Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Never Grave: The Witch and The Curse on Steam

Quick menu

A Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.

Never Grave: The Witch and The Curse is a metroidvania, action roguelike and platformer game developed by Frontside 180 and published by Pocketpair Publishing.
Released on March 04th 2026 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 553 reviews of which 393 were positive and 160 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 16.49€ on Steam.


The Steam community has classified Never Grave: The Witch and The Curse into these genres:


Here is the detailed breakdown of supported languages for Never Grave: The Witch and The Curse:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Never Grave: The Witch and The Curse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (64bit) or later
  • Processor: Intel Core i3 6100
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560
  • Storage: 4 GB available space
  • Additional Notes: 1080p, 16:9 recommended

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Sept. 2026
[*] Progress: 2/4 main areas completed It's... ok. The art is cute, there's a lot to upgrade especially with the town builder, you get a lot of powerful passives per run, and the the gameplay is fine... but ultimately it suffers from a few problems that made me put it down: [*]The characters feel weirdly unresponsive at times. [*]The main gimmick, possessing enemies, is barely a function. So far: every zone only has ONE enemy each that can be possessed. For how prominently it was featured in the trailer: I figured there would be way more chances to use it. [*]The town building is weirdly clunky. You have to build on a 2D plane, and you get a LOT to build with, but I imagine most players will just want the functional buildings side by side and it gets weirdly hard to interact with them. [*]I'm not a huge fan of the levels bein regenerated per run, but ultimately the same stages. They're slightly different, but use the same blueprint every time so Ruins area III will be 80% identical to every other Ruins area III you visit. I guess I like a good ol' map to explore and eventually 100%. Again it's a fairly harmless game, but I was hoping the possession mechanic would have more uses and the map wouldn't get rerolled every time you enter another area.
24 hours played
June 2026
As a metroidvania, this is a charming little game. There is a lot to like in the gameplay, as well in the artstyle and (despite having few tracks) the music is very pleasant and fits well with the game. As a “farming sim”, it is rather basic, but by design. The village was made specifically to be an optional fun ground, despite necessary for you to get better upgrades. As a roguelike, however, I did find this game was lacking some variety. The game comprises 4 different stages with a selection of levels in them. Because of this, the mix with metroidvania and roguelike created this kinda awkward space where the level design has to be consistently similar, but also change so the RNG can make it a little different every time. This created (to me) an experience that was never fully satisfying, because I was forced to go down the same similar paths every time with limited change. Never the exact same so I would be able to know where everything was, but never different enough to truly feel new every time. This overall level design made me feel like the bosses just had massive runbacks, that I was forced to do with at least minimal exploration to get the roguelike power ups. I would, personally, enjoy it more if the game just committed to a single style. -Either remove the power up system and re-balance everything to the village upgrades and make a pre defined map that feel like a classic metroidvania map; -Or randomize everything more so I feel every run is more unique, with more variety on levels, enemies and upgrades; Something that really puts emphasis on the sameness to me is the enemy variety. The enemies you fight in the first level continue to appear all the way to the final stage, which is not to say that new enemies aren’t added…. they are… but for some reason the new ones are always just stronger additions to the existing enemies, rather than a completely new roster for the stages. I would have suggested the inclusion of at least changing the skin of older enemies so they fit better in the later stages. The possession mechanic, despite being rather basic (just a very limited amount of enemies you can possess), was a fun addition. I was expecting the game to be built around it, so it disappointed me to see it was a second thought inclusion. However, it was still enjoyable enough to make me enjoy it at all. The combat is where the game shines to me. The skills, the magic attacks, the movesets, the bosses, they all clicked for me. Because of this, *I* would have probably enjoyed it more if it was a full metroidvania rather than a full roguelike, but I digress. If you are interested in the game, I fully recommend it. Don’t come expecting a masterpiece genre defying game, but a nice experience crafted by a very small team. The game is worth your time and attention.
