Assassin's Creed Mirage on Steam - User reviews, Price & Information

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Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.

Assassin's Creed Mirage is a open world, action and adventure game developed by Ubisoft Bordeaux and published by Ubisoft.
Released on October 17th 2024 is available only on Windows in 14 languages: English, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil, Russian and French.

It has received 7,297 reviews of which 5,477 were positive and 1,820 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Assassin's Creed Mirage into these genres:

Media & Screenshots

Get an in-depth look at Assassin's Creed Mirage through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: INTELĀ® Coreā„¢ i7-4790K (INTELĀ® Coreā„¢ i5-8400 for IntelĀ® ARCā„¢ with Rebar) / Ryzenā„¢ 5 1600
  • Memory: 8 GB RAM
  • Graphics: IntelĀ® Arcā„¢ A380 (6 GB) / NVIDIAĀ® GeForceĀ® GTX 1060 (6 GB) / AMD Radeonā„¢ RX 570 (4 GB)
  • DirectX: Version 12
  • Storage: 40 GB available space
  • VR Support: N/A
  • Additional Notes: Video Preset: Low / Target: 30 fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
AC Mirage taught me one thing: If pickpocketing was an Olympic sport, I’d bring home gold for my country. I enjoyed the game a lot — tight story, beautiful world but brother… the pickpocket mechanic is dangerously addictive. I robbed so many people, the city economy probably collapsed haha. 10/10 Would steal again. but never IRL
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Oct. 2025
A Simpler AC, But Surprisingly Enjoyable I went into Mirage not expecting much, but I actually ended up enjoying it more than I thought. It definitely feels like a smaller, more focused Assassin’s Creed compared to the massive open-world ones we’ve gotten used to. It brings back that old-school vibe more stealth, more planning, and less running around checking off 100 side quests. The atmosphere is the standout here. Baghdad looks beautiful the city feels alive, the lighting is great, and the detail in the world really pulls you in. That said, it’s not without flaws. I ran into a few bugs here and there nothing game-breaking, but a bit annoying at times. The combat is really basic, and the story didn’t leave a huge impact. It was fine, but not super memorable. I also wish there was a bit more variety in the missions. Still, there’s something nice about having a shorter AC game that doesn’t try to be an RPG. It’s more focused, and the stealth actually matters again. If you’re into the classic assassin gameplay and want a break from the massive open-world style, Mirage is a solid pick. Not the best in the series, but a good reminder of where it all started.
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Sept. 2025
Let's start by saying this - I wasn't expecting much from this game. But I was surprisingly pleased with this game. It's really good. The game is also much shorter to 100% than Origins and Odyssey, took me 30 hours. Let me start on the story. It was the weakest aspect for the most part in the game, but in the last 25% of the game is became awesome out of nowhere, so I'm willing to forgive the story. Parkour feels a bit slow compared to the older games, but it's definitely not bad at all. I LOVED the gameplay of this game. Returning back to being the stealthy assassin, instead of being a warrior like Bayek or Cassandra. Map is a bit smaller that Origins and Odyssey, but it's filled with things to do, collectibles which are actually somehow fun to collect and the city of Baghdad feels ALIVE. There are a lot of buildings and a lot of civilians, which caught my eye and I felt like I'm actually a part of a bigger world. Missions unfortunately get repetitive as you progress, but overall not too bad (only 3 tail missions!!!) I liked it. 9/10
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June 2025
Awesome game, and just buy the base edition. Other editions not worth the extra $$$, cuz they're all about cosmetic items.
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Jan. 2025
Assassin’s Creed Mirage sees the long-running franchise returning to its roots, offering a smaller but more focused 15+h experience that favours stealth and parkour gameplay instead of open combat and RPG elements again. However, the game is also severely held back by its story, which is among the worst in the series Initially [url=https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule?sref=6UP70zYf]planned as another DLC expansion for Assassin’s Creed: Valhalla , a game that was [url=https://steamcommunity.com/id/dreamylotus/recommended/2208920/]already way too bloated , Assassin’s Creed Mirage is a surprising return to the basics of the long running-franchise. As the series has moved into an action-RPG direction starting with 2017’s Assassin’s Creed Origins , which resulted in massive 70+h experiences that favoured open combat a lot more than stealth approaches, seeing publisher Ubisoft return to the previous gameplay formula was unexpected but not unwelcome – while the reinvention of the franchise drew in a lot of new players, some fans still preferred the ā€œclassicā€ Assassin’s Creed experience. Enter Assassin’s Creed Mirage , which was [url=https://www.ign.com/articles/future-assassins-creed-games-will-not-all-be-150-hour-rpgs]created with the intention of celebrating the franchise’s 15th anniversary : Set in Baghdad during the Islamic Golden Age, the game follows the early life of street-thief Basim, who made his first appearance in Assassin’s Creed Valhalla . Despite essentially acting as a prequel however, Assassin’s Creed Mirage goes huge lengths to avoid forming any meaningful connections to the plot of its predecessor, which does come with the benefit of allowing new players to experience Assassin’s Creed Mirage without the risk of any spoilers as well. However, the self-contained nature of the plot also severely limits the narrative potential of Assassin’s Creed Mirage , which results in a pretty generic plot that doesn’t really commit itself to Basim as a character and has no impact on the current-day storyline. To be blunt here, the story and its presentation are easily the biggest aspects that stop Assassin’s Creed Mirage from becoming anything more than an enjoyable return to the roots of the franchise. What you get is a boring excuse for eliminating certain targets in Baghdad after slowly uncovering their identity, which is told through the most basic cutscenes and dialogues. Basim is reduced to a generic protagonist without much personality throughout most of the game, the supporting cast is one-dimensional due to their limited screentime, and the villains are only given the lowest possible amount of ā€œevil backstoryā€ to make the player feel justified about killing them. All of this culminates in a rushed and unsatisfying ending, which easily suffers the most from the forcibly limited connections to Assassin’s Creed Valhalla , as Assassin’s Creed Mirage unsuccessfully tries to set up future events while simultaneously not wanting to talk about what’s to come. As a result, the game’s story essentially feels like filler material, entirely lacking in both memorable characters and moments. While Assassin’s Creed Valhalla might’ve featured a story that was bloated to no end, it at least managed to carve out an identity and place in the franchise for itself. What makes this story fiasco so much worse is that the gameplay of Assassin’s Creed Mirage is actually pretty fun and a decently short palate-cleanser after the enormous Assassin’s Creed Origins, Odyssey & Valhalla , focussing on parkour and stealth kills once again. All of the RPG elements have either been removed entirely or severely reduced – most importantly, there’s no XP-based level system anymore as you automatically raise your ā€œHidden One rankā€ while completing main missions. Additionally, while equipment still offers various bonusses and can be upgraded, it doesn’t have as much of an impact, as assassinations are one-hit kills regardless of equipment - the better stats only have a slight effect during open combat, really. And while a skill tree system returns, it’s vastly smaller than the one from Assassin’s Creed Valhalla and only offers actively noticeable benefits (e.g. time slowing down when you’re using throwing knives while in the air). That alone doesn’t make Assassin’s Creed Mirage play a lot more similar to the initial games in the franchise though, which is why further design choices have been implemented: Open combat is a lot more dangerous know due to Basim’s limited health and a focus on parrying, which makes stealth approaches a lot more viable. Many features from older games also see a return, such as the ā€œNotoriety Systemā€ from Assassin’s Creed II , which increasingly punishes the player for performing illegal actions when witnesses are nearby and requires them to perform certain actions (e.g. ripping off wanted posters) to become invisible again. Parkour has also been expanded upon, with the small but dense city of Baghdad providing plenty of opportunities to make your escape when chased by guards. However, as Assassin’s Creed Mirage runs on the same engine as Assassin’s Creed Valhalla , even the enhanced parkour system still suffers from similar problems, like parkour down working a lot worse than going up. Finally, key target assassinations include the option to choose from different approaches, as Ubisoft already experimented with during Assassin’s Creed Unity & Syndicate . For example, a stronghold might offer multiple ways to get in, from bribing workers to get the right key to jumping in from the right window – while being limited to smaller things like these, these options do shake up the gameplay occasionally, as they prevent the player from simply performing the same methods every time. In my opinion however, this is only a small step in the right direction, as the key target assassinations are still severely lacking in terms of presentation and can all be ā€œsolvedā€ through open combat to a certain degree. Still, as someone who’ve played through all mainline Assassin’s Creed titles, I found Mirage to be a decent return to the old franchise formula in terms of gameplay. It’s short enough to not overstay it’s welcome, stealth and parkour are finally more important again and the city of Baghdad is fun to run across - even if the mostly empty wilderness surrounding it could’ve been cut in my opinion. There’s also a refreshingly low amount of side content, which can easily be ignored without consequences if you just want to play through the main story. In short, Assassin’s Creed Mirage may not the best title in the franchise by a long shot but if you’ve missed how the old titles played, this is a decent reminder when bought on sale. While there’s still a lot of room for improvement, it’s a great palate-cleanser for those tired of the expansive action-RPGs in the franchise and a fitting way to celebrate the legacy of a franchise that has been through various ups and downs as well.
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Frequently Asked Questions

