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Genome Guardian 2 on Steam - User reviews, Price & Information

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COMBINE WEAPONS in the microscopic shooter with macroscopic depth. BUILD YOUR NANOBOT from hundreds of parts. SURVIVE the microbial onslaught once more in this psychedelic dive to the Abyss, full of mutations, minerals, anomalies and powerup polyps. SHMUP mode turns it into a vertical shoot 'em up!

Genome Guardian 2 is a early access, gun customization and bullet heaven game developed and published by Alpherior.
Released on March 05th 2026 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 385 reviews of which 375 were positive and 10 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 11.05€ on Steam with a 30% discount.


The Steam community has classified Genome Guardian 2 into these genres:

Media & Screenshots

Get an in-depth look at Genome Guardian 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 4096 MB RAM
  • Storage: 1000 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
March 2026
Amazing sequel that's improved in every way. Have fun getting addicted again.
11 hours played
March 2026
For those new to Genome Guardian, it's good, probably the best of its genre of turret/shmup defense in the center of a screen out there. I might wanna point you to the first game and read my review there if you're interested how. I also highly recommend trying 1 first simply because it's cheaper and offers its own unique experience, but if you wanted to start with 2 I'm not gonna stop you, both are outstanding! That said, I wanna focus this review primarily on those who played GG1 and want to know what the biggest difference between this and 1 is, and that is there's exponentially less guardians (aka characters), with the massive tradeoff that now all characters are extremely moddable, and the gimics of guardians from the past games are now basic attachments you can put onto any of the returning/new guardians. Example, some characters had the gimic of having 2 heavily moddable weapon slots, or 4 less moddable weapon slots. Now that gimic is sanctioned to "microchips" you can put on ANY guardian. Same goes with nozzles, you can slap a blunderbuss on there to make EVERY weapon a shotgun with less range, or gain the Bearclaw's signature triple fire. You can also mix and match microchips, nozzels, cores, hulls, etc to make whatever crazy combo you want, it's really interesting! If I were to give any big con to this system, and this is extremely petty mind you, but it's harder to make your turret look "cool", or exactly the way you want it to. Every single mod you put on your turret changes its appearance, and that's cool for streaming because people watching you play can tell what your build is just by looking at your rig, but there's also weird situations where there's a really good mod for your rig, but it looks completely ridiculous like "the cape" and you need to weigh if the benefit of being invulnerable for the first 10 seconds of combat is worth having this giant distracting thing on your back. In 1 every guardian had a unique shape, look, and color, and they all looked cool from the start, but once you got far enough in the game you can bedazzle them in however you want with silly accessories. Those silly accessories now are tangible game-altering modifiers, and sometimes if you want to be optimal or play the way you want, you gotta look like a clown (I know, rich coming from me). You can freely paint your rig (once you unlock the colors) and freely add patterns, so that's really nice, it just feels like there's a bit less "intentional flair" if that makes sense. Like, the Maw guardian used to be this BIG MOUTH that ate microbes, and now it's just "oh your round turret just walks into them and they get insta-digested, make up the mouth with your imagination". That sort of thing. Besides that there's also some Early Access jank, mostly just two things that were extremely apparent to me, but I'm sure it'll get smoothed over as updates roll out. I know the dev just perked their head up as their reading this so here's what I noticed so far -When playing the SHMUP mode my turret (had the starting wheels on) started violently snapping back to my mouse position (i think) and teleporting all over the place because of it. (this was the main thing) -game freezes up for a few second when an event starts I think that's all I gotta say for now! If something INCREDIBLE happens that addresses my cosmetic concerns, I will be sure to update, but if not again I'm really being petty, the new system is great and sets it apart in a way that does not make the first game irrelevant, just its own beast, and I think that's a great thing! I'm really excited to see how the game progresses, but it's already off to a great start <3
19 hours played
March 2026
As of day one of early access, it's better than the first game in pretty much every way and straight up more fun! The only bugs I've encountered so far is certain challenges unlocking too early; otherwise zero glitches. My biggest worry is the developer updating the game every other day and overtuning the fun out of everything. DEVELOPER, PLEASE! let the game be goofy and let us be strong! Let the challenge come from harder difficulties! I'm also not a fan of the absolutely pointless meta-progression system these games often have. Why do I need to spend currency on an upgrade that lets me get more currency? And Why do I need to unlock stat upgrades at all? Some may say it's to pad out gameplay and give goals to work towards, but I unlocked all of the meta-stat upgrades in like 3 hours of gameplay; at best, it adds nothing to the game. The game DOES have new pieces of gear, both gameplay impacting and cosmetic to unlock, which is cool beans. Perfect for anyone who liked the first Genome Guardian, fans of bullet heavens, or tower defense games.
865 hours played
March 2026
This is probably one of the greatest games I've played, if I'm being honest. Top three all time for sure! The style, the gamaplay, the whole build customization... the dev once described it as his Magnum Opus, and I am inclined to agree! I've got many hundreds of hours of time in the first game, both on PC and Switch, and I am sure I will quickly surpass even that immense amount of playtime with this, the sequel!
52 hours played
March 2026
An excellent reimagining of the original Genome Guardian, improved in almost every form. Turrets are now fully customizable, as if they were split into constituent parts, visuals are enhanced, and the developer's overall skill in game design has evidently grown. If you haven't played GG1, this is a phenomenal synergy-based turret defence game with a shocking amount of interesting builds, exponentially more than even the original title.

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Frequently Asked Questions

Genome Guardian 2 is currently priced at 11.05€ on Steam.

Yes, Genome Guardian 2 is currently available at a 30% discount. You can purchase it for 11.05€ on Steam.

Yes, Genome Guardian 2 received 375 positive votes out of a total of 385 achieving a rating of 8.95.
😎

Genome Guardian 2 was developed and published by Alpherior.

Yes, Genome Guardian 2 is playable and fully supported on Windows.

No, Genome Guardian 2 is not playable on MacOS.

No, Genome Guardian 2 is not playable on Linux.

Genome Guardian 2 is a single-player game.

No, Genome Guardian 2 does not currently offer any DLC.

No, Genome Guardian 2 does not support mods via Steam Workshop.

No, Genome Guardian 2 does not support Steam Remote Play.

Yes, Genome Guardian 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Genome Guardian 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2026 05:21 UTC
SteamSpy data 27 July 2026 06:32 UTC
Steam price 28 July 2026 11:06 UTC
Steam reviews 27 July 2026 07:46 UTC

If you'd like to dive deeper into the details about Genome Guardian 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Genome Guardian 2
  • SteamCharts - Analysis of Genome Guardian 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Genome Guardian 2 compatibility
Genome Guardian 2
Rating
9.0
375
10
Game modes
Features
Online players
17
Developer
Alpherior
Publisher
Alpherior
Release 05 Mar 2026
Platforms