Nightingale on Steam - User reviews, Price & Information

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Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.

Nightingale is a early access, open world survival craft and multiplayer game developed and published by Inflexion Games.
Released on February 20th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 16,206 reviews of which 10,981 were positive and 5,225 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Nightingale into these genres:

Media & Screenshots

Get an in-depth look at Nightingale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit (see additional notes)
  • Processor: Intel Core i5-4430
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060, Radeon RX 580 or Intel Arc A580
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Additional Notes: SSD required. Windows 10 version 1909 (revision 18363.1350 or greater). Version 2004 (revision 19041.789 or greater). Version 20H2 (revision 19042.789 or greater).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
When the game first arrived on Steam, I bought it immediately - because I loved the idea and the immense potential it had. A few hours in, after figuring everything out - i stopped playing, because I didn't really vibe with that structure, you could just freestyle anything. After Realms Rebuilt....oh man, I fell in love so bad. So NEW COMERS, if you read this, grab a chair, a coffee/tea and bear with me.... 1. My issue at the beginning was with the freestyle gaming - now it had a STORY. For the people who commented already and for those who wonder.... Yes, there is a story you have to follow to progress. Yes, there is an increasing difficulty as you go. BUT, you can still do whatever you like. You can freestyle the story line then explore the realms, you can even refresh the realm and go back in. You can speedrun the storyline. Not to mention the fact that you can use cards to make realms more interesting :) I don't want to be mean or anything, but having sooo many possibilities in changing the realm as you please makes it so much more interesting. 2. If you truly like survival games and adventure, the need to hop from a realm to another actually gives you even more purpose. Yeah, you dont have to like every realm... i don't really enjoy deserts for example, but I make my experience better using cards. It can actually be fun if you keep experimenting stuff. And you get the purpose of moving on to see more, have more, become better and stronger. 3. Repetition of puzzles and such: Erm, it's a bit difficult to do ... (lets see how many...) around 100 DIFFERENT TYPES of puzzles. It takes time and money and energy. Which, for a game of this dimension and potential, you tend to focus on whats more urgent than the details at the beginning. I never minded this - I had enough fun with Bastilles of Intellect with 5 cones. Also yes, there are just 4 types of puzzles, but if you're grinding for essence - each of them are worth it. 4. Performance: I am playing on Intel i7, 2.60 GHz, 16GB RAM, NVIDIA GeForce GTX 1660 Ti GAMING laptop(2019 btw). Had minor hiccups. Never ever had I experienced crashes or the game refusing to open or not being able to play. Yes, I don't get to set the Graphics at High and see the complete beauty of the game, but it's just as gorgeous on Medium. I don't know what's going on for others, I consider my set up very poor and it still works more than fine. 5. Crafting topic: Let me just tell you if you understand what's going on, it's pretty complex. I just realised this when I entered the late game and started seeing highest tier of materials. The amount of stuff you can create is huge: yeah, you have a limited number of craft-able items (you can't craft a fancy Gucci bag as your backpack), but you can craft with sooooo many types of materials, using different realm cards,using different augmentations, giving it a wide variety of stats ( coming from someone who now is trying to build her magik-tank set and her healer set). And this applies to ALL things: gear and tools. 6. Progression: Now, let me tell you that for someone who has a hard time figuring out stuff in games, the progression menu HELPED SO MUCH. It helps you have a decent overview of the stuff you can have and do, it also helps you know how much essence you need to grind it. Very helpful. And to be fair, if you could complete the whole progression from just one realm...wouldn't that be boring? In my opinion, it would. If you're a true adventurer ( and maybe a pinch of a grind person), you'll enjoy the progression in this game. 7. Kind reminder, for the people who mentioned its "boring": you have a difficulty option. If it doesn't challenge you, set the difficulty to Nightmare, add some fun Minor Cards and see how giddy you get after that. And regarding NPCs.... yep, there are a few interesting NPCs you can interact with and I am pretty sure there will be more, WITH TIME AND PATIENCE. 8. The community is VERY nice. Have not seen a drop of mean comments, nasty perspectives. People are actually very nice and helping each other. 