30 hours played
April 2026
Now that I've beaten the game, I can see why the reviews are very mixed. I wish there was a thumbs in the middle for recommending this. Overall, I believe the game is 'okay' at best. It's not the best roguelite but it sure isn't the worst either, the game is... fine. I think a lot of us are too comfortable with expecting a game to be "great" or "good" that we refuse to let a game be "okay". Not liking the game because of one fault shouldn't make you quit immediately, or the fact that it doesn't play like Hollow Knight, Dead Cells, or any other better roguelite. Of course the other games are better than this one but you can't let your expectations be high all the time, that's how you get disappointed. I didn't expect too much from the start so I was able to enjoy what it had to offer. The game is a fine action roguelite with a side of building and grinding. The drawing is cute and the animations are funny, especially when she shakes her head or shrugs. The combat is pretty basic, you only get one weapon but you can acquire a variety of magic and tools to help as well. Down the line you'll get abilities that help with movement and finding more secrets. If anything it's a little bit like Hollow Knight. The levels are suppose to be procedurally generated and random, to which they are but aren't at the same time. You'll either run into the same room at the same spot, or you'll run into the same room further down the level. It's like they have pre-made rooms ready but placed in different spots which makes you recognize the layout very easily. I can see why some people don't like it and complain that it's too repetitive but it's a roguelite, repetition is always in the package, no? When you get to the final level of a dungeon, the game forces you to open the door three times before you can go in. Each time sending you back home and you have to restart the run. This I don't like, I can agree that part sucks because you might get a good run with good gears only to throw it away unwillingly. The possession part of the game is interesting. Each monster have their own abilities but my friends and I mainly used it as a 'meat shield' if anything, lol. The game honestly isn't that difficult. It's like with most games, you die, learn, get good, win. But the last boss, oh my goodness... talk about a sponge. It's not even that it was difficult, it's that it became mundane due to how much health they have. You learn how to fight them and take little to no damage, but their health is going down so slow and you're just spamming attack after attack, gosh... Yeah, the game had its up and downs but this was one that is going to stick. Like I said, the game is okay. It was fun, it sucked at times, but I enjoyed it. I expected a simple roguelite game and got exactly that. If you've been eyeballing this game and want to grab it, I'd say go for it. You and I, we're gamers after all, If I can beat this game so can you. Though I must say, I think it is more bearable with friends. TL;DR - The game is mid/okay and that's perfectly fine. If you have high expectations you'll be disappointed. If not, the game is alright and fun enough. Better with friends.
9 hours played
March 2026
This is the 4th Pocket Pair game I own, and like all of their titles, it carries a ton of potential. With the right polish and updates, Never Grave could become a very solid Roguelite Metroidvania. But as of this review, I'm sad to say it's not worth its full price tag yet. Controls & Gameplay Feel My first experience with this game was about two years ago when the playable demo dropped, and unfortunately, the same issues that bothered me back then — particularly the collision problems and somewhat stiff controls — are still present in the official release. If you're coming from Hollow Knight, Shovel Knight, or anything in that tier, you're going to have a rough time here, because those games have buttery smooth controls, likely the result of obsessive playtesting by very dedicated indie devs. By comparison, Never Grave's controls honestly remind me of the early Castlevania games, which isn't necessarily a bad thing historically, but modern indie platformers like Bloodstained: Curse of the Moon have set a high standard for how hardcore platformers should feel, and Never Grave doesn't quite meet it. It's not unplayable, but it's noticeable enough