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Sephiria on Steam

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Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.

Sephiria is a multiplayer, action roguelike and inventory management game developed and published by TEAM HORAY.
Released on July 31st 2026 is available on Windows and MacOS.

It has received 2,180 reviews of which 2,001 were positive and 179 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 18.25€ on Steam.


The Steam community has classified Sephiria into these genres:

Media & Screenshots

Get an in-depth look at Sephiria through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Ryzen 5 1400 or better
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 750 or better
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 11.0 (Big Sur)+
  • Processor: Apple Silicon (M1)
  • Memory: 4 GB RAM
  • Graphics: 7 core GPU
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

57 hours played
Sept. 2026
The great pixel art was the main reason that forced me to buy this game—it's not flashy at all, just clean and beautiful. In terms of gameplay, roguelite with the unique inventory-building mechanic (relics and tablets) lets you become super OP with different min-max weapon enhancements (across 6 main weapons), combo variations, talents, and extra slots. While the boss patterns are simple enough to memorize, Qliphoth honestly totally reminded me of Sephiroth from that other game, even the lore feels kinda similar. Done with the current content for now, but I’ll definitely be back when the next major update drops!
87 hours played
Aug. 2026
TL;DR - [*] Overall 9.5/10. [*] Inventory arrangement aspect is simple but can be built complex, definitely not a headache or "50% of the game" but it is enjoyable and a great feature. [*] Item variety is great. The amount of items isn't insane but none of the items feel like fillers. [*] Build variety is just okay. You can't run any build on any config, diff playstyle will need figuring what combo works for the build. Can't just roll 'this time I try fire' on the same setup and have it be as successful as previous which can be a plus (IMO, it is). [*] Weapon variety is decent, not overwhelming, no choice paralysis and upgrade system turns them into having completely different ways of use like its a new weapon, which is nice. [*] Enemy variety is very good. Again, not overwhelming, no missing out, repeated enough but not in any tiring way. [*] Story is sweet and charming, more non-spoiler elaboration added. [*] The difficulty scaling is kind of meh but to gamers preferring low to medium difficulty, it is great. [*] The visuals are absolute amazing, 10/10 . [*] If you enjoyed Dungreed , buy with no questions asked. Full Review Sephiria is really going to set a new standard for roguelike/lite games going from this point forward. The amount of depth that Team Horay pulled off with simple mechanics that build on top of each other and work together is exactly how it should be done. From the get go, you're thrown in a village somewhat reminescent of Stardew Valley and such and you think "I guess we're going level to level in this village that's procedurally generated and killing mobs with builds", on the surface, that's close to the premise, but there's so much more to it. You try to hit everything in the environment, and with a decent amount of interactable/breakable elements around, you kind of feel like there could be anything happen or maybe you could discover something like a hidden item. Although, I never found a hidden item or something in a bush I slashed, I still tried to break every box and slice through every bush hoping there could be something there. Just interacting with those things was highly satisfying. The story starts off a bit generic sounding, you do your usual fallen world/dimension typical stuff, do your first few runs and unlock items. Get to know that you have to become powerful over time by a mandated defeat the first time but the story, at this point seeming generic, is delivered charmingly and gracefully through those elements still. All the animations and effects are wonderful, nothing is overworked or overwhelming, the balancing of story elements with the effects and game interactions are just right. The overall visuals and artstyle are just amazing. I think TEAM HORAY and their pixel artist (I'm sorry, I don't remember the name from the credits) are really benchmark-setters for doing a pixel art game just right. The color palette and prioritization of where you need to add strong colors and where you keep the usual pastel-y palette is phenomenal. I really think that for people that usually don't like games in the pixel art aesthetic, Sephiria and Dungreed can be truly an exception in their library. The combat, you truly can button mash your way if you wanted to or you could utilize the combos that come with your weapon and often change with upgrades. For e.g., I don't utilize parries or special attacks in combat very often with multiple enemies and staggered attacks from them and not knowing when I'll be invincible and when not, so I start with a weapon and then on upgrade I choose the option that completely removes the special attacks or makes it redundant than the spam attack. The fact that I can build like this and still enjoy the game is a testament to it being done right for the kind of gamers they're aiming the game towards. Another note on combat, the way that the camera is angled in this game (the perspective/POV) would have made it genuinely annoying to fight enemies and evolve playstyles that aren't very button mashy. To get around this problem, they came up with a very good QoL type feature of attack projection on every enemy - big and small - that is present on the smallest and most unchallenging enemies and also on every mini boss and boss with extra highlights to indicate a higher damage risk than your average enemy. The one blemish on this is that it doesn't project enemies charging towards you. There's enemies that move like the ball in brick breaker where they 'reflect' on clashing with the wall and if you aren't really used to it or just tank it or dash it, positioning yourself in the moment of combat is actually kind of tricky. It isn't a major problem by any means because the quantity of such enemies and elite/boss units is sporadic and I don't think this necessarily even needs polishing out in a roguelite game where failure is intended. Enemy variety is great with every type of level changing the kinds of enemies present in those. The amount of recycling done is very minimal. The attacks that enemies do build you up for elites and boss fights with the dodge patterns and such being shared with them, just magnified on the bosses and mini bosses. This isn't to say that it is a straight up recycle, the bosses do definitely have unique and more challenging attack patterns. The bosses and mini bosses also do themselves change every so often, you feel like it is related to real changes they're experiencing with regards to the story or changes that will happen later in the levels. I didn't notice such significant effects, nor did I expect to, but the feeling that it evoked, that it could happen was a good sell, nonetheless. The build is really the key, similar to Dungreed, there's the talent system, the weapons system and items system and it all works out harmoniously. The talent system, like with Dungreed, leaves you desiring more as it caps out after a certain point and you don't nearly have enough points to become indestructible, as much as I wanted to be. There's also a very good number of different characters/costumes you can be which adds to the effects that you'll have with your build. The complexity is distributed in chunks so even if you keep blindly running the same costume and talent point combo just with different weapons and items, you truly can do that and convert it into good or winning runs. Something to aid the complex building system is the preset feature that you unlock, I ran one preset blind and finished the game in under 50 tries, that's including the game mandated retries/defeats, but if you wanted to, you could really geek out over all the specifics of your starting presets and save each for each type of playstyle that you want to test/run. Coming back to the story, there's a lot of tangents, a lot of loose ends. Loose ends not in the sense of having unfinished or badly written storyline that bit off more than it could chew but loose ends that make you wonder about the whole thing as to what it could be. The visual storytelling lifts a lot of heavyweight in helping you imagine the whole world, the lore of how it all came to be very well and not only that but it relates to what happens in the game and story as you progress. I talked to every NPC always, every single one. And, every single one can be talked to. Which was amazing. Depending on the context, they change too. Steam won't let me yap much more on this than I already have but I had a lot more to say, but the game is worth more than I could write about so just go ahead and buy it. Make sure to choose a good name for the story, the screenshot in Thank you for playing will be worth it. Story becomes very cute btw. Character design is amazing. Each pivotal character can have their own game and I would mf-n play it too!
126 hours played
Aug. 2026
Please buy the game. The amount of content, the amount of care and love, the attention to details, everything is perfect. The game has ruined the genre for me because now I would look at other games and compare it to this one. The story did not hit me that hard because I'm a scrub who skips all the cutscene but if you came to a roguelike looking for a good story, you might as well trying to find water in the desert. For the rest of us who enjoy good combat, great build variety and a ton of replayability, buy the game (be warn this game is very difficult). PS: to the Devs, if you are reading this, please make a skin pack or something so I can pay you more, you guys deserve it, this game might as well be the cousin to hollow's knight with how well made everything is.
212 hours played
Aug. 2026
I enjoyed this more than Hades 1/2. Team Horay's biggest fault appears in this game too - they put amazing boss music in the game, but you either die too fast, or beat the boss too fast, so you can't listen to all of it. "Wait, there's a second half to this song?"
66 hours played
July 2026
Extremely good game. It's just sad that almost nothing was added between Early Access and the full release.

