First thing - the elephant in the room that many reviews seem to be discussing: Valheim. Many other reviews seem to fall into two categories: those that compare everything in the game to Valheim (tend to be negative reviews) - and those that stress that this game IS NOT VALHEIM - nor is it intended to be a Valheim clone. Just as It would be silly to compare the original NES Ninja Gaiden to AC: Shadows (both are set in "ninja worlds" and both are nominally action games), you should not go in expecting Aska to be a clone of Valheim just because both are set in mythic Viking worlds and are crafting/survival games. Now that that's out of the way - this game is not for everyone. In my experience so far, it is much more Rimworld/Dwarf Fortress than it is AC: Valhalla. There is much more focus on city building, survival, crafting, and managing your villagers than it is hack-and-slash combat. So if you're looking to jump in and have an axe covered in Jotun blood within the first few hours, you'll be very disappointed. Now that we've now what kind of game it is - how does it stack up? I had this game on my wishlist for a very long time before actually picking it up and trying it out - I'd seen a lot of "mixed reviews" that kept me from leaping in, but most of what I'd seen showed a lot of promise and seemed like something I might actually love. - I'm glad I picked it up when I did. The game is still in early access. As I mentioned before, I kind of followed Aska's progress for a while before I bought it, and one thing I noticed during that period that made me pull the trigger: The Devs seem very dedicated to fulfilling the ambitions they have set for themselves with this game. It seems like just about every time I look at the store page of this game, steam is always showing a LIVE stream of the devs playing their game (not a re-stream like so many others). The BAD: 1. Learning Curve There is a steep learning curve to village/villager management, especially if you're not familiar with colony management sims. But once you get the hang of it, the game opens up pretty quickly. I recommend watching a youtube video or two if you are not accustom to colony sim mechanics - it will save you lots of time. There is sort of a tutorial, but it needs a lot of work. However, the tooltips are GREAT (once you know where to look) - things went easier once I realized most of the information I wanted to know was THERE, I just needed to know where to look for it. 2. Random Map Generator The random map generation needs a bit of work. IMO, they should make it so at least 1 cave is somewhat close to the starting area. 3. UI The interface/default keybind system takes some getting used to, it's probably not what most people are used to in similar genres, and could use some work. Some of the UI stuff is innovative and I actually grew to like better than other games so count this partially in the "good" section of the review- e.g. hold 'R' to harvest automatically pulls out the correct tool from your inventory and starts harvesting the rock/log/etc in front of you as opposed to having to select the correct tool yourself and then start chopping - this saves a lot of the typical headaches of swapping tools and moving them on/off your hotbar. However, the menu navigation still needs some work though and feels clunky sometimes. 4. Terraforming So far they've done a pretty good job on this one - but it's still not perfect, and those imperfections can lead to big headaches - like that one little pyramid spike of dirt that you can seem to get rid of, or the hump on the edge of the ramp that your character only seems to be able to walk over without falling down a level 50% of the time. Also dedicated hotkeys for level terrain/create path/build road would go a long way here - this ties in to some of my UI complaints. 5. Custom Difficulty settings Some more options would be nice here - from what I understand these are a fairly recent addition, but there are some settings I'm still not seeing a "just right" option for. The settings for monster attack frequency/day length/season length, etc. could use more options in between what's currently offered. The Good: 1. Bugs (or lack thereof) There are very few bugs that I've encountered - I think I've had 1 crash to desktop? New features are constantly being added. Patches seem to be frequent and substantive - rebalancing things, responding to community feedback, fixing QOL things, etc. Even the multiplayer seems relatively smooth compared to loads of other similar games that seem to struggle with multiplayer in EA. Aska has FAR FEWER BUGS than I remember in Valheim (which still had optimization issues last time I played it). 2. Breadth, scope, multiplayer, everything else? There is SO much in this game to keep you busy/having fun I don't know where to begin. And I would have said that before they added viking ships raids in the most recent patch. Hours often fly by when I'm playing this game and before I know it, I've barely even left the immediate area of the village and the season is changing again. From my limited experience with multiplayer, I get the feeling that the chains of micromanagement aren't as big of a deal (if that's really not your thing), however the villagers are there to do most of that grunt work to begin with, so maybe I just enjoy the grind too much. Also you can tame wolf cubs, fish, poop, farm, fight alien things in caves, defend against raids, ATTACK monster camps, built outposts to help with logistics, cook, go raiding on your viking ship, fortify your village, oh yeah and there's a whole magic system too, which I've barely had a chance to touch it because I've been too engaged just building my village. 3. Price If this type of game seems like something you would like, it's well worth the money even at early access, this game is a great buy. The Hope: I really hope the devs stick to realizing their ambitions and don't release 1.0 too early. The game still needs work on several QOL things, however, none of the issues are game-ruining and it's incredibly enjoyable as-is. There is also some progression and content that I don't think is in the game yet, so if you're someone who wants to "beat the game" you might want to hold off until 1.0 - but I'm excited for what comes next. I don't know what their plan is for mod support on this game, but as some other reviewers have already said, mods could play a HUGE role in this game's future (in a good way). TL;DR: Current meta rating of "mostly positive" feels unfair - I'd say it should be "very positive" with a potential to go higher at full release --especially at this price point. it's a Fantastic game if you like Rimworld but want it a little bit more hands-on. There are so many different game mechanics in Aska, I feel that it has something for just about everyone. Co-op multiplayer is great, but single player is viable. Very few bugs encountered, but QOL needs some polish still. I will continue to look forward to what they add next, which hopefully will eventually include mod support.
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