El Paso, Elsewhere on Steam - User reviews, Price & Information

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STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters. Neo-noir never looked so good.

El Paso, Elsewhere is a bullet time, third-person shooter and cinematic game developed and published by Strange Scaffold.
Released on September 26th 2023 is available in English only on Windows.

It has received 1,288 reviews of which 1,174 were positive and 114 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.75€ on Steam with a 50% discount.


The Steam community has classified El Paso, Elsewhere into these genres:

Media & Screenshots

Get an in-depth look at El Paso, Elsewhere through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-11600K or equivalent​
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1080 or equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Yes.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
April 2026
Whilst I agree with other reviews walking about Bullet Time being more of a gimmick and the game being a bit too long and repetitive, I haven't seen enough people talk about how amazing the writing is as well as the performance of the voice actors. It's top-tier. Dispite being a slightly flawed game, it feels like a very personal one, which I'd take any day over corpo slop.
10 hours played
Jan. 2026
This is a good, unique game. Ill start with the bad. The gunplay can be a little jank especially when enemies get too close and the guns just spaz out because the cone of projectiles seems to be slightly off to the side so the enemies just punch you in the face. I had an issue with explosives hitting knights and just grinding the frame rate down to a stop until the end of the level. Only other real criticism is the game felt slightly longer than it needed to be. The game probably could have been cut down to 40 vs 50 levels. Now the good. Overall the game was good. I actually enjoyed the music which I was surprised about considering this was an indie game. Blood Pressure, In The Hole and Monster Club were bangers. The great. This is a fantastic story. It really does an excellent job developing the character of James, his physiological trauma, his addiction and how he copes with his life. Your writer did an excellent job and you should raise their salary. I look forward to the next game!
8 hours played
Jan. 2026
El Paso, Elsewhere is an amazing game, but it's not a great game. The story is easily a 10/10, but it's badly paced. The idea to marry Max Payne with B-movie horror monsters is fantastic, but you end up killing the same monsters again and again. El Paso, Elsewhere should have been 2hrs shorter. Many reviewers I watched before playing, were complaining that game is not long enough, and those reviewers are idiots. Max Payne 1 & 2 are 5-6 hrs each. This game didn't need more levels, it needed more depth. When you enter a new chapter with new assets it's always nice, but those assets are reused again again. This game needs a remake and a sequel and a movie adaptation. It's a truly unique idea that every part of my brain is screaming from love. The cinematics are directed perfectly. Not good. Perfect. This is my kind of game, but after 5hrs I just wanted it to end. Max Payne has the better gameplay and level design, but El Paso has pathos and heart too. So please keep working it on it. It's a strong 7/10 (closer to an 8).
7 hours played
Sept. 2025
"El Paso, Elsewhere" is, in short, absolute cinema. But saying that for a game is a bit out there (as is the title itself), so let me say it like this: Lynch fans, Alan Wake fans, boomer-shooter-heads with a taste for the abstract: this is it. Don't pass it by. I once did, but I am now extremely happy to have beaten it. This game is an unexpectedly fun mix between Max Payne and Doom, with a bit of noire for good measure. I came in for the setting: I'm a dude with guns that gets to shoot vampires and werewolves? Hell yeah! What I did not expect, however, is to stay for the presentation, story and music. Gameplay consists of 50 labyrinthine levels, which are expertly crafted, varied and vibalicious. I've got quite a lot of screenshots out of this one (and there isn't even a photo mode). During gameplay, you run around, shoot baddies, rescue survivors, find keys and unlock doors to progress. It's a familiar formula, so let me put it this way: yes, it's one of the good ones. And even if it is not your cup of tea, the myriad options to tune-up gameplay really come in handy when you just want to have a good time. One of this experience's best assets is that you can take the plot two ways: you can revel in the absurdity and just enjoy the ride, or you can take it in, think about it and realize that it's a pretty powerful metaphor. There's a market for both routes, and I really love when games don't beat you over the head with their creative goals. Speaking of, there’s this very raw artistic vision to “El Paso, Elsewhere”. All of its separate components like music, visuals or writing are just peak impressionism. But there’s this feeling of authenticity through and through that I couldn’t help but fall in love with. This is someone’s complete, no-compromises creative vision. It truly does feel like honest art, and it really elevated the experience for me. That being said, it is not a perfect game. There's something wrong here, particularly when numerous - well - particles get involved. The entire game starts chugging, audio included, and it really makes the experience almost unbearable for a bit. Most of the time, it fixes itself by the next level, but I did need a restart a few times. My other gripe was that it was difficult to stick to the game and continue playing. Sometimes I'd feel like I've played for hours, completed maybe 10-15 levels, when in reality I had played 30 minutes and wrapped up about 6 stages. That's not to say that gameplay was boring, but it is to say that the flow of everything is a bit uneven, so it made it difficult to stick to it for longer sessions until the end. My honest opinion is that regardless of the above, "El Paso, Elsewhere" does manage to become truly great. It is beyond me how this title has not garnered more popularity, as it has all the makings of a solid title. I hope it gets the praise it deserves, because it is obvious that a lot more effort and heart went into this one than the generic slop that gets featured on most front pages. Thanks for believing!
13 hours played
June 2025
If Max Payne took a wrong turn into a supernatural nightmare of heartbreak and redemption, you'd get El Paso, Elsewhere. This game wears its inspiration proudly—slow-motion dives, gritty monologues, dual-wielded pistols—but it does so with its own unique soul. You play as James Savage , a haunted man chasing down his vampire ex through a dimensionally-warped motel crawling with werewolves, fallen angels, and other hellish creatures. It's noir drenched in blood and existential dread. Think Max Payne meets Blade meets Silent Hill—but make it deeply personal. Gameplay: Bullet time is back, and it's just as satisfying as ever. Leaping sideways through a hail of gunfire, pumping shotgun shells into a pack of monsters, never gets old. Combat is tight, fast, and stylish, with a focus on positioning and timing rather than pure twitch reflex. It doesn't reinvent the wheel, but it polishes that Payne formula beautifully. Presentation: The narration is pure noir poetry—melancholy, bitter, poetic. The lo-fi hip-hop and horrorcore soundtrack sets a somber yet aggressive tone. Visually, it's a mix of PS2-era grit and surreal design, with flickering motel corridors collapsing into abstract horror-scapes. It's janky in places, but intentionally so—it works. Why it works: What sets El Paso, Elsewhere apart isn't just its Max Payne DNA—it's the emotional weight behind it. This is a breakup story turned mythic. It's about addiction, self-destruction, and guilt, wrapped in a supernatural action shell. And somehow, it all lands. Verdict: If you loved Max Payne and want that same noir-soaked action but with more monsters, more emotion, and way more style, this one’s for you. It's rough around the edges, but full of heart—and it absolutely deserves your time.