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Frequently Asked Questions

Sephiria is currently priced at 18.25€ on Steam.

No, Sephiria is currently not on sale. You can purchase it for 18.25€ on Steam.

Yes, Sephiria received 2,001 positive votes out of a total of 2,180 achieving a rating of 8.77.
😎

Sephiria was developed and published by TEAM HORAY.

Yes, Sephiria is playable and fully supported on Windows.

Yes, Sephiria is playable and fully supported on MacOS.

No, Sephiria is not playable on Linux.

This information about Sephiria is not available yet.

This information about Sephiria is not available yet.

No, Sephiria does not support VR.

Sephiria offers both single-player and multi-player modes.

Sephiria includes Co-op mode where you can team up with friends.

No, Sephiria does not currently offer any DLC.

No, Sephiria does not support mods via Steam Workshop.

No, Sephiria does not support Steam Remote Play.

Yes, Sephiria is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sephiria.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:13 UTC
SteamSpy data 20 October 2026 07:30 UTC
Steam price 27 October 2026 03:18 UTC
Steam reviews 21 October 2026 21:57 UTC

If you'd like to dive deeper into the details about Sephiria, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sephiria
  • SteamCharts - Analysis of Sephiria concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sephiria compatibility
Sephiria
Rating
8.8
2,001
179
Game modes
Multiplayer
Features
Online players
784
Developer
TEAM HORAY
Publisher
TEAM HORAY
Release 31 Jul 2026
Platforms