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State of Decay: YOSE on Steam

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Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.

State of Decay: YOSE is a zombies, survival and open world game developed by Undead Labs and published by Xbox Game Studios.
Released on April 27th 2015 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, French, Italian, German, Spanish - Spain, Russian and Portuguese - Brazil.

It has received 10,552 reviews of which 8,653 were positive and 1,899 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified State of Decay: YOSE into these genres:


Here is the detailed breakdown of supported languages for State of Decay: YOSE:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Russian
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at State of Decay: YOSE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E6600 / Athlon X64 3400
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 470 / Radeon HD 5850 / Intel HD 4600
  • DirectX: Version 11
  • Storage: 4158 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Sept. 2026
Very underrated zombie game I started playing State of Decay 2 a little bit last year, but then I thought to myself that I should give the first one a try as well before that. And, boy, am I glad that I did. I mean, I generally really like zombie games, so the SoD games were something I was curious about and wanted to check out for a while, because the idea of managing a group of survivors during a zombie apocalypse sounded like something that I’d like and that could be really fun. For me, this game really scratches that zombie survival itch so very nicely. What makes this game stand out is that it’s not just about killing zombies. The focus genuinely is on survival, managing a base and a community of survivors, collecting resources for your base, and dealing with the consequences of your decisions. You can swap between the survivors you managed to find and recruit to play as most of them. They have different perks and you gain levels with each of them and can upgrade the perks they have. Every time one of them dies though, they’re permanently gone. Losing a survivor you spent time levelling and building up can really hurt, so it’s actually better to swap between at least some of them instead of keeping a single main. This kind of bothered me at the start, and it still somewhat does, but I acknowledge that the way it’s handled contributes to the gameplay. The world itself in the game can feel a bit rough from a gameplay standpoint though, especially considering its age, but the general atmosphere is really nice because it genuinely feels like a zombie apocalypse with zombies everywhere you go, and especially if you’re loud. It’s kind of hard to describe, but just the general vibe of this game genuinely feels spot on. Oh, and, ploughing through a zombie horde and zombies in general with a car is satisfying af, but I must say, cars in this game are seriously way too op. It’s a good thing to showcase the use of cars as such an effective tool - the zombie genre rarely does it - but there’s not a single issue in this game you can’t solve with a car: - Want to clear a zombie horde? Sure, straight through them with a car. - Want to clear an infestation? Honk in front of the building and mow down the emerging zombies with a car. - Need to do a defence quest? Circle around the building with a car and just drive into any zombies you see. - Need to bring back many resources to your base? Load them into the trunk of a car and drop them off. Etc. Etc. Cars = op. And one thing I really appreciate is that the different types of cars feel distinct when driving, such as sports cars being super-fast, trucks being heavier but able to transport more, etc. The gameplay actually reminds me a little bit of the GTA games honestly; you’re kind of on a huge map with several neighbourhoods and do-little runs/errands for resources and sometimes quests for other survivors. The quests are basic and there aren’t many of them though, which is unfortunate, they should’ve expanded a bit more on that. Same thing with the other groups of survivors you encounter; they kind of set up their own bases at random somewhere on the map, and you can do quests to assist them and even recruit them at times, but other than that, it kind of feels like they’re just there doing nothing. The biggest flaw and main issue with this game is that, while it’s very enjoyable, it lacks depth as a whole when it comes to many mechanics, which then leads to many aspects of the gameplay starting to feel repetitive after some time. For example, the base building aspect is a genuinely great addition for this type of game; you can claim several spots in the world as your base, and then collect resources to build, upgrade the base and keep it going. In theory, fantastic, but in practice, the truth is that the number of spots which can be claimed for establishing your base is just a few, and some are simply way better than others due to the amount of space for upgrades and buildings they offer, so you basically don’t get much of a choice in the end if you want a good base. Same goes for the upgrades for your base; you can choose what you want to build in fixed locations inside of it, like a medical tent, ammunition shop, storage area and such things, all with their own pros, but the problem again is that the number of options for the buildings and their upgrades is also very limited. If this entire base-building system had more depth, it would genuinely bring this game to a whole new level. You can also claim most buildings as outposts, which establish a circle with a sort of area control to serve as safe haven, and you can connect those areas of control to each other and even to your main base to establish quite a large area of influence. Again, I think it’s a great mechanic, but it, too, lacks depth. I just wish that you could also fortify those outposts you claimed by building walls and other defences. You kind of just claim them and that’s it, so claiming a normal house for example, or a shop or something is just a building with a safe area around it, having no actual defences at all, and standing there as it was before you claimed it, sometimes even wide open. In any case, this Year One Survival/YOSE edition contains the base State of Decay game and its two DLCs, called Breakdown and Lifeline . The base game campaign is, as I said above, an open world map with several neighbourhoods and you have to survive until you can escape. The second campaign in Breakdown is played on the exact same map, with some minor changes and adjustments, and you play it like some sort of roguelike mode – you have to survive and then you get a chance to also escape and take some of your survivors with you into the next