Mana Spark on Steam - User reviews, Price & Information

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A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.

Mana Spark is a action roguelike, souls-like and rogue-lite game developed by BEHEMUTT and Kishimoto Studios and published by BEHEMUTT.
Released on September 27th 2018 is available on Windows, MacOS and Linux in 6 languages: English, Portuguese - Brazil, Russian, French, Spanish - Spain and Spanish - Latin America.

It has received 664 reviews of which 523 were positive and 141 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 0.40€ on Gamivo.


The Steam community has classified Mana Spark into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 7 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 500 MB available space
MacOS
  • OS: OS 10.6+ up to 10.13
  • Memory: 2 GB RAM
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 14.04 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
It sparked my mana, would recommend. Also some partial spoilers and things to mention - Mana Spark is decent for its price and incredible on sale. Why? - it is now long, interesting, and challenging enough to warrant enough gameplay for what you pay - it is fun to exploit the systems of the game (some items interact with the games mechanics in exploitable ways that are fun for a player like myself) - the starting character remaining still for a second when they fire means you have to be careful with how you play (but a mention that your character has strong bolts but remains still when firing is warranted so the player doesn't feel cheated when they take hits in those moments) Some things I'd really like improved that would greatly improve the gameplay (minor spoilers) - the charge shot skill is sadly useless as you can just fire twice in the time it takes to charge up a 2x damage shot (which means stunning an enemy twice and being able to reposition between shots which is far far better) I would fix this by changing the charge up time from 2 seconds to 1.5 or even 1.3 seconds and increasing the rune price of the skill. Difficult games require players to make intelligent decisions and the right decision should be how you use a skill rather than not using it at all if a game is well designed. - I would nerf the clever stone ram, as I found it led to me winning exchanges I should have lost. After taking a hit I can kill three of the petrified enemies and repeat whenever I get hit (essentially making me impossible to kill). I would fix this by changing the flawless kills requirement from 3 to at least 5, especially considering plenty of enemies (goblats, bats, spiders, etc.) are essentially free kills. Elsewise, a better slightly more complex fix might be to change the item to only count unpetrified kills "Clever Stone Ram, grants a petrified stone for every three unpetrified enemies killed". It is also very fun to be overpowered and the idea behind the item is awesome, I always love seeing it in the peculiar rooms, so it may be alright to have one op item though I still think it would be even with a nerf. Enemy AI. Having the enemies fight together intelligently is great. Some enemies on their own can still become useless because of their behaviour. The electricky guy that runs away usually gets stuck in a corner, and is trivial to fight when that happens. A good quick fix would be to make the projectiles it shoots impossible to shoot down so a player can't just repeatedly shoot in the same direction and win. It should also reuse its electric circle power periodically rather than just once. Elite enemies in challenge rooms (besides the elite guard shield lad person) I felt were very easy to exploit with fast attacks, giving them some stagger immunity could be a good idea in general. Asides from mechanics, the story of the game is quite solid and the ideas behind how its presented are serviceable. Despite this, the actual writing itself felt a little poor and characterless. For example, a character might say "I need 2 cactuses to unlock the cactus farm" in this game instead of "If i just had a couple cactuses I could easily restart my uncle's cactus farm!" whilst the latter is not going to win me any awards it's clear that there is much more emotion and characterisation being conveyed than there is in the former example, and I really love the idea and presentation of the mana spark world. Quicker ones - the hit stop can make the game feel sluggish when hitting enemies very fast, an option to turn it off or halve it would be appreciated - i really like the monster meat design and am just now getting it's a reference to Don't Starve :D, giving the player heaps of long term advantage in plenty of health but also lots of early risk by damaging is a quintessential idea in roguelikes (not a criticim obviously, just thought I'd say that). Overall i really like this game and it's well worth getting on sale. The art is good, the challenge is fun, the randomness make each run a bit unique. For the joy alone of bullseyeing a skeleton between its eyes even though 90% of its body is covered by its shield (i don't know if this was intended but it is very funny) why not give it a try?
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Feb. 2026
I loved Nova Lands and decided to check this out. Mana Spark is a fun game. It's scope is much smaller than a game like Issac or Neon Chrome. There aren't as many items, environments or variety in enemies. I myself appreciate the focused scope of the game though. I feel like the developer made extra sure that the content they could include was impactful and didn't have any filler. The gameplay is fun and responsive. I don't ever recall feeling like I died to "some bs". The characters are varied in their playstyle which adds some replay value. The items and how they work together are fun, but you won't be spending 40+ hours working on combos. The game isn't huge. What is included though is quite good. With the game not having much content I feel like $12 might be a bit high of a price. I personally think it's worth it, but with games like Issac being $15 with literally 10x the content, this can be a hard sell. Thankfully the game is often on sale. If there's one thing this game does well it's sound design. The sound design in this game is INSANELY good and it ties the experience of the game together. A lot of care went into all the atmospheric sound effects here, that stuff isn't easy. 8/10 game.
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Jan. 2026
Relatively short and fun, and equally cheap; Not a ton to unlock, and the unlocks are relatively quick (or small puzzles). The story is kinda neat, though not particularly fleshed out or ground-breaking. Sound design and monster types are pretty basic but nice enough, though you'll start to feel the limitations pretty quickly (especially the first two bosses). Definitely not for everyone though, it's brutally unforgiving of even the smallest of mistakes in the second half; Some monsters can hit for as much as 3 full hearts of damage, in a game where you might only be starting with 2 total, can't get more than 1-2 more per item, and many of the items that increase your offense actually DECREASE your max hp. I managed to beat it with a max hp of like 5, so it's hardly impossible, but... I've also only beaten it precisely one time, using the character that has lots of pets to deal damage for her. Third boss second phase is... frustrating, because it's tanky and deals incredible damage with very short windows of opportunity to fight back for two of the four classes. Definitely no game of the year, but a competent game that I still had like 20 hours of fun with, and seems worth supporting a small developer.
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July 2025
It's a fairly short, but enjoyable roguelike. It offers four playable characters and, in my opinion, a lot of replay-ability. I'd recommend it :D
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April 2025
Game is cute and difficult. It's easier to play it with keyboard and mouse rather than controller. Sadly there isn't much to the game and it seems to have been abandoned. A shame, because it's a good little game.
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Frequently Asked Questions

Mana Spark is currently priced at 9.99€ on Steam.

Mana Spark is currently not on sale. You can purchase it for 9.99€ on Steam.

Mana Spark received 523 positive votes out of a total of 664 achieving a rating of 7.47.
😊

Mana Spark was developed by BEHEMUTT and Kishimoto Studios and published by BEHEMUTT.

Mana Spark is playable and fully supported on Windows.

Mana Spark is playable and fully supported on MacOS.

Mana Spark is playable and fully supported on Linux.

Mana Spark is a single-player game.

Mana Spark does not currently offer any DLC.

Mana Spark does not support mods via Steam Workshop.

Mana Spark supports Remote Play Together. Discover more about Steam Remote Play.

Mana Spark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mana Spark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 March 2026 12:05
SteamSpy data 09 March 2026 06:32
Steam price 15 March 2026 04:42
Steam reviews 13 March 2026 17:46

If you'd like to dive deeper into the details about Mana Spark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mana Spark
  • SteamCharts - Analysis of Mana Spark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mana Spark compatibility
Mana Spark
Rating
7.5
523
141
Game modes
Features
Online players
1
Developer
BEHEMUTT, Kishimoto Studios
Publisher
BEHEMUTT
Release 27 Sep 2018
Platforms
Remote Play
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