that it affects the overall experience, and it's something that really needs to be addressed in future updates. Level Design & Sequence Breaking I'm a veteran at platformers, so I tend to wander into areas I'm not supposed to be in yet — and I actually managed to sequence break this game. The problem is, unlike games that are intentionally designed around sequence breaking, Never Grave doesn't seem built that way at all. After breaking the sequence, I found myself completely stuck with no way out other than dying or quitting. That's a rough spot to be in, and it's something that really should've been accounted for during development, especially for a game that will inevitably attract skilled and curious players. Visuals & PC Settings Aesthetics-wise, the game clearly draws a lot of inspiration from Hollow Knight —albeit with a cute witch girl instead of a gross bug thing — and that's honestly probably a big reason it attracted so many players to it in the first place. The art style is charming and it works well. That said, on the technical side, I expected more. Pocket Pair's other games like Craftopia and Palworld can benefit from high-end hardware, but Never Grave has very limited graphics settings, meaning you can't push it beyond its default visuals. In 2026, having textures look somewhat blurry even on a high-end machine is a bit surprising and disappointing. I'm hoping either the devs or the modding community address this down the line, because graphics alone can make or break whether someone even gives a game a shot — and this game genuinely deserves a shot. Multiplayer I'll be upfront: I wasn't able to fully test the multiplayer. I invited a few friends to join me, but platformers just aren't their thing, so I can't give a proper breakdown of the multiplayer systems or experience. That's a shame, because from everything shown in the trailers and marketing, co-op is clearly the centerpiece of this game — up to 4 players, each doing their own thing with custom builds and possessed monsters, essentially building a team comp out of the chaos. It genuinely looks like one of those experiences that could completely change how the game feels compared to playing solo, and if that's your main reason for buying, the foundation looks promising even if I can't personally vouch for it yet. If I eventually get my friends on board, I'll post an update covering that side of the game. Who Is This Game For Right Now? Despite my criticisms, there is an audience that could enjoy Never Grave in its current state. If you're newer to the Metroidvania genre and don't have Hollow Knight or similar games as your benchmark, the rougher edges won't hit as hard. Likewise, if you're someone who enjoys watching a game grow from the ground up and being part of that community through its development, Pocket Pair has a solid track record of sticking with their games for the long haul. This one has the aesthetic and the concept to be something great — it just isn't fully there yet. Final Verdict As much as I want this game to succeed, I have to be honest: wait for a sale unless you specifically want to support the developers and help push the game in the right direction. The issues I've mentioned are real, but they're also fixable — and Pocket Pair has a track record of sticking with their games. Even Craftopia, which is nearly half a decade old, is still receiving updates, and the best part is that none of it has been locked behind DLCs or season passes. Development can be slow — sometimes you won't see an update for six months — but when updates do arrive, they usually bring something meaningful to look forward to, as long as they're not as rocky as the Craftopia Seamless World update, which launched without even supporting dedicated private servers. Never Grave has the bones of something special. It just needs time and polish to get there. Quick Summary ✅ Charming art style with a lot of personality ✅ Strong co-op concept with real potential ✅ Pocket Pair supports their games long-term with free updates ❌ Stiff controls that haven't improved since the demo ❌ Sequence breaking can leave you softlocked ❌ Limited graphics settings even on high-end hardware ❌ Bugs and issues encountered (More info at the Discussion community board) ❌ Not worth full price in its current state
42 hours played
March 2026
After waiting 3 years, I finally finished the game, and I loved every single detail of it. As someone who mainly plays survival games and similar genres, this game kept me hooked the whole time. You should not expect insane difficulty like Castlevania or Dead Cells, but the game shines in its own way. The progression, item grinding, and village management all come together really well. Great game. If you're complaining, that's just a skill issue.

