Nightingale on Steam - User reviews, Price & Information

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Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.

Nightingale is a early access, open world survival craft and multiplayer game developed and published by Inflexion Games.
Released on February 20th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 16,206 reviews of which 10,981 were positive and 5,225 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Nightingale into these genres:

Media & Screenshots

Get an in-depth look at Nightingale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit (see additional notes)
  • Processor: Intel Core i5-4430
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060, Radeon RX 580 or Intel Arc A580
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Additional Notes: SSD required. Windows 10 version 1909 (revision 18363.1350 or greater). Version 2004 (revision 19041.789 or greater). Version 20H2 (revision 19042.789 or greater).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
First review I've written on steam. There hasn't been a game before now that I've felt the need to leave my thoughts for others to read. But Nightingale is such an underrated game, tragically so, that I want to do my part in helping other players see past the mixed status and find the same enjoyment that I continue to have. Core Gameplay Loop: I feel like this is the most important place to start, as it's where players get the most value for their dollar. Nightingale's core loop has felt very engaging to me, even 100+ hours into a fresh character. Past the tutorial, players embark on a main quest through a handful of handcrafted story realms specifically tailored with locations, characters, quests and bosses that are not found elsewhere. At it's core, Nightingale is a survival crafting game, with extra emphasis on crafting. Combat is smooth, and critical hits especially feel satisfying with all weapon types. The amount of different magical spells, and charms that change your playstyle are seriously staggering. Charms range from making you a pseudo vegetarian (providing strong buffs when eating plants but poisoning you if you eat meat) to giving you additional melee damage when your character is poisoned (and yes these two go hand in hand perfectly). And these are just 2 examples of the 90+ charms available, that can be swapped out at anytime to completely change your gameplay. The deep crafting system is really at the core of the game, and after learning its intricacies, it causes you to look at every aspect of what you do in the game as an opportunity. So many materials are multipurpose, and provide meaningful benefits when used as crafting materials. For example, I can kill an animal and use its hide, meat and bones as part of my armor, weapons, furniture, food, and potions, with different creatures providing completely different bonuses, such as melee damage, ranged damage, crit, environmental resistances, you name it. And this same system applies to so many different resources in the game, such as trees, plants, ores and rare creature drops as well. You can truly play the game how you want to play it, and your character will be a reflection of that play style. You can specifically hunt for materials, or use whatever you find, depending on your current needs. The core story and lore is interesting if you take the time to read, and Puck is a great, well voice acted character that sets the tone for the entire game quite well. Moving through the storied realms is a serious journey that takes many hours, and each storied realm's landscape, dungeons and bosses are fun to explore and conquer. Difficulty levels are scaled well, with the highest nightmare difficulty forcing consistent min maxing and combat strategy, while the lowest difficulty allows for casual, quick progress. Nightingale City exists as the finale to the journey, providing an endgame exploration and combat location, with some of the best rewards in the game in the form of masterwork items and charms. Masterwork charms are placed on your items to setup seriously insane game breaking affects, but are hard earned/discovered. Vaults and the Boss Rush exist as the endgame of your journey; dungeons focusing on pushing your gear and skill to the limits, while rewarding all of the materials you'll need to min max your gear. This is the ideal time to group up with friends or matchmake with random players. Between all of your adventures, your respite is your home, player built, that you come back to for managing resources, resting, farming, crafting and expanding your home and your arsenal. I'm not much of a builder personally, I'm fine with the bare essentials I need for surviving and powering up. But what is offered here is no doubt an incredibly robust building system, that players have shown time and time again that masterpieces can be made, with plenty of furniture and ornamentation that can make your respite truly feel lived in. The zero to hero journey is my favorite aspect of the game. At the start, simple survival is engaging, the