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Killer Bean on Steam

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You are Killer Bean, a rogue assassin coffee bean, who takes out the trash in this world, one bullet at a time. This is a first person / third person action roguelike.

Killer Bean is a third-person shooter, fps and open world game developed and published by Killer Bean Studios LLC.
Released on June 08th 2026 is available on Windows and Steam Deck.

It has received 2,289 reviews of which 1,671 were positive and 618 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 15.49€ on Steam.


The Steam community has classified Killer Bean into these genres:


Here is the detailed breakdown of supported languages for Killer Bean:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Killer Bean through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 3 GHz Dual Core
  • Memory: 8 GB RAM
  • Graphics: GTX 950
  • DirectX: Version 12
  • Storage: 19 GB available space
  • Additional Notes: SSD required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
July 2026
I am writing this review on July 29th 2026, after 5 hours of playtime and with the game in very early access. If you do not want to read the essay below (because you ain't reading allat), in short, this game is mid. I still recommend it though. I went into this game after following it most of its development with an open-mind and an optimistic mindset, and I was disappointed. Just a reminder, this review is being written in EARLY ACCESS. I am well aware the game will receive roughly 12 major updates over the 2 years it is in early access. This review is just my opinion of it now. Performance This game actually ran surprisingly well. My specs are attached, and I got pretty decent performance on the mid-level GPU setting. In places with low asset counts (buildings, structures, etc) and medium enemy counts (some missions in the campaign are exactly like this) I got between 70-110 FPS. Now, in high asset areas my computer struggles, like the city you spawn in in mission 1. Also, in high enemy areas, my computer also struggles. This is just a fact of life for games when you're running a set-up like mine. If you are looking into buying this game, PLEASE look at the minimum/recommended specs. Gameplay The gameplay is super fun. Bean Time (Max Payne style slowing down time) is SUCH a fun mechanic. The dance where you spin around and shoot bullets is also very nice for dealing with crowds of enemies. However, I do wish the camera worked 100% of the time with it, because it is not fun when the camera doesn't work. The mechanic where you shoot a bullet to redirect to the nearest enemy is also a very fun mechanic. There is no customization system, sadly, hopefully it will be added in a later update. The only vehicle you can control is Killer Bean's black car. Very disappointing, but hopefully this will be changed in a later update. The ragdoll physics are near perfect and are super, super funny. Especially if you kill a bean in Bean Time, you get to see the arms stretch in wonky ways. The rogue-like upgrading system of the campaign is okay. It doesn't fit with the campaign, which I will cover later, but its okay. The guns are a mixed bag. Sometimes the animations are broken, that is okay. The pistols and normal level guns feel pretty balanced. However, once you obtain an elite level gun, the gold pistols and normal level guns become useless unless you're out of ammo and you can't find an ammo box. The elite level guns are so unbalanced with the gun mods they can spawn with that they make every other gun near obsolete (aside from the guns you can obtain from enemies in the final few missions of the campaign). I also wish that there was an option to just not hold any gun, it's not useful, but it would be nice. Melee combat is pretty mid. Once you get an elite level gun it becomes obsolete. Melee combat desperately needs a redesign. There also needs to be new mechanics for stealth. An arkham style stealth system would fit PERFECTLY for this game, especially if the City Hub gets redesigned. Level Design Gonna keep this one short and sweet. The City Hub is poorly designed, does not feel like a city, and is a huge letdown. Its mostly just two islands that vaguely resemble a small city with wide open areas that are not characteristic of a city. There is not an abundance of pedestrian life and they look nothing like the cities in the trailers. The missions in the Campaign with non-procedural levels actually have pretty decent level design, and I like them. The procedurally generated levels in the Campaign are SO fun. The procedural generation system is very well done and results, most of the time, with very fun levels. Secondary Gamemodes We will be covering these gamemodes before covering the Campaign. The Party gamemode is a quick fun gamemode, just combat in different warehouses with the maps getting bigger and having more enemies to kill as you progress. Battle Arena is self-explanatory, like the Cybergrind in Ultrakill. Conquest leaves a bit to be desired, but is a fun capture the flag gamemode on procedurally generated-islands. The Campaign The Campaign is incredibly disappointing. First, lets talk about its length. The Campaign is only about 8 missions long, with only about 3 of those providing more than an hour of gameplay if you are competent. Mission 1 is boring and not well-designed, which is mostly the fault of the bad design of the City Hub. Missions 2, 3, and 4 are the BEST parts of the game and the main reason the rest of the campaign is so much of a let down. The procedurally generated islands with procedural tasks fits the rogue-like nature of the game and its upgrading system so well. Missions 5, 6, 7, 8, and 9 are obviously unfinished and leave you out to dry for the endings. The main content of these missions (which these missions feature the non-procedurally generated maps) are pretty decent (except the final boss in Mission 8). All 4 of these Missions just abruptly end. SPOILERS AHEAD, they will be marked with the spoiler tag, just skip em if you don't want spoilers. Mission 5 isn't as egregious as the others because the main content of it is pretty decent, but still ends abruptly after destroying the plasma drill . Mission 6 is literally just a boss fight. It is bull. It should have been merged into the ending of Mission 5. Mission 7 is pretty decent. Storming the super mech is fun, its just the amount of turrets on the mech that makes the level not all that fun. The jet ski not interacting with the waves however was very disappointing. The jet ski literally just moves along a set plane and does not interact with the waves produced by the mech whatsoever. Its abrupt end leading into Mission 8 is very jarring though, and it should have been merged with Missions 8 and 9. Mission 8 where you go throughout the super mech and destroy the reactor core is pretty fun. The map should have just been bigger. The ending however, is egregious. When the super mech designer guy tells you to run to escape the super mech before the reactor core explodes, the level just spontaneously ends. There's no tense sequence (because it has to lead into Mission 9) where you have to try and escape and, once again, feels like you're left alone getting blue. Mission 9 is even more egregious. Has you have guessed, Mission 9 is the final boss and it is not fun. It is a 3D bullet hell and doesn't feel climatic at all. You fight two higherups of the Shadow Agency in remote controlled mechs. They make a nice funny joke out of it, but it takes away all tension and build up. Not to mention, where the hell are they controlling them from?? This super mech was supposed to be the Shadow Agency's base of operations, so why aren't they here??? Killer Bean has been fighting tooth and nail to defeat the Shadow Agency that betrayed him, and he doesn't even get to kill their leader??? The Mission literally just ends after defeating the remote-controlled mech and that's the end of the campaign. Just that. Complete and utter bull. That is why the upgrading system and rogue-like nature does not fit the campaign, because it is so short. The campaign has replay value, yes, but only in Missions 2, 3, and 4. Hopes for the Future and Final Remarks I hope a gamemode like Hitman's WOA is added. Where you keep the upgrading system of the campaign and just do the procedurally generated missions until you run out of lives. This game, more specifically its campaign, heavily disappointed me. But there are great moments to this game that HEAVILY shine, and show great promise. Overall, this game is worth buying, especially if you're reading this review around the time it's been published because I bought this game a few days ago for 15 USD.
1 hours played
June 2026
I find hating on an unfinished game by a very small indie developer based on his self-produced (but quite impressive) animated action movie to be funny. Let me put it to you in a language you can understand: "Oh, so sorry. No AAA here. You purchase, wrong game." I remember wishlisting this 5 years ago as soon as it was announced, and it's pretty much exactly what I pictured back then. Killer Bean the Video Game. Nothing groundbreaking so far, not very polished, but let the man cook. I'd love to see him lean into the "AAA" open world game tropes/satire, in keeping with the satirical nature of the film, but it seems like he's on track for that. Like coffee, you gotta respect the grind.
5 hours played
June 2026
As a massive Killer Bean fan (yes, i even own the plush) this game is great. Perfect? Heck no. Gunplay is really solid for the run and gun style, melee can be kinda broken, and animations love to glitch out. The game also makes my computer's fans sound like a boeing 737 on full reverse, but man, it is the same dumb fun that Jeff Lew's animations have always brought to the table, cheesy dialogue, over the top kills and all. This is a passion project and it oozes love for the medium. If you are on the fence, watch Killer Bean Forever again, and take the plunge
1 hours played
June 2026
this is a true indie game in an industry that abuses the label. it absolutely needs more time in the oven, but for 12 dollars you can put it on layaway and let the mad auteur cook. he is making something real and worth supporting.
3 hours played
June 2026
can't wait for this game to be finished, honestly really fun besides the issues most people have stated to death. If you are not sure about this one, wait like a year or two and this shi will be right up your alley!

