ASKA on Steam - User reviews, Price & Information

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A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!

ASKA is a early access, online co-op and multiplayer game developed by Sand Sailor Studio and published by Thunderful Publishing.
Released on June 20th 2024 is available only on Windows in 13 languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 7,075 reviews of which 5,660 were positive and 1,415 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.99€ on Steam with a 40% discount, but you can find it for less on Gamivo.


The Steam community has classified ASKA into these genres:

Media & Screenshots

Get an in-depth look at ASKA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 6600 or AMD Ryzen 5 1600
  • Memory: 16GB GB RAM
  • Graphics: Nvidia GeForce GTX 1660 (6GB) or AMD RX 590
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
It's still early days for me, but I want to set straight a few misconceptions I've read in the comments that nearly turned me off the game. The game is akin to Valheim, but it's also _not_ Valheim. Where Valheim demands exploration, instead you'll spend time building up a village. The grind level is similar (I think Valheim is overkill, tbh) - but you gain villagers that you can put to work on any task. They work fast - they'll actually run - and I've had no issue with them being stupid -- providing you give them proper instruction (use the work area flags, set their priorities and make sure they have tools). You yourself should never sleep - sleep is in real-time and you only use it for 30 seconds to gain a buff, but otherwise you work through the night. Resources are abundant, and if you have trouble finding fibre, just set a worker to get it instead. The game is perfectly stable, performant and bug free. The only issue I've found is that the woodcutter didn't go and get a new axe automatically. Super trivial to give him an axe directly, if that's the worst issue I encounter in an EA game..
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March 2025
I adore this game and it's only going to get better. You're basically a viking man/woman (male better a physical combat and mining/woodcutting, female better at ranged/gathering) and you have to build up a village whilst defending from increasing waves of monsters (can turn this feature off thankfully and just leave monsters out in the wilds). Game's VERY slowed paced so don't expect to have a big town for a good while. AI villagers help speed stuff up though currently, they do need a bit of babysitting still. There's always something to do though. Really good updates and there's usually a major one every month. Have a look at the news section and see the great updates they've done since launch. I'd like to see more player settings added though similar to the world ones. I'm not one for equipment that breaks, annoys me beyond belief, so I'd love options to have unlimited durability on equipment. The game does try and sell itself a Viking/Norse themed game, but I don't 100% get that vibe. It's more a pesudo-tribal town builder with a hint of Norse mythology thrown in. Buildings don't look very pre-Christian Nordic if I'm honest and more like makeshift wooden things currently. Maybe they'll do a building aesthetic overall one day. Really relaxing game.
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Nov. 2024
Thoughts on ASKA so far I played the game on default settings, except I set decay rate to low. -I got 2 bear attacks just before winter. One at day 15 and one at day 20. The bear attacks were literally impossible to beat by this point in time of the game. These bear attacks are DRASTICALLY more difficult than the other attacks you receive. The difficulty spike is too large for how quickly this happens. -The seasons pass too quickly. Every 7 days, a new season passes. This means winter starts by day 21. You’ve barely even finished building a halfway working settlement by this time. -The days pass too quickly. I find myself needing to eat and drink every couple of minutes. And every moment feels like time is escaping me before I have a chance to do something about it. -Trees do not respawn, and you'll eventually find yourself in a position where you're out of resources. Overall, this game is fun and interesting. I really like the idea of setting up a village. But the speed of the game needs a bit more fine tuning. I'd also like the option to change these speed settings after the map has already been created, so I don't have to start all over again.
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Nov. 2024
After 112 hours, I think we've kind of finished this. Aska is one of the more unusual entries in our collection of survival games. It is more of a city builder survival game than the others. Most of the gather and crafting activities are too slow and tedious to do them by hand for long. You have a way to summon villagers to do those things for you. Doing so makes it even harder, however, to keep them watered, fed, clothed, etc. Meanwhile animals will attack you and the weather will test you. Moving forward on the skill tree, while keeping everyone alive and building your defensible village is pretty much the whole gameplay loop here. There is an island to explore with boss areas to kill and gain resources from. The pace of the game, overall, is quite slow and yet it somehow manages to make you feel like you can't wander away from the keyboard for long. We played as a group of three and enjoyed it, but were hoping there'd be more skill progression from unlocking resources and an endgame of some kind. We more got bored in the end than felt like we had conquered something. Still was worth playing. Some of the mechanics here are uniqaue and it definitely has a neat art style and feel while playing it.
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Sept. 2024
