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Duke Nukem Forever on Steam

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The King arrives with an arsenal of over-the-top weapons, giant explosions and pure unadulterated fun!

Duke Nukem Forever is a fps, action and shooter game developed by Gearbox Software and published by 2K.
Released on June 09th 2011 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 10,992 reviews of which 7,586 were positive and 3,406 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 0.65€ on K4G.


The Steam community has classified Duke Nukem Forever into these genres:

Media & Screenshots

Get an in-depth look at Duke Nukem Forever through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
  • Memory: 1 Gb
  • Hard Disk Space: 10 Gb free
  • Video Memory: 256 MB
  • Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
  • Sound Card: DirectX Compatible
  • OTHER REQUIREMENTS & SUPPORTS: Initial installations required (included with the game) are Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
  • OTHER REQUIREMENTS & SUPPORTS: Does not support Windows XP 64
MacOS
  • OS: 10.12 (Sierra)
  • Processor: Intel Core 2 Duo (Dual-Core) 2.4 GHz
  • Memory: 2 GB
  • Hard Disk Space: 10 GB free disk space
  • Video Card: ATI Radeon 2600/NVidia Geforce 8600 256MB or better. NVIDIA GeForce 9400M not supported. Intel integrated video chipsets (including GMA 950) are not supported.
  • Other Requirements: Mouse and keyboard. Apple original CPU's only, CPU upgrades not supported. NVIDIA GeForce 9400M not supported. This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Oct. 2026
It's time to kick ass and chew bubble gum... and I'm all outta gum From its announcement in 1997 to its official release in 2011, this game underwent a 14-year development cycle. This is also why, when compared to much more polished 2011 releases like Call of Duty: Modern Warfare 3 and Battlefield 3, Duke Nukem Forever feels like something made by cavemen. Now to the game itself, I’m genuinely happy that this title still carries on the series’ most iconic design where you get to use all kinds of ridiculous weapons to wipe out alien enemies across levels that are filled with over-the-top humor. While playing it, I started feeling more and more like it was a strange combination of Half-Life and Halo. However, the parts where it resembles Halo are actually not what I would praise. Instead, it’s the old-school feeling it gives off, and I think it mostly comes from its outdated weapon feedback, enemy design, and combat pacing . Because in games like Call of Duty and Battlefield from the same era, FPS games were already moving toward smoother movement, more precise gunplay, and much more cinematic combat experiences. Meanwhile, the combat in Duke Nukem Forever still follows the classic formula of giving you an arena, throwing a bunch of repetitive aliens inside it, and letting you deal with them, which relly gives the feeling of Halo, but the problem is that the tactical depth here is extremely limited compared to Halo. It also suffers from the same kind of terrible hit feedback that early Halo games had. A lot of the time, you simply cannot tell whether your bullets are actually hitting enemies and you only know you landed your shots when the enemy finally dies, explodes, or falls to the ground, and only then do you think: “Oh, so I was actually hitting them.” By the way, as a run-and-gun shooter, I recommend enabling the expanded inventory option in the settings so you can carry four weapons instead of two . It really improves the overall combat experience quite a lot. As for the parts where the game resembles Half-Life, that is actually one of the more interesting aspects. Similar to Half-Life 2, the game has almost no tutorials, yet provides excellent environmental guidance throughout the entire campaign . Also, the game has a decent physics engine and they did put it into good use, but unlike Half-Life, it never truly integrates physics interactions into the main progression. Most of the time, you are still moving forward through traditional shooting, but there are still some puzzle sections built around physics interactions, and I really enjoyed them. For example, the level where Duke gets shrunk down in a burger joint is probably my favorite part of the game. In fact, almost every section where Duke becomes tiny follows a similar design philosophy. These highly interactive little puzzles actually become some of the more memorable parts of the entire game. However, most of the other interactions are pretty boring, I don't know why but the developers seemed determined to make players press E on everything. The problem is that most of the time, you are just checking someone’s computer, spinning a chair, or looking into a mirror, and these actions usually lead to nothing meaningful. Well yes, sometimes they increase your Ego, which is your health bar, but I don’t think making health upgrades function like optional collectibles was a particularly smart design choice . There are also some interactions that are at least somewhat entertaining. During the game, Duke can play slot machines, air hockey, pinball machines, and all kinds of ridiculous mini interactions. He can take a piss, sign autographs, and even spend time slapping breasts on the walls inside alien caves. With these absurd interactions and Duke’s iconic voice acting, even though the main gameplay mechanics were not entirely successful, we still have to admit that the game successfully created a vivid, larger-than-life, and completely unapologetic Duke Nukem. Unfortunately, Duke Nukem Forever had to face the players of 2011. Its 14-year development cycle caused it to completely miss its own era. As I mentioned earlier, its shooting experience was simply too outdated. If it had actually released in 1997, it might have become one of the defining FPS games of the late 90s golden age. So its failure to achieve much success in 2011 was not surprising. But Duke probably does not care how the world judges him, how many points the game received from critics, or how much criticism it received. Because he has enough style, and that alone is enough. looking back today, I have to say that Duke Nukem Forever might not have been as terrible as we once thought. 7/10
1 hours played
June 2026
the game was a myth. and then it came out just because of a miracle made by Gearbox. and then it happened to be an outdated rip-off of Half-Life 2. and since then Duke Nukem is more like Prince Hamlet. to be or not to be? maybe it should stay a myth. maybe it's a miracle.
17 hours played
May 2026
It's pretty good if you want to play a stupid game. I mean that in the most loving way possible. My main gripe with this game is that Duke doesn't speak enough. I know, that's weird to say considering this game is full of his one-liners, but usually the only people that speak during cutscenes or NPC interactions are the NPCs. I played this game for Duke Nukem, so I expect to hear him tell the president to gargle his balls when he's getting ♥♥♥♥♥♥♥ at by him.
15 hours played
May 2026
I avoided this game until now because of the negative reputation it had. I was a teenager when Duke 3d came out, and I instantly fell in love with it. I played it for years on my P133 system. I decided recently that I'd like to play this game at some point, and this week became that time. It isn't perfect, but it's also a lot of fun. I really enjoyed my time with it. It's just some dumb fun, and sometimes that is all I need out of my games. Lots of great dumb jokes and gags. I loved the shrunken sections. It isn't the best duke game, but Im glad I gave it a shot. Off to the DLC now.
3 hours played
Feb. 2026
Great game. It was released in 2011.... all the people complaining today that it doesn't live up to todays games.... Take a hike you alien scum. Duke is still the King baby!