9. Other: -I don't see a reason why people should be allowed to jump directly into the city. If I were a baby realm walker with shit gear...it would unalive me in an instant. There is a purpose for all the progression and the hopping and everything. You start from being a person that survived the Pale, the greatest tragedy of modern world, a baby realm walker and you make your way up to more people, more danger, more thinking... more of everything. You have to become a stronger version of yourself before entering the city. They need strong warriors. - Is the grind worth it? In my own 300 hours experience...i'm sorry i didn't grind more at any given opportunity. The more you explore, the more you do, the more you adventure in every realm, even if it doesn't look like it at first, you will be rewarded. Either with good mats, with more essence to progress, with rare stuff and so on... - If you build like crazy, yes, OF COURSE it will take a whole lot of time to load :) I'm sorry, it's just logical. - It takes around 2 to 6 or more weeks to develop a new being in a game (and that is just roughly). If I were you, I would be happy with 2 types of deers, wolves, bears and rabbits at the current state of ...what, 1 year and a bit since launch? If there are people out there who say its boring and dull, I kindly invite them to work on such a game and provide everything the end user wants: design, performance, content, diversity, story, options and so on, from day 1. Other than that, I saw the hard work that was put into the game regarding biodiversity and its absolutely perfect as it is for a game that launched last year. - For people complaining about building :) I'll just leave The Collective's video here: https://www.youtube.com/watch?v=9SiHxgIcREM&ab_channel=-- . Infinite applause for their work... absolutely amazing, but that's just the tip of the iceberg. - My current status? I am making my home prettier and I am grinding to make all my tools and weapon top tier. I was bamboozled when i saw in the official Nightingale discord that people were talking about BiS gear and weapons, tanking builds, crit builds...it never occurred to me until recently just how complex this game actually is. So now I am calculating my options based on what I want to play forward in the end game :) Conclusion: 10/10, great experience, it never disappointed me. I had to be patient every here and there, but with such a complex and filled with potential game, its understandable. To the Inflexion Team: absolutely STUNNING work! I hope you have the energy, the time and the team to continue developing this game. Keep in mind that some of the best ever games started from being hated or "Mixed"reviewed. But with hard work, with a lot of support from your community... I'm sure you'll get to incredible results. Never stop creating or never stop dreaming of the amazing Realms out there.
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Feb. 2025
Goodness does this game need time to cook, but given the 'recipe' they have this game could be great. The art style is unique and sticks out, they have a wonderfully complex crafting system that rewards you for really sitting down and focusing, and there's always something you could be doing. Downsides? It's a little bare at the moment. Copy-pasted dungeons will quickly become redundant and without more in the way of variety it becomes more of a chore than an adventure. Sometimes things are really confusing too, don't be afraid to google help when it comes to this game. Overall? I'd say let them cook. I'm happy I have the game but I recognize it's flaws.
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Jan. 2025
I won't lie, this game is working on finding itself. That being said, this game IS WORKING on finding itself. I have watched this game change and evolve a lot. It has it's ups and its downs. It still has many things it can improve on, but it has already gone through great lengths to improve many. That to me is a huge pro. The developers are passionate about this. It shows. I'll be honest, I'm absolutely bias, the game just does something for me personally. In it's current state I find myself knocking out large projects then taking a break. That being said, it is one game I consistently come back to and when I do come back I realize I've missed playing it. I would love to see this game at it's full potential. Until then, I keep enjoying the journey.
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Nov. 2024
This is a heavy Early Access review, just like the title itself. Please keep in mind - it doesn’t mean the game is bad, it’s just not finished yet. The Good: First of all, while the game is in the heavy Early Access, it is fun to play and has a lot of exciting moments. Art - this game answers the question - what would have happened, if we discovered magic during Belle Epoque. Not surprising - it would have been awesome. Everything, from clothing and items, to shaders and VFX, and even some vegetation - is a work of pure passion and talent in this game. It can only be described as an “eye candy”. Story - it is… Special. In a good way. Without any spoilers - you’re being thrown away from the Earth world to those Realms, which were inhabited by Fae - a mysterious race of magical beings. Now there is a goal of finding out what actually happened to Earth, while constantly trying to find a way back. And you realize, that every event is somehow interconnected. So far, it was very intriguing and fun to explore, but there is no conclusion or major revelations as of right now. Sound is also very well made. And while the soundtrack is limited, it feels professional and very pleasant. Building- oh it is good. You can build anything anywhere you want. Even setting your home base as simple as picking any place with a great view. There are plenty of architectural styles to pick from, so it’s completely up to you, what your home or a castle or whatever you want will look like. The Neutral: This might be a matter of taste, but… Crafting - while the crafting itself is really well done, there are issues with it’s complexity. Now, it is truly amazing, that the whole item crafting system really depends on what materials you’re using - like, literally, it changes the appearance of a weapon or clothing, depending on which type of metal you have used, but it leads to… Crafting chains. I, personally, hate when a crafting depth exceeds 2 or 3, so you need to craft an intermediate material, so can craft another one and so on, until you can reach the actual item crafting. And trust me, there are a lot of materials. Perhaps, too many, but it is a matter of taste. Realm Variety - it is… limited. Yes, there are different types of “dressing”, like weather and props, but most Realms are represent by one of 3 types: Desert, Forrest and Swamp. And while they are beautiful on their own, it’s just isn’t enough. But i tend to believe this is an Early Access issue. Combat - it is there. And since there is an enemy power-scaling, you typically want to cheese them with a rifle from some inaccessible point. But we’ll get to it later… The Bad: Optimization - it isn’t there yet. As i said, graphics do look amazing, but my machine struggles to get a stable FPS (Titan RTX, Intel i9 11k, 32Gb RAM) and usually gets a lot of micro-stuttering, which is annoying, but manageable. And such issues also lead to a very, very long loading times, even on an SSD, which breaks the pacing even further… Story Pacing - while the story itself is captivating, there are some pacing issues, most of which related to the fact, that it was initially developed as an MMO game. Because of that, there is barely any exposition, most characters are not voiced and it is a real shame. This game should be very cinematic, but as of right now - it isn’t. While developers are trying to make it more story focused, there is still a question, if they’ll actually make it. Same goes for an in-game lore - it is mostly presented through text messages you find scattered through Realms, making everything feel disjointed. Exploration - the previous issue also extends to any Realm you visit - there is no sense of exploration. Every world feels already explored, like there is no discoveries left for you, which is a real shame. You simply go in through the portal, visit all the POIs, and get out. The best thing you could find is a note, describing some past events. Animations - and this goes for overall feeling of movement and combat - while animations aren’t necessarily bad, they are… Robotic? I mean it feels clunky, an MMO type of clunky. Your character barely reacts to anything happening in the world, there are no physical interactions, and it makes combat boring. Conclusion: Now, it might seem, that there I’ve written mostly negative stuff (might be guilty of that), but this game is very special. I rarely follow development of videogames in Early Access, or excitingly wait for any news to come. But with this one? I read and play every update they make and always wait for more. Nightingale is a game i honestly want to succeed and it is a good one already, but i want it to be perfect, as there is definitely talent, passion and capability to do so in it’s development team. And i genuinely mean that, and wish them to continue making this project better and better, as it might become a new Skyrim one day - the game we want to replay and endlessly enjoy from time to time. And is it worth buying right now? Yes, if you’re willing to excuse some of those issues. If not, at least put it to your wishlist and wait for a while. Currently, i would rate it somewhere between 7 or 8 out of 10. As for this review, I’ll probably change it a lot during the course of development, so it is only valid for current “Realms Rebuilt” major update.
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Nov. 2024
