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Super Drift Blade on Steam - User reviews, Price & Information

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Most of your actions have been taken away. In each time loop, slide the mouse to kill monsters, crack the puzzles locked by knowledge, and explore the hidden paths! Go deeper in a limited time and discover the truth of the world.

Super Drift Blade is a exploration, detective and adventure game developed and published by Liujiajun.
Released on August 12th 2025 is available only on Windows in 8 languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, Russian, Portuguese - Brazil and Spanish - Latin America.

It has received 405 reviews of which 387 were positive and 18 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Super Drift Blade into these genres:

Media & Screenshots

Get an in-depth look at Super Drift Blade through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel - i3
  • Memory: 2 GB RAM
  • Graphics: None
  • DirectX: Version 10
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Sept. 2026
If you are a puzzle lover, this game will likely be a small hidden gem for you. Super Drift Blade goes far beyond standard puzzle solutions to make you engage with the game and the story, and does it in a charming way. The only gripe i have with the game is that the steam tags are very misleading, because this is a puzzle game at it's core, not a roguelite adventure game. People that look for a roguelite game will be very dissapointed, and puzzle fans would struggle to find this small gem! This game gave me some things to think about, which is a lot more than what most games give me. Super Drift Blade exceeds what I would expect from an indie game with a solo developer, and can only recommend it a lot.
13 hours played
Feb. 2026
Super Drift Blade, developed and published by Liujiajun, is an inventive 2D action roguelike that immediately distinguishes itself through its unconventional control philosophy and time-loop structure. At first glance, it resembles a hand-drawn indie adventure with combat and exploration at its core, but within minutes it becomes clear that the game is built around an experimental input system that challenges ingrained player habits. Rather than relying on standard keyboard-and-click combat mechanics, Super Drift Blade places emphasis on mouse movement—specifically sliding—transforming what would normally be simple navigation into the foundation of both traversal and combat. The defining mechanic of Super Drift Blade is its drift-based control scheme. Players move and attack primarily by sliding the mouse rather than clicking or using traditional directional input. Clicking, in fact, can often produce unintended or even dangerous outcomes, reinforcing the idea that the player must adapt to the game’s rules rather than impose familiar conventions onto it. This design choice creates a steep but rewarding learning curve. Initially, the movement may feel awkward or imprecise, especially for players accustomed to tight keyboard-based platformers. However, as muscle memory develops, the system begins to reveal a fluid and kinetic rhythm. Combat encounters transform into carefully controlled gliding motions, where positioning and timing feel tactile and deliberate. The structure of the game revolves around time-limited runs within a looping world. Each expedition into the game’s environments unfolds within a set duration, encouraging efficiency and strategic exploration. When time runs out or the player falls in battle, progress resets, but certain upgrades and accumulated knowledge carry forward. This roguelike framework gives the game a layered progression system. Between loops, players can allocate attribute points to enhance survivability or combat efficiency, gradually building a stronger foundation for deeper runs. The cycle of learning, upgrading, and returning to the world reinforces a sense of forward momentum even in defeat. Exploration plays a significant role in the experience. The environments are not simply corridors of enemies but layered spