First review I've written on steam. There hasn't been a game before now that I've felt the need to leave my thoughts for others to read. But Nightingale is such an underrated game, tragically so, that I want to do my part in helping other players see past the mixed status and find the same enjoyment that I continue to have. Core Gameplay Loop: I feel like this is the most important place to start, as it's where players get the most value for their dollar. Nightingale's core loop has felt very engaging to me, even 100+ hours into a fresh character. Past the tutorial, players embark on a main quest through a handful of handcrafted story realms specifically tailored with locations, characters, quests and bosses that are not found elsewhere. At it's core, Nightingale is a survival crafting game, with extra emphasis on crafting. Combat is smooth, and critical hits especially feel satisfying with all weapon types. The amount of different magical spells, and charms that change your playstyle are seriously staggering. Charms range from making you a pseudo vegetarian (providing strong buffs when eating plants but poisoning you if you eat meat) to giving you additional melee damage when your character is poisoned (and yes these two go hand in hand perfectly). And these are just 2 examples of the 90+ charms available, that can be swapped out at anytime to completely change your gameplay. The deep crafting system is really at the core of the game, and after learning its intricacies, it causes you to look at every aspect of what you do in the game as an opportunity. So many materials are multipurpose, and provide meaningful benefits when used as crafting materials. For example, I can kill an animal and use its hide, meat and bones as part of my armor, weapons, furniture, food, and potions, with different creatures providing completely different bonuses, such as melee damage, ranged damage, crit, environmental resistances, you name it. And this same system applies to so many different resources in the game, such as trees, plants, ores and rare creature drops as well. You can truly play the game how you want to play it, and your character will be a reflection of that play style. You can specifically hunt for materials, or use whatever you find, depending on your current needs. The core story and lore is interesting if you take the time to read, and Puck is a great, well voice acted character that sets the tone for the entire game quite well. Moving through the storied realms is a serious journey that takes many hours, and each storied realm's landscape, dungeons and bosses are fun to explore and conquer. Difficulty levels are scaled well, with the highest nightmare difficulty forcing consistent min maxing and combat strategy, while the lowest difficulty allows for casual, quick progress. Nightingale City exists as the finale to the journey, providing an endgame exploration and combat location, with some of the best rewards in the game in the form of masterwork items and charms. Masterwork charms are placed on your items to setup seriously insane game breaking affects, but are hard earned/discovered. Vaults and the Boss Rush exist as the endgame of your journey; dungeons focusing on pushing your gear and skill to the limits, while rewarding all of the materials you'll need to min max your gear. This is the ideal time to group up with friends or matchmake with random players. Between all of your adventures, your respite is your home, player built, that you come back to for managing resources, resting, farming, crafting and expanding your home and your arsenal. I'm not much of a builder personally, I'm fine with the bare essentials I need for surviving and powering up. But what is offered here is no doubt an incredibly robust building system, that players have shown time and time again that masterpieces can be made, with plenty of furniture and ornamentation that can make your respite truly feel lived in. The zero to hero journey is my favorite aspect of the game. At the start, simple survival is engaging, the world feels dangerous, and resources feel precious. Every step is meaningful, and building a base and the necessary tools is a trial itself. But overtime, understanding the landscapes, gathering and upgrading, and journeying through the storied realms and beyond, your hard work pays off, with the most satisfying power scaling fantasy I've experienced in a survival game. Aesthetics: Nightingale is a truly atmospheric game, with Skyboxes, Vistas, Architecture, and Creatures both beautiful and horrific, that have made my jaw drop on multiple occasions . The Art Direction is superb, between the environments, weapons, armor, enemies and architecture. The Major and Minor Realm Card system is also illustrated beautifully, with images that evoke very specific feelings and expectations about how the card will affect the player and the landscape when played (more on this below). What makes this game stand out: A few things to mention here, first being the card/portal systems that are the core of Nightingale's theme. Players navigate between different worlds using Major Cards, which determine the world that the player will step into when they pass through their portal (whether the portal is found in the world, or crafted by the player). Storied realms are generally the same each time they are visited, but untamed Realm cards can be crafted and used to create more specific areas to target specific resources or quest objectives. For example, I can create a Forest Hunt Realm, a forested realm where I can find specific, fabled type monsters, which drop high tier resources, but offer the highest challenge. Or I can create a Desert Herbarium realm, which creates a desert where oasis can be expected, with higher amounts of plant life to be harvested and used for cooking and crafting. A third example would be a Swamp Astrolabe realm, where ores are more plentiful during mining. On top of these curations, I can also create and use a minor card, that adjusts both the visuals of the realm (lighting, colors, skyboxes) while also adding useful effects that affect my players stats, adds additional dangers and rewards to the realm, or helps me craft more effectively. There are many different minor cards that my examples above don't cover. The combinations are extremely plentiful. Another aspect I enjoy is that, when entering an untamed realm, there will be a random minor card already played, so entering one of these realms, you can be lucky and already have a great minor card applied, or have an unfortunate debuff that you'll want to overwrite with your own card. Stepping through the portal is always exciting due to this nature of mystery. These same minor cards can also be used at your respites realm, meaning I can turn on useful benefits for myself when at my respite, such as forcing a rainy atmosphere so that my crops are always watered. There are many possibilities here as well. Overall: Inflexion Games has made an incredible product here, and I think they got extremely unlucky with the negative press associated with this game early on, due to the anger from players at the always online aspect of the game. That has since been fixed, and fully offline play is available. Many folks complain that the crafting system is too complicatated/laborious, but I think it's depth and the time needed to understand it is a core part of the experience, as it is part of what sets a new realmwalker apart from a seasoned one. Not at all trying to invalidate anyone who doesn't enjoy the crafting system in this game, but I personally see it as a very engaging part of the gameplay. I hope they continue to iterate on this game, but am also excited for any future projects that they have, because they've proven they can make a one of a kind survival crafter here with Nightingale. Best of luck to the devs, and for players still on the fence, I hope you check it out and give this game a try!
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