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Frequently Asked Questions

El Paso, Elsewhere is currently priced at 9.75€ on Steam.

Yes, El Paso, Elsewhere is currently available at a 50% discount. You can purchase it for 9.75€ on Steam.

Yes, El Paso, Elsewhere received 1,174 positive votes out of a total of 1,288 achieving a rating of 8.64.
😎

El Paso, Elsewhere was developed and published by Strange Scaffold.

Yes, El Paso, Elsewhere is playable and fully supported on Windows.

No, El Paso, Elsewhere is not playable on MacOS.

No, El Paso, Elsewhere is not playable on Linux.

El Paso, Elsewhere is a single-player game.

Yes, there is a DLC available for El Paso, Elsewhere. Explore additional content available for El Paso, Elsewhere on Steam.

No, El Paso, Elsewhere does not support mods via Steam Workshop.

No, El Paso, Elsewhere does not support Steam Remote Play.

Yes, El Paso, Elsewhere is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for El Paso, Elsewhere.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 06:33
SteamSpy data 13 June 2026 16:28
Steam price 13 June 2026 20:36
Steam reviews 13 June 2026 17:51

If you'd like to dive deeper into the details about El Paso, Elsewhere, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about El Paso, Elsewhere
  • SteamCharts - Analysis of El Paso, Elsewhere concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck El Paso, Elsewhere compatibility
El Paso, Elsewhere
Rating
8.6
1,174
114
Game modes
Features
Online players
12
Developer
Strange Scaffold
Publisher
Strange Scaffold
Release 26 Sep 2023
Platforms