playthrough. The map then resets completely and you start a new run with the survivors you took with you, but each time you do this there are fewer resources and the zombies are tougher. Personally, I don’t like roguelike stuff in general because I don’t understand how having your progress wiped and reset could be enjoyable, so I didn’t really like Breakdown either, but it’s fine, I guess. The third campaign in Lifeline is different. You play as the military and not as civilians, and it takes place on a different map, basically the outskirts of a city. Although the map isn’t all that big, it’s a welcome change of scenery. You basically have a military base this time around and you can get your resources directly delivered by helicopter. Your mission is to save civilians, especially priority targets set by HQ. The campaign is also a top-notch vibe in terms of atmosphere, especially while being under siege in the military base (waves of zombies come at your base from time to time, and you have to repel them). Worth mentioning is that some people say that they were having serious technical difficulties and such stuff, but, personally, I didn’t have any issues so I can’t speak to any of that. Just keep in mind that it’s probably a possibility if several other people encountered such issues. If you are looking for a different kind of zombie game that focuses more on survival and managing a community rather than just shooting everything that moves (you can do that too though), this one is definitely worth checking out. So, yeah, just keep in mind that this is an older game, some rough edges are to be expected. Once you get past those though, there is a really enjoyable zombie survival experience to be had here; I ended up really liking the game. As I mentioned at the start, there’s also State of Decay 2 if you end up liking this one, and State of Decay 3 is coming in the near future as well: https://store.steampowered.com/app/495420/State_of_Decay_2_Juggernaut_Edition/ https://store.steampowered.com/app/1340720/State_of_Decay_3/
230 hours played
Aug. 2026
Still THE reference game in terms of zombie-survival-community-building. (from 2013!) Rarely copied, instead we have 100's of crafting-games with zombies. Yeah. And let's be honest: too much crafting is boring as hell. State of decay YOSE (breakdown) doesn't bore you with that, Instead you quickly build up your bases, collect a few resources, craft a few coffees and ammo - and go smack zombies. (with a hundred different weapons..). Still looks quite okay given it's age. Definitely better than some zombie games release the last couple years, can you believe it. Still features the best combat experience imho compared to all other zombie-survival-games out there. Stealth kills? Check. Sniper kills? Check. Shove enemies, let them fall to their knees and then smash their heads in? Check. Cut their heads off? Check. Cut limbs off? Check. Tons of blood and gore? Check Big uglies and screaming zombies? Check. Looting is quick and fun? Check. Smashing hordes with your car? Check Incinerating and exploding zombies? Check Funny remarks from your party members on killing them? Check Managing the community and crafting stuff doesn't take ages? Check No other game checks all these things. Sadly. Still loving it.
61 hours played
Aug. 2026
Ill be honest, much better story than the second game. I really love how in depth this game is. The characters, the progression, the plague wall! I love learning what the the cause of the infection was. I would love to be able to explore that side of the story more in future games. The zombies are more terrifying as well! They look a little goofy sometimes when running haha but I love them!
35 hours played
June 2026
A Zombie Survival Game That Actually Wants You to Survive Story: I won't pretend State of Decay has some masterpiece story hidden inside it. It doesn't. But what it does well is make you care about the people around you. Neighbors ask for help, strangers become allies, and your community slowly grows stronger. Every survivor has their own traits and personalities, which gives them more identity than I expected. The best part is permanent death. When someone dies, they're gone. No checkpoints, no magical respawns. Losing one of your favorite survivors hurts, and that's something very few zombie games manage to accomplish. Game Mechanics: State of Decay understands something many zombie games seem to forget: surviving isn't about killing everything that moves. Three zombies together? Better be careful. A horde appears? Time to run. Shoot your gun? Congratulations, now you've invited more guests. Cars are valuable, but abuse them too much and eventually you'll run out of vehicles. Weapons break, ammunition runs low, medicine disappears, and food doesn't magically appear out of nowhere. Waste resources and you'll suffer the consequences later. Scavenging is probably the strongest aspect of the game. Searching houses, pharmacies, gun stores, warehouses, and gas stations while trying not to attract unwanted attention creates a fantastic atmosphere. Climbing observation points to reveal new locations before going out for supplies was also a feature I enjoyed a lot. Managing your home base adds another layer. Morale, food, ammunition, infestations, building projects, and survivor requests constantly demand attention. Sometimes it feels rewarding. Sometimes it feels like having a second job. Combat is serviceable, but nothing spectacular. Companion AI can be questionable, and after dozens of hours you'll definitely notice mission repetition. The graphics have aged as well, although they still look decent enough. Pros and Cons Pros: +Excellent survival mechanics. +Scavenging is addictive. +Permanent death creates tension. +Resource management actually matters. +Large map with plenty to explore. +Strong atmosphere that feels similar to The Walking Dead or 28 Days Later. +Your community genuinely feels important. Cons: -Companion AI isn't always reliable. -Repetitive missions become noticeable over time. -Managing everything can become exhausting. -The visuals have definitely aged. Conslusion State of Decay: Year-One Survival Edition isn't the prettiest zombie game, nor is it the most polished. But few games capture the struggle of surviving the apocalypse this well. Instead of turning you into an unstoppable zombie-killing machine, it constantly reminds you that resources are limited, mistakes have consequences, and sometimes running away is the smartest option. Rough around the edges, but easy to lose dozens of hours in. 7/10 Until next time. Take care, everyone.
15 hours played
June 2026
I dont know if its just me, but SoD1 has way more charm and character than 2, not saying 2 is bad but something about 1 thats just *CHEFS KISS*. How I'll always love you State of Decay, my beloved.

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Frequently Asked Questions

State of Decay: YOSE is currently priced at 16.79€ on Steam.

No, State of Decay: YOSE is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, State of Decay: YOSE received 8,653 positive votes out of a total of 10,552 achieving a rating of 8.00.
😎

State of Decay: YOSE was developed by Undead Labs and published by Xbox Game Studios.

Yes, State of Decay: YOSE is playable and fully supported on Windows.

No, State of Decay: YOSE is not playable on MacOS.

No, State of Decay: YOSE is not playable on Linux.

Yes, State of Decay: YOSE is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, State of Decay: YOSE is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, State of Decay: YOSE does not support VR.

State of Decay: YOSE is a single-player game.

Yes, there are 2 DLCs available for State of Decay: YOSE. Explore additional content available for State of Decay: YOSE on Steam.

No, State of Decay: YOSE does not support mods via Steam Workshop.

No, State of Decay: YOSE does not support Steam Remote Play.

Yes, State of Decay: YOSE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for State of Decay: YOSE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 October 2026 05:01 UTC
SteamSpy data 15 October 2026 15:37 UTC
Steam price 26 October 2026 20:07 UTC
Steam reviews 22 October 2026 15:50 UTC

If you'd like to dive deeper into the details about State of Decay: YOSE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about State of Decay: YOSE
  • SteamCharts - Analysis of State of Decay: YOSE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck State of Decay: YOSE compatibility
State of Decay: YOSE PEGI 18
Rating
8
8,653
1,899
Game modes
Features
Online players
97
Developer
Undead Labs
Publisher
Xbox Game Studios
Release 27 Apr 2015
Platforms