INDIKA on Steam - User reviews, Price & Information

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Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.

INDIKA is a surreal, puzzle and horror game developed by Odd Meter and published by 11 bit studios.
Released on May 02nd 2024 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 6,212 reviews of which 5,602 were positive and 610 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 13.74€ on Steam with a 45% discount, but you can find it for less on Gamivo.


The Steam community has classified INDIKA into these genres:

Media & Screenshots

Get an in-depth look at INDIKA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)
  • Memory: 16 GB RAM
  • Graphics: Radeon RX580 (8GB) or Nvidia GTX 1660 (6GB) or Intel Arc A750 (8GB)
  • DirectX: Version 11
  • Storage: 50 GB available space
  • Additional Notes: SSD (Preferred), HDD (Supported). Framerate might drop in graphics-intensive scenes. Ultrawide screen supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Indika is a 3-5 hour game with a large, solid nut of a good idea (and a fantastic third act), fleshed out with what I can only describe as padding that may or may not be to your taste. Contrary to how it appears at first glance, Indika is not really a game about religion - religion is an important motif for sure, and it obviously provides the setting, but it is not the primary driver (as developer and writer Dmitry Svetlow said in [url=https://www.youtube.com/watch?v=EkmdayfZbOw]an interview : it could have been set in space, or in the wild west, or anywhere; it is a game about a person first and foremost). Truly, the game is a black comedy concerning the titular Indika - a nun in a slightly alternate turn-of-the-century Tsarist Russia - who has absolutely crippling OCD, and how that interacts with her religiosity. OCD (Obsessive-Compulsive Disorder) has a popular reputation for germophobia and extreme cleanliness, but this is just one presentation of it, influenced strongly by our current social norms and taboos. People with OCD suffer from intrusive thoughts - thoughts which distress or disgust them, or some part of their identity - and perform small rituals which, irrationally, they believe mitigate those thoughts. This might be through washing hands, checking locks, or some other task repeatedly, for an arbitrary number of cycles. For religious people, they may suffer blasphemous or obscene thoughts that strike at their faith, which they have little to no control over. In a time before Cognitive Behaviour Therapy, this could be very traumatic indeed. In the case of Indika, her intrusive thoughts represent themselves as Satan - the lord of flies, the fallen angel, the devil himself - which she tries to temper through continuous use of a rosary (often clenching it so hard it draws blood). But this is all somewhat futile; untreated, her condition reduces her to a pathetic, trembling, endlessly apologising wreck, constantly stumbling around her convent and generally getting in the way, much to the annoyance of her fellow nuns. Her situation is so severe that, on occasion, it manifests as flights of fantasy or even hallucinations - accompanied by some truly fantastic sound design, as if straight out of an Igorrr music video. She is given a task to deliver a letter to a distant monastery, where, inevitably, she gets sidetracked. The gameplay is somewhat typical for these third-person adventure games, and honestly is somewhat mediocre - between long stretches of 'walking simulator' where various characters have meandering conversations about Big Topics like free will, choice, and faith (which you've probably seen in every other 'arty' game, or in some Tarkovsky film, or some other depressing Slavic literature, etc), there are small and fairly straightforward puzzles, or the occasional flashback sequence/pixelated minigame. These are mostly unobtrusive but come across like something the developers felt they had to put in because Indika is a game, and therefore needs game elements - the exception proving the rule is a sequence near the beginning where Indika must fill a water butt from the well, which was both thematically appropriate, darkly funny, and relatively avant-garde for the genre. At the risk of sounding pretentious, it was a highlight of gameplay (seriously!), instilling a sense of atmosphere while also making a broader, cogent critique, and it would have been nice to see more along those lines, rather than elevator puzzles or the inoffensive but somewhat out of place 'fish over lava' room. If I wasn't thrilled by the puzzles, nor particularly interested in the fairly surface-level philosophical musings from the characters, one of the strongest things motivating me to continue playing was the devil himself. The voice actor - Silas Carson, in the English version - has done a remarkable job of taking the (genuinely good) writing and making it hypnotic in a way only befitting the big man downstairs; every puzzle where he makes a significant appearance is instantly elevated and exceptional where equivalent puzzles might come across as busywork. Even the rambling about free will, sin, and so on comes across much more compelling and interesting when he lays it out so methodically. Naturally, in a game about a religious person - a person who has taken vows and orders, no less - these monologues fit in beautifully, demonstrating Indika's inner turmoils and obsessions. Indika's troubles resolve in the final act in a manner so perfect and so thematically appropriate that I am still thinking about it days later - without delving too deep into spoilers, the crisis of faith caused