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Deepest Chamber: Resurrection on Steam

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Delve into the depths of Deepest Chamber: Resurrection, where card boosting is your key to survival. Employ this unique mechanic to augment your abilities, strategize your next moves and endure a series of increasingly perilous descents in this gripping rogue-lite, card-battling adventure!

Deepest Chamber: Resurrection is a deckbuilding, card battler and roguelike game developed by Balcony Softworks and published by Those Awesome Guys.
Released on October 24th 2023 is available on Windows, Linux, Steam Deck and Steam Machine in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 423 reviews of which 330 were positive and 93 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 12.99€ on Steam, but you can find it for 0.87€ on Eneba.


The Steam community has classified Deepest Chamber: Resurrection into these genres:


Here is the detailed breakdown of supported languages for Deepest Chamber: Resurrection:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese

Media & Screenshots

Get an in-depth look at Deepest Chamber: Resurrection through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 8.1, 10, 11
  • Processor: 2 Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 630 or better
  • Storage: 8 GB available space
  • Sound Card:
  • Additional Notes: with OpenGL 3.2 compatible drivers
Linux
  • OS: Ubuntu or other similar distros
  • Processor: 2 Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 630 or better
  • Storage: 8 GB available space
  • Additional Notes: with OpenGL 3.2 compatible drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Sept. 2026
It's pretty good. The animations on the enemies is a nice touch and I really like the sound work. The extra puzzle of playing cards boosting other cards in your hands makes this title feel unique from a lot of similar games.
28 hours played
Sept. 2026
After 12 hours and maybe half a dozen runs, I'm really liking it. It's true that it feels slower and heavier than more mobile-friendly/short-sesh deebs like Slay and Balatro, but that's a flavor, not a flaw. It's more of a cozy dinner on your laptop / 1-3 hour weekend session game than a lunch break / work commute game. The card boosting mechanic (whereby playing a card upgrades adjacent cards by one of potentially multiple available levels until those cards are used or the combat encounter ends), in combination with the ability to manipulate the relative positions of and/or retain some - but not all! - of your cards, offers an enjoyable sequencing optimization puzzle on every turn & interacts nicely with the higher-level strategic decision like card selections, trinket/potion selection, upgrade selection, and pathing. I like the world-building too, there's a charming R-rated weirdness to it, with a dash of body horror and a hint of Soulslike gloom. I think 10 hours of quality fun is already enough to justify this kind of purchase price, but I expect to get at least 20-30 more hours of good times out of the game, and very possibly more. I should note that the default difficulty felt very (maybe too?) easy to me - I beat the real final boss the first time I reached him, and that took maybe 8 runs only because you don't get to even try to fight him until you've won a few. But, I do have probably about 1200-1500 hours in deckbuilders and CCGs, including about 600 in Slay, so it's hard for me to say whether a newcomer to the genre would feel the same. But I THINK it IS easier than default Slay / default Balatro. But that's ok, not all deckbuilders need to be hard, and besides, there are 9 higher difficulty levels (that I will now work my way through). It could be that the higher ones are very hard! I'll report back. Update: I've now beaten levels 2 and 3 as well as the default. 2 doesn't feel too different, but 3 is an appreciable and enjoyable difficulty bump.
34 hours played
Aug. 2026
I consume a lot of deck builder roguelikes. This one really has something that stands apart and is noteworthy. The key innovations here: 1 - Cards which 'upgrade' as cards next to them are played 2 - Combine that with the ability of only SOME cards to slide around the hand. 3 - Capacity to completely break the game by over-tuning cards. It definitely wins on providing a new dynamic among card crawlers, however with the 'downside' of too often allowing you to become just unstoppably overpowered (except certain extreme bosses able to stop you). But I can't exactly call that a bad point, since I prefer when roguelikes let you make crazy builds instead of constantly blocking you from that... I suppose this can be voluntarily balanced with the optional difficulty increases (which I should probably experiment with, in case that balances-out the high OP potentials). I'm not sure why I don't play it more often, but once in a while I do bring it back up and always appreciate its original qualities for a few more runs... Overall, a unique flavor worth experiencing if you like the genre. It's not often one of these does something mechanically interesting like this did, so IMO it's worth showing support and checking it out.
26 hours played
May 2026
It's been awhile since I first played the game and... Yeah! Lots of fun. Is it better than Slay the Spire...? Yes! The card mechanics, modifications and trinkets are more thought out, and there is the boost system Is it better than Slay the Spire 2...? Yes! The single player experience is still better, however, there is no form of multiplayer.
11 hours played
April 2026
Games fun, got a bit more depth than your other roguelike card battlers which makes the game slightly tricky and tough especially at the later difficulties. Like most deckbuilders, there are some really OP combos and insanely fun decks to build which is totally part of the fun since you can do it with many different classes. This game introduced some new card battler mechanics that I've never seen in others.

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Frequently Asked Questions

Deepest Chamber: Resurrection is currently priced at 12.99€ on Steam.

No, Deepest Chamber: Resurrection is currently not on sale. You can purchase it for 12.99€ on Steam.

Yes, Deepest Chamber: Resurrection received 330 positive votes out of a total of 423 achieving a rating of 7.35.
😊

Deepest Chamber: Resurrection was developed by Balcony Softworks and published by Those Awesome Guys.

Yes, Deepest Chamber: Resurrection is playable and fully supported on Windows.

No, Deepest Chamber: Resurrection is not playable on MacOS.

Yes, Deepest Chamber: Resurrection is playable and fully supported on Linux.

Yes, Deepest Chamber: Resurrection is playable and fully supported on Steam Deck.

Yes, Deepest Chamber: Resurrection is playable and fully supported on Steam Machine.

No, Deepest Chamber: Resurrection does not support VR.

Deepest Chamber: Resurrection is a single-player game.

No, Deepest Chamber: Resurrection does not currently offer any DLC.

No, Deepest Chamber: Resurrection does not support mods via Steam Workshop.

No, Deepest Chamber: Resurrection does not support Steam Remote Play.

Yes, Deepest Chamber: Resurrection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deepest Chamber: Resurrection.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 08:05 UTC
SteamSpy data 16 October 2026 08:10 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 08:10 UTC

If you'd like to dive deeper into the details about Deepest Chamber: Resurrection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deepest Chamber: Resurrection
  • SteamCharts - Analysis of Deepest Chamber: Resurrection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deepest Chamber: Resurrection compatibility
Deepest Chamber: Resurrection
Rating
7.4
330
93
Game modes
Features
Online players
5
Developer
Balcony Softworks
Publisher
Those Awesome Guys
Release 24 Oct 2023
Platforms
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