Similar games

View all
HOTEL BARCELONA A marshal possessed by a murderer, a hotel full of killers, and a time-bending witch? From the legendary creators of DEADLY PREMONITION + NO MORE HEROES comes a 2D Action Roguelike unlike any other. Under New Management update is free for everyone now! CHECK IN, WIPE ‘EM OUT.
Similarity 63%
Price -36% 18.83€
Rating 7.0
Release 26 Sep 2025
Trinity Fusion Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.
Similarity 62%
Price -93% 1.52€
Rating 8.3
Release 15 Dec 2023
Dead Cells Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Masterpiece
Similarity 62%
Price -85% 3.93€
Rating 9.6
Release 06 Aug 2018
Spirits Abyss Spirits Abyss is a roguelite platformer with destructible terrain. Cast into the Abysm you must explore its diverse depths battling phantasmic meanies and plundering its useful treasures to find a way home... but does something nestle beyond the realmic veil of death?
Hidden gem
Similarity 58%
Price -45% 4.39€
Rating 8.8
Release 27 Aug 2020
Divinum Divinum is an action-adventure that blends stylish, expressive combat with rewarding exploration. Master devastating combos and craft unique builds to repel mysterious invaders and uncover your island's hidden truth.
Similarity 58%
Price 14.99€
Rating 8.0
Release 28 Aug 2026
Sundered : Eldritch Edition Sundered is a chaotic hand­-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!
Similarity 58%
Price -90% 2.04€
Rating 7.9
Release 28 Jul 2017
Vernal Edge Vernal Edge is a 2D action-packed Metroidvania featuring an intense combat system, tight platforming sequences and a powerful story of rivalry, revenge and growth.
Similarity 57%
Price -94% 1.15€
Rating 7.0
Release 14 Mar 2023
NETHER HEROES Immerse yourself in Nether Heroes, an intense action-platform roguelike game. Conquer challenging dungeons, face menacing creatures, and defeat powerful bosses on your epic adventure.
Similarity 56%
Price Free to play
Rating 8.4
Release 05 Jun 2024
Katanaut Katanaut is a fast-paced, Metroidvania-inspired action roguelite blending fluid combat and cosmic horror. Slash, dodge, and wield powerful abilities as you battle through a station sprawling with twisted, once-human horrors. Adapt, survive, and descend into the shadows to uncover dark secrets.
Similarity 56%
Price -55% 7.87€
Rating 8.4
Release 10 Sep 2025
Shantae and the Pirate's Curse Embark on an all-new adventure with Shantae, the hair-whipping belly dancing genie. After losing her magic, Shantae teams up with the nefarious pirate Risky Boots in order to save Sequin Land from a curse.
Similarity 56%
Price -91% 1.91€
Rating 8.9
Release 23 Apr 2015
Constance Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Similarity 55%
Price -23% 15.07€
Rating 8.0
Release 24 Nov 2025
Poetry of Blood: Eclipse Blood Poem: Eclipse of the Moon is a 2D Rogue Lite hyper-speed action-adventure game. In the game, you play as the heroine code-named Ishtar, also known as "Moon" exploring a post-apocalyptic world. Your mission is to defeat beautiful bosses and bring them back to your lab.
Similarity 55%
Price -53% 6.98€
Rating 8.5
Release 30 Sep 2024

Frequently Asked Questions

Never Grave: The Witch and The Curse is currently priced at 16.49€ on Steam.

No, Never Grave: The Witch and The Curse is currently not on sale. You can purchase it for 16.49€ on Steam.

Yes, Never Grave: The Witch and The Curse received 393 positive votes out of a total of 553 achieving a rating of 6.79.
😐

Never Grave: The Witch and The Curse was developed by Frontside 180 and published by Pocketpair Publishing.

Yes, Never Grave: The Witch and The Curse is playable and fully supported on Windows.

No, Never Grave: The Witch and The Curse is not playable on MacOS.

No, Never Grave: The Witch and The Curse is not playable on Linux.

Yes, Never Grave: The Witch and The Curse is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Never Grave: The Witch and The Curse is playable and fully supported on Steam Machine.

No, Never Grave: The Witch and The Curse does not support VR.

Never Grave: The Witch and The Curse offers both single-player and multi-player modes.

Never Grave: The Witch and The Curse includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Never Grave: The Witch and The Curse. Explore additional content available for Never Grave: The Witch and The Curse on Steam.

No, Never Grave: The Witch and The Curse does not support mods via Steam Workshop.

No, Never Grave: The Witch and The Curse does not support Steam Remote Play.

Yes, Never Grave: The Witch and The Curse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Never Grave: The Witch and The Curse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 16:54 UTC
SteamSpy data 03 November 2026 09:02 UTC
Steam price 04 November 2026 03:15 UTC
Steam reviews 20 October 2026 21:54 UTC

If you'd like to dive deeper into the details about Never Grave: The Witch and The Curse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Never Grave: The Witch and The Curse
  • SteamCharts - Analysis of Never Grave: The Witch and The Curse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Never Grave: The Witch and The Curse compatibility
Never Grave: The Witch and The Curse
Rating
6.8
393
160
Game modes
Multiplayer
Features
Online players
5
Developer
Frontside 180
Publisher
Pocketpair Publishing
Release 04 Mar 2026
Platforms