world feels dangerous, and resources feel precious. Every step is meaningful, and building a base and the necessary tools is a trial itself. But overtime, understanding the landscapes, gathering and upgrading, and journeying through the storied realms and beyond, your hard work pays off, with the most satisfying power scaling fantasy I've experienced in a survival game. Aesthetics: Nightingale is a truly atmospheric game, with Skyboxes, Vistas, Architecture, and Creatures both beautiful and horrific, that have made my jaw drop on multiple occasions . The Art Direction is superb, between the environments, weapons, armor, enemies and architecture. The Major and Minor Realm Card system is also illustrated beautifully, with images that evoke very specific feelings and expectations about how the card will affect the player and the landscape when played (more on this below). What makes this game stand out: A few things to mention here, first being the card/portal systems that are the core of Nightingale's theme. Players navigate between different worlds using Major Cards, which determine the world that the player will step into when they pass through their portal (whether the portal is found in the world, or crafted by the player). Storied realms are generally the same each time they are visited, but untamed Realm cards can be crafted and used to create more specific areas to target specific resources or quest objectives. For example, I can create a Forest Hunt Realm, a forested realm where I can find specific, fabled type monsters, which drop high tier resources, but offer the highest challenge. Or I can create a Desert Herbarium realm, which creates a desert where oasis can be expected, with higher amounts of plant life to be harvested and used for cooking and crafting. A third example would be a Swamp Astrolabe realm, where ores are more plentiful during mining. On top of these curations, I can also create and use a minor card, that adjusts both the visuals of the realm (lighting, colors, skyboxes) while also adding useful effects that affect my players stats, adds additional dangers and rewards to the realm, or helps me craft more effectively. There are many different minor cards that my examples above don't cover. The combinations are extremely plentiful. Another aspect I enjoy is that, when entering an untamed realm, there will be a random minor card already played, so entering one of these realms, you can be lucky and already have a great minor card applied, or have an unfortunate debuff that you'll want to overwrite with your own card. Stepping through the portal is always exciting due to this nature of mystery. These same minor cards can also be used at your respites realm, meaning I can turn on useful benefits for myself when at my respite, such as forcing a rainy atmosphere so that my crops are always watered. There are many possibilities here as well. Overall: Inflexion Games has made an incredible product here, and I think they got extremely unlucky with the negative press associated with this game early on, due to the anger from players at the always online aspect of the game. That has since been fixed, and fully offline play is available. Many folks complain that the crafting system is too complicatated/laborious, but I think it's depth and the time needed to understand it is a core part of the experience, as it is part of what sets a new realmwalker apart from a seasoned one. Not at all trying to invalidate anyone who doesn't enjoy the crafting system in this game, but I personally see it as a very engaging part of the gameplay. I hope they continue to iterate on this game, but am also excited for any future projects that they have, because they've proven they can make a one of a kind survival crafter here with Nightingale. Best of luck to the devs, and for players still on the fence, I hope you check it out and give this game a try!
Expand the review
May 2025
When the game first arrived on Steam, I bought it immediately - because I loved the idea and the immense potential it had. A few hours in, after figuring everything out - i stopped playing, because I didn't really vibe with that structure, you could just freestyle anything. After Realms Rebuilt....oh man, I fell in love so bad. So NEW COMERS, if you read this, grab a chair, a coffee/tea and bear with me.... 1. My issue at the beginning was with the freestyle gaming - now it had a STORY. For the people who commented already and for those who wonder.... Yes, there is a story you have to follow to progress. Yes, there is an increasing difficulty as you go. BUT, you can still do whatever you like. You can freestyle the story line then explore the realms, you can even refresh the realm and go back in. You can speedrun the storyline. Not to mention the fact that you can use cards to make realms more interesting :) I don't want to be mean or anything, but having sooo many possibilities in changing the realm as you please makes it so much more interesting. 