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Frequently Asked Questions

Killer Bean is currently priced at 15.49€ on Steam.

No, Killer Bean is currently not on sale. You can purchase it for 15.49€ on Steam.

Yes, Killer Bean received 1,671 positive votes out of a total of 2,289 achieving a rating of 7.08.
😊

Killer Bean was developed and published by Killer Bean Studios LLC.

Yes, Killer Bean is playable and fully supported on Windows.

No, Killer Bean is not playable on MacOS.

No, Killer Bean is not playable on Linux.

Yes, Killer Bean is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Killer Bean is not available yet.

No, Killer Bean does not support VR.

Killer Bean offers both single-player and multi-player modes.

Killer Bean offers both Co-op and PvP modes.

No, Killer Bean does not currently offer any DLC.

No, Killer Bean does not support mods via Steam Workshop.

No, Killer Bean does not support Steam Remote Play.

Yes, Killer Bean is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Killer Bean.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2026 22:48 UTC
SteamSpy data 19 October 2026 13:08 UTC
Steam price 26 October 2026 03:43 UTC
Steam reviews 18 October 2026 22:02 UTC

If you'd like to dive deeper into the details about Killer Bean, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Killer Bean
  • SteamCharts - Analysis of Killer Bean concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Killer Bean compatibility
Killer Bean
Rating
7.1
1,671
618
Game modes
Multiplayer
Features
Online players
10
Developer
Killer Bean Studios LLC
Publisher
Killer Bean Studios LLC
Release 08 Jun 2026
Platforms