by the realisation of the lie of the kudets reveals just enough for the final consequential reveal, but not enough to tell us how her life will continue . It is such a darkly, darkly, darkly funny moment that you can't help but dwell on it - a moment completely unmatched by many, many other narrative-driven games out there today. For my part: I don't think her troubles have ended. It is a bittersweet relief that she no longer sees herself as an unholy creature, but the trauma she has faced and her aforementioned struggle with OCD is hardly likely to simply end so abruptly, instead carrying on in some other form, perhaps even more tortuous than before . But what do I know? There's so much more that could be said - about the Orthodox church, about organised religion more broadly, about Russian culture, about life itself. There are virtually infinite interpretations for this final act, and it would be a vain effort to try and build all of them - I can only share my strongest (and perhaps most personally-relatable) impression. If you can get through the filler puzzles, and the somewhat overdone chatter - perhaps lured through by the soft, calculating voice of the beast - you too will enjoy this moment, and maybe it'll stick in your thoughts for a long time after as well.
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Nov. 2025
A Wild, Weird, and Wonderfully Disturbing Gem It’s been ages since a game made me say, “Okay… what on earth is happening — and why do I love it this much?” Indika grabbed me by the collar with its dystopian charm and never let go. The whole “thinking outside the box” approach isn’t just good — it’s chef’s kiss levels of good. I live for this kind of originality, and Indika delivers it with confidence. In fact, the whole experience felt like an adventure ripped straight out of classic Russian literature — beautifully bleak, strangely philosophical, and occasionally so absurd that it circles all the way back to brilliant. I literally played it breathlessly, blinking only when absolutely necessary. The voice acting? Fantastic. The echo at times? Maybe a bit too excited to join the party. There were moments where it felt like even the walls had something to say. Spoiler Alert One moment that absolutely stayed with me is in the fish factory, during the conversation between Ilya and Indika. As the dialogue deepens, the objects around you start growing and intensifying like they’re emotionally invested too. It was such a clever and memorable scene. End of Spoiler For maximum immersion, play in total darkness with headphones. Your brain will thank you. Your nerves… maybe not. Huge thanks to the developers for creating such a strange, atmospheric, and surprisingly touching journey. I truly hope they keep making more games like this: I’ll be there on day one.
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Oct. 2025
Unique. Don't ruin it by reading any more reviews. Stick it out until the very end. It's not a long game.
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July 2025
Just finished Indika and damn god what a psycho trip! I don’t even know if I can recommend it or not. This game resonated with me, even though it can be ugly, cruel, and very weird. It’s a walking sym mostly with simple enviro puzzles. And it’s an arthouse story and by a lot. Not sure if you will fully get the story cause it’s based a lot on Orthodox Church stuff and the everyday life of the USSR. But I can guarantee, it’s very original. Somehow it reminded me a bit of What remains of Edith Finch. I truly dunno how to elaborate, other than I liked it.
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April 2025
This masterpiece made me feel so much... catharsis by the end that I'm genuinely at a loss for words. Throughout this 5 hour adventure, I felt joy, sadness, frustration, hope, uncomfortable, a strange yet comforting sense of closure by the end, I laughed uncontrollably, and bopped countless times to a banger of a soundtrack. Why there aren't more games like this is something I will never understand... I'm just grateful to now be one of the insanely few but lucky number of players who have been blessed with this unforgettable and life-changing experience. This is not a game for everyone, but it's everything for some.
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Frequently Asked Questions

INDIKA is currently priced at 13.74€ on Steam.

INDIKA is currently available at a 45% discount. You can purchase it for 13.74€ on Steam.

INDIKA received 5,602 positive votes out of a total of 6,212 achieving a rating of 8.73.
😎

INDIKA was developed by Odd Meter and published by 11 bit studios.

INDIKA is playable and fully supported on Windows.

INDIKA is not playable on MacOS.

INDIKA is not playable on Linux.

INDIKA is a single-player game.

There are 2 DLCs available for INDIKA. Explore additional content available for INDIKA on Steam.

INDIKA does not support mods via Steam Workshop.

INDIKA does not support Steam Remote Play.

INDIKA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for INDIKA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 19:07
SteamSpy data 23 January 2026 03:18
Steam price 29 January 2026 04:49
Steam reviews 28 January 2026 08:03

If you'd like to dive deeper into the details about INDIKA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about INDIKA
  • SteamCharts - Analysis of INDIKA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck INDIKA compatibility
INDIKA
Rating
8.7
5,602
610
Game modes
Features
Online players
19
Developer
Odd Meter
Publisher
11 bit studios
Release 02 May 2024
Platforms
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