2. If you truly like survival games and adventure, the need to hop from a realm to another actually gives you even more purpose. Yeah, you dont have to like every realm... i don't really enjoy deserts for example, but I make my experience better using cards. It can actually be fun if you keep experimenting stuff. And you get the purpose of moving on to see more, have more, become better and stronger. 3. Repetition of puzzles and such: Erm, it's a bit difficult to do ... (lets see how many...) around 100 DIFFERENT TYPES of puzzles. It takes time and money and energy. Which, for a game of this dimension and potential, you tend to focus on whats more urgent than the details at the beginning. I never minded this - I had enough fun with Bastilles of Intellect with 5 cones. Also yes, there are just 4 types of puzzles, but if you're grinding for essence - each of them are worth it. 4. Performance: I am playing on Intel i7, 2.60 GHz, 16GB RAM, NVIDIA GeForce GTX 1660 Ti GAMING laptop(2019 btw). Had minor hiccups. Never ever had I experienced crashes or the game refusing to open or not being able to play. Yes, I don't get to set the Graphics at High and see the complete beauty of the game, but it's just as gorgeous on Medium. I don't know what's going on for others, I consider my set up very poor and it still works more than fine. 5. Crafting topic: Let me just tell you if you understand what's going on, it's pretty complex. I just realised this when I entered the late game and started seeing highest tier of materials. The amount of stuff you can create is huge: yeah, you have a limited number of craft-able items (you can't craft a fancy Gucci bag as your backpack), but you can craft with sooooo many types of materials, using different realm cards,using different augmentations, giving it a wide variety of stats ( coming from someone who now is trying to build her magik-tank set and her healer set). And this applies to ALL things: gear and tools. 6. Progression: Now, let me tell you that for someone who has a hard time figuring out stuff in games, the progression menu HELPED SO MUCH. It helps you have a decent overview of the stuff you can have and do, it also helps you know how much essence you need to grind it. Very helpful. And to be fair, if you could complete the whole progression from just one realm...wouldn't that be boring? In my opinion, it would. If you're a true adventurer ( and maybe a pinch of a grind person), you'll enjoy the progression in this game. 7. Kind reminder, for the people who mentioned its "boring": you have a difficulty option. If it doesn't challenge you, set the difficulty to Nightmare, add some fun Minor Cards and see how giddy you get after that. And regarding NPCs.... yep, there are a few interesting NPCs you can interact with and I am pretty sure there will be more, WITH TIME AND PATIENCE. 8. The community is VERY nice. Have not seen a drop of mean comments, nasty perspectives. People are actually very nice and helping each other. 9. Other: -I don't see a reason why people should be allowed to jump directly into the city. If I were a baby realm walker with shit gear...it would unalive me in an instant. There is a purpose for all the progression and the hopping and everything. You start from being a person that survived the Pale, the greatest tragedy of modern world, a baby realm walker and you make your way up to more people, more danger, more thinking... more of everything. You have to become a stronger version of yourself before entering the city. They need strong warriors. - Is the grind worth it? In my own 300 hours experience...i'm sorry i didn't grind more at any given opportunity. The more you explore, the more you do, the more you adventure in every realm, even if it doesn't look like it at first, you will be rewarded. Either with good mats, with more essence to progress, with rare stuff and so on... - If you build like crazy, yes, OF COURSE it will take a whole lot of time to load :) I'm sorry, it's just logical. - It takes around 2 to 6 or more weeks to develop a new being in a game (and that is just roughly). If I were you, I would be happy with 2 types of deers, wolves, bears and rabbits at the current state of ...what, 1 year and a bit since launch? If there are people out there who say its boring and dull, I kindly invite them to work on such a game and provide everything the end user wants: design, performance, content, diversity, story, options and so on, from day 1. Other than that, I saw the hard work that was put into the game regarding biodiversity and its absolutely perfect as it is for a game that launched last year. - For people complaining about building :) I'll just leave The Collective's video here: https://www.youtube.com/watch?v=9SiHxgIcREM&ab_channel=-- . Infinite applause for their work... absolutely amazing, but that's just the tip of the iceberg. - My current status? I am making my home prettier and I am grinding to make all my tools and weapon top tier. I was bamboozled when i saw in the official Nightingale discord that people were talking about BiS gear and weapons, tanking builds, crit builds...it never occurred to me until recently just how complex this game actually is. So now I am calculating my options based on what I want to play forward in the end game :) Conclusion: 10/10, great experience, it never disappointed me. I had to be patient every here and there, but with such a complex and filled with potential game, its understandable. To the Inflexion Team: absolutely STUNNING work! I hope you have the energy, the time and the team to continue developing this game. Keep in mind that some of the best ever games started from being hated or "Mixed"reviewed. But with hard work, with a lot of support from your community... I'm sure you'll get to incredible results. Never stop creating or never stop dreaming of the amazing Realms out there.