The village building RTS elements and the responsive gameplay make Aska stand out from other survival crafting games. It can be a cozy village builder or a gritty survival crafter in whatever proportion you like now that custom settings are available. Pros: * Gameplay feels responsive and controls are intuitive; keys can be remapped * Focus on village building makes the world feel substantially less empty than other survival crafters * There is a lot to build, and a whole game unto itself around village layout and resource and personnel mangement and workflow. Villager have individual traits that make them better or worse at specific jobs, during particular times of day, and in different weather. * Build designs are extremely thoughtful and immersive; each phase of construction a build goes through revolves around a specific section of the final building, requiring logical resources - thatch for the beds inside the cottage, bark for rooves, logs for foundation posts, etc. * Combat is a satisfying combination of player skill and gear quality. It's satisfying that you can kill most anything with a tree branch if you have the patience and skill, and it's also satisfying that swapping that tree branch for an iron axe makes short work of mundane foes even if the wielder is not very skilled. * You can do any job your villagers can do, so although the game can become grindy if your villager loadout is inadequate for your plans, it's rare for production bottlenecks to cause problems. * Female default protagonist is great; it's also great that you can choose to be male character as well if you wish. Aska and Ragnar are both fun to play. * Animal AI scripts are very immersive; lone wolves dart in when you're distracted, but facing them causes them to back off - only to come back before long to catch you distracted again. Wolves in groups are bolder and attack more directly, and groups form by happenstance as individual wolves wander the area near their den spawner. Prey animals dash in to steal your resources but dart away if humans come too near. * The rendering of the fields and forests and beaches of Aska is good but not great; but the wilderness is well designed, allowing for a cozy, chill experience when not in direct conflict with undead monsters. ;D * Single player game allows pausing! * Villager AI is good; they eat, sleep, work, rally to defend the village, and flee from predators reliably, and seem able to locate resources stored in various buildings, on the ground, etc as needed. I have never lost a villager to starvation or cold, only to catastrophic violence. Cons: * The terraforming mechanisms are rudimentary and it is VERY challenging to set up a village layout that isn't marred by immovable, unusable boulders and frequent abrupt changes in elevation (realistic but annoying). Other factors also make it challenging to set up a good village layout; the island feels small, densely packed with forest and rock, and a bit light on flat land near important resources. * Grindy, especially while you are learning about how best to allocate your human resources. Whatever your villagers are not doing you must do yourself, and there is a LOT of work to do to reach the point of being able to make clothes for the winter, metal weapons and leather armor for end game fights, and advanced tools for advanced mechanics like wolf taming. Certainly not worse than other survival crafters in this respect, though, and at least the villagers can be assigned to focus on things you particularly don't want to deal with. * Slow to start. There is a lot of end game content I have never seen because I find myself restarting frequently to try to apply my new insights to identifying a better starting location, making better early game choices, etc. This is entertaining for me, but drags out tremendously in time because the beginning of the game is slow and drawn out. The period before the first tool upgrade can be agonizing at times, since gathering the resource required to create new villagers takes ages with the Tier 0 pickaxe. Once you get the Tier 1 tools things pick up, but Tier 2, metal tools, is far, far away. Many factors can wreck an early settlement before you ever get within spitting distance of metal tools. This is not too devastating most of the time because you can reduce your labor by assigning villagers to do it, but getting enough villagers in the first place can be a haul. * Procedural island generation means that it's possible to roll a dud in various ways, where the only metal harvesting node is surrounded by challenging enemy spawners, there is no flat land in sufficient proximity to a source of natural water to make an efficient farm near your village, etc. This doesn't make your game unplayable but it does make some seeds much, much more challenging (and grindy) than others. I once had a game where my iron cave was very close to a smolkr (large, rabbit-like prey animals that steal and consume resources of all types) spawner, and before I could figure out how to stop them, they had eaten all the iron my villager mined from the cave, driving us back again and again for more until my miner broke through into a nest of deadly mine critters that slaughtered my villagers . Many factors affect the desirability of a village site, and some seeds are just better than others, necessitating some difficult decisions about whether it's less annoying to restart or to power through on a seed that is objectively more challenging/time consuming/etc. Overall, even with its flaws, Aska is the survival crafter that I come back to over and over and play with my partner.
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Frequently Asked Questions

ASKA is currently priced at 14.99€ on Steam.

ASKA is currently available at a 40% discount. You can purchase it for 14.99€ on Steam.

ASKA received 5,660 positive votes out of a total of 7,075 achieving a rating of 7.79.
😊

ASKA was developed by Sand Sailor Studio and published by Thunderful Publishing.

ASKA is playable and fully supported on Windows.

ASKA is not playable on MacOS.

ASKA is not playable on Linux.

ASKA offers both single-player and multi-player modes.

ASKA includes Co-op mode where you can team up with friends.

ASKA does not currently offer any DLC.

ASKA does not support mods via Steam Workshop.

ASKA does not support Steam Remote Play.

ASKA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ASKA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2025 08:39
SteamSpy data 08 September 2025 05:18
Steam price 14 September 2025 04:49
Steam reviews 13 September 2025 07:53

If you'd like to dive deeper into the details about ASKA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ASKA
  • SteamCharts - Analysis of ASKA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ASKA compatibility
ASKA
Rating
7.8
5,660
1,415
Game modes
Multiplayer
Features
Online players
2,001
Developer
Sand Sailor Studio
Publisher
Thunderful Publishing
Release 20 Jun 2024
Platforms
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