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Frequently Asked Questions

Duke Nukem Forever is currently priced at 19.99€ on Steam.

No, Duke Nukem Forever is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Duke Nukem Forever received 7,586 positive votes out of a total of 10,992 achieving a rating of 6.79.
😐

Duke Nukem Forever was developed by Gearbox Software and published by 2K.

Yes, Duke Nukem Forever is playable and fully supported on Windows.

Yes, Duke Nukem Forever is playable and fully supported on MacOS.

No, Duke Nukem Forever is not playable on Linux.

Yes, Duke Nukem Forever is playable and fully supported on Steam Deck.

Yes, Duke Nukem Forever is playable and fully supported on Steam Machine.

No, Duke Nukem Forever does not support VR.

Duke Nukem Forever offers both single-player and multi-player modes.

Duke Nukem Forever offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Duke Nukem Forever. Explore additional content available for Duke Nukem Forever on Steam.

No, Duke Nukem Forever does not support mods via Steam Workshop.

No, Duke Nukem Forever does not support Steam Remote Play.

Yes, Duke Nukem Forever is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Duke Nukem Forever.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 22:45 UTC
SteamSpy data 14 October 2026 04:39 UTC
Steam price 27 October 2026 04:04 UTC
Steam reviews 21 October 2026 22:01 UTC

If you'd like to dive deeper into the details about Duke Nukem Forever, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Duke Nukem Forever
  • SteamCharts - Analysis of Duke Nukem Forever concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Duke Nukem Forever compatibility
Duke Nukem Forever PEGI 18
Rating
6.8
7,586
3,406
Game modes
Multiplayer
Features
Online players
21
Developer
Gearbox Software
Publisher
2K
Release 09 Jun 2011
Platforms
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