, terrain types, maps, and triumphs, an espionage system, world congress of some sort, maybe some natural disasters. But all in all I really enjoy Ara and would recommend it.

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Frequently Asked Questions

Ara History Untold: Anniversary Edition is currently priced at 49.99€ on Steam.

No, Ara History Untold: Anniversary Edition is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Ara History Untold: Anniversary Edition received 1,231 positive votes out of a total of 1,790 achieving a rating of 6.68.
😐

Ara History Untold: Anniversary Edition was developed by Oxide Games and published by Xbox Game Studios.

Yes, Ara History Untold: Anniversary Edition is playable and fully supported on Windows.

No, Ara History Untold: Anniversary Edition is not playable on MacOS.

No, Ara History Untold: Anniversary Edition is not playable on Linux.

Yes, Ara History Untold: Anniversary Edition is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Ara History Untold: Anniversary Edition is not available yet.

No, Ara History Untold: Anniversary Edition does not support VR.

Ara History Untold: Anniversary Edition offers both single-player and multi-player modes.

Ara History Untold: Anniversary Edition offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Ara History Untold: Anniversary Edition . Explore additional content available for Ara History Untold: Anniversary Edition on Steam.

No, Ara History Untold: Anniversary Edition does not support mods via Steam Workshop.

No, Ara History Untold: Anniversary Edition does not support Steam Remote Play.

Yes, Ara History Untold: Anniversary Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ara History Untold: Anniversary Edition .

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 13:10 UTC
SteamSpy data 17 October 2026 18:05 UTC
Steam price 26 October 2026 19:39 UTC
Steam reviews 19 October 2026 16:04 UTC

If you'd like to dive deeper into the details about Ara History Untold: Anniversary Edition , we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ara History Untold: Anniversary Edition
  • SteamCharts - Analysis of Ara History Untold: Anniversary Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ara History Untold: Anniversary Edition compatibility
Ara History Untold: Anniversary Edition
Rating
6.7
1,231
559
Game modes
Multiplayer
Features
Online players
44
Developer
Oxide Games
Publisher
Xbox Game Studios
Release 24 Sep 2024
Platforms