Expand the review
March 2025
I would say, if you're not sure, try it. Its not an especially expensive game and it has a lot to offer even if you only play it once. The quests are quite engaging. The scenery is really interesting, different and sometimes breathtaking. I love building and this game has some really great build sets. The crafting is fun and interesting once you get to grips with it (there are online guides and the system has recently been improved for visuals). The survival elements are not too severe although I do long for waterproof boots! The combat is fun once you find your favourite weapons and you can adjust the level of difficulty per realm. You can play by yourself or with other people. You can solo everything if you want to and hardly see another person as realms can be set to public or private when you travel to them via portal. The large update added lots of improvement to the story line and added some persistent worlds that were a lot of fun to play through. The next big update is coming with Nightingale City, which sounds very promising. My only negative comment would be that, with the big update, the Devs changed the buildings/ruins in the procedurally generated worlds, moving some to other biomes and removing others completely. IMO this was a big mistake. The fun in exploring lies in diversity so remove those limits DEvs! Let your game be spectacular :D
Expand the review
Feb. 2025
Goodness does this game need time to cook, but given the 'recipe' they have this game could be great. The art style is unique and sticks out, they have a wonderfully complex crafting system that rewards you for really sitting down and focusing, and there's always something you could be doing. Downsides? It's a little bare at the moment. Copy-pasted dungeons will quickly become redundant and without more in the way of variety it becomes more of a chore than an adventure. Sometimes things are really confusing too, don't be afraid to google help when it comes to this game. Overall? I'd say let them cook. I'm happy I have the game but I recognize it's flaws.
Expand the review
Jan. 2025
I won't lie, this game is working on finding itself. That being said, this game IS WORKING on finding itself. I have watched this game change and evolve a lot. It has it's ups and its downs. It still has many things it can improve on, but it has already gone through great lengths to improve many. That to me is a huge pro. The developers are passionate about this. It shows. I'll be honest, I'm absolutely bias, the game just does something for me personally. In it's current state I find myself knocking out large projects then taking a break. That being said, it is one game I consistently come back to and when I do come back I realize I've missed playing it. I would love to see this game at it's full potential. Until then, I keep enjoying the journey.
Expand the review

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Frequently Asked Questions

Nightingale is currently priced at 28.99€ on Steam.

Nightingale is currently not on sale. You can purchase it for 28.99€ on Steam.

Nightingale received 10,981 positive votes out of a total of 16,206 achieving a rating of 6.68.
😐

Nightingale was developed and published by Inflexion Games.

Nightingale is playable and fully supported on Windows.

Nightingale is not playable on MacOS.

Nightingale is not playable on Linux.

Nightingale offers both single-player and multi-player modes.

Nightingale includes Co-op mode where you can team up with friends.

There is a DLC available for Nightingale. Explore additional content available for Nightingale on Steam.

Nightingale does not support mods via Steam Workshop.

Nightingale does not support Steam Remote Play.

Nightingale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nightingale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 00:44
SteamSpy data 25 January 2026 20:40
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:45

If you'd like to dive deeper into the details about Nightingale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nightingale
  • SteamCharts - Analysis of Nightingale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nightingale compatibility
Nightingale
Rating
6.7
10,981
5,225
Game modes
Multiplayer
Features
Online players
149
Developer
Inflexion Games
Publisher
Inflexion Games
Release 20 Feb 2024
Platforms
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