Nightingale is in Early Access but feels complete in so many ways. The game is visually stunning. The curated realms in Realms Rebuilt take it to the next level. Skyboxes are incredible. Art designers of this game are at a different creative level than any other game I've played. I love the fact that you can play melee, ranged, or magic depending on the materials you use to create your gear. You can even use different materials to take advantage of multiple gear builds that will give you combinations of the different playing styles. I love that you can set the playing level of the game. You can choose whether you want to play at a level that allows you to concentrate on the beauty of the realms or throw caution to the wind and play at the highest level that will definitely challenge your skills. I like that you can go to different realms at levels to gather materials. The build count limits have been update in the Realms Rebuilt, and I have plans for the most glorious base builds! Now I just have to learn how to do that. I am a newbie at these open world games. I like the idea that you can play offline or online. You can recruit an NPC, play with friends, or just travel the realms solo. For now, I play online as I've set up a Steam account for my grandson and bought him Nightingale. He's only 10, but he thinks this game is AWESOME!! Especially the umbrella :-) Big shout out to Puck. Excellent choice for voice. I don't think I've been snarked at by anyone quite so profoundly. I look forward to interactions with him. He makes me laugh -- at least for now. There are things hidden with Puck. Adding voice to other NPCs is coming along and adds to the richness of the game play. The Realms Rebuilt added a curated ream with an imprisoned Empyrean. It was really well done. The language was beautiful. I love the gas lamp feel and am looking forward to more clothing choices -- hopefully some dyes. They added a glamour station that will allow you to wear a higher tier clothing but change the look to one that might be lower tier, or designed for a different build (ie. melee, ranged, or magic). It opens up the clothing/armor look that characters can use to project their style in the Realms. Game play has been uneventful for me. I don't have any issues with "glitches". My movement through the Realms is smooth. I never knew that I didn't know so much!! This is my first open world survivor game. I was a babe in the woods. This really is a terrific game. I've put in more than 1100 hours in the game. I've played through past the Watch with my character and have helped my grandson get through on his. I love the fact that we can join groups to take on more difficult realms. The Watch. Goodness. The first time I entered the watch with my big bad self. -- I mean, I was clobbering those bound on the Easy level of the realms. So... the Watch couldn't be that bad, could it? Welp... I was dead in 2 seconds. An Elite Knight got me. It wouldn't have been so bad, but he was laughing as I held down the "Give Up" button. After much reflection on my Nightingale life choices, I started gearing up to be better prepared. But, The Watch is challenging for solo players if you do not have the experience and the gear (along with really good fighting skills). The designers have provided Realmwalkers with Vault cards where they can set the difficulty and test themselves and their build before going into the public Vaults. I am looking forward to the hinted Winter Realms and getting to Nightingale. I hope players will give the game a chance and try it out. There are hundreds of hours of great gameplay for less than the cost of a movie theater experience; and you can play in your pjs with a very large cup of coffee. Until Nightingale -- Happy Exploring Realmwalkers!
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Frequently Asked Questions

Nightingale is currently priced at 28.99€ on Steam.

Nightingale is currently not on sale. You can purchase it for 28.99€ on Steam.

Nightingale received 10,981 positive votes out of a total of 16,206 achieving a rating of 6.68.
😐

Nightingale was developed and published by Inflexion Games.

Nightingale is playable and fully supported on Windows.

Nightingale is not playable on MacOS.

Nightingale is not playable on Linux.

Nightingale offers both single-player and multi-player modes.

Nightingale includes Co-op mode where you can team up with friends.

There is a DLC available for Nightingale. Explore additional content available for Nightingale on Steam.

Nightingale does not support mods via Steam Workshop.

Nightingale does not support Steam Remote Play.

Nightingale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nightingale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 October 2025 08:37
SteamSpy data 19 October 2025 10:24
Steam price 28 October 2025 12:50
Steam reviews 28 October 2025 13:59

If you'd like to dive deeper into the details about Nightingale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nightingale
  • SteamCharts - Analysis of Nightingale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nightingale compatibility
Nightingale
Rating
6.7
10,981
5,225
Game modes
Multiplayer
Features
Online players
236
Developer
Inflexion Games
Publisher
Inflexion Games
Release 20 Feb 2024
Platforms
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