Assassin's Creed Mirage is currently priced at 49.99€ on Steam.

Assassin's Creed Mirage is currently not on sale. You can purchase it for 49.99€ on Steam.

Assassin's Creed Mirage received 5,477 positive votes out of a total of 7,297 achieving a rating of 7.33.
😊

Assassin's Creed Mirage was developed by Ubisoft Bordeaux and published by Ubisoft.

Assassin's Creed Mirage is playable and fully supported on Windows.

Assassin's Creed Mirage is not playable on MacOS.

Assassin's Creed Mirage is not playable on Linux.

Assassin's Creed Mirage is a single-player game.

There are 11 DLCs available for Assassin's Creed Mirage. Explore additional content available for Assassin's Creed Mirage on Steam.

Assassin's Creed Mirage does not support mods via Steam Workshop.

Assassin's Creed Mirage does not support Steam Remote Play.

Assassin's Creed Mirage does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assassin's Creed Mirage.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 02:03
SteamSpy data 26 January 2026 17:45
Steam price 28 January 2026 20:55
Steam reviews 28 January 2026 14:00

If you'd like to dive deeper into the details about Assassin's Creed Mirage, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assassin's Creed Mirage
  • SteamCharts - Analysis of Assassin's Creed Mirage concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assassin's Creed Mirage compatibility
Assassin's Creed Mirage PEGI 18
Rating
7.3
5,477
1,820
Game modes
Online players
291
Developer
Ubisoft Bordeaux
Publisher
Ubisoft
Release 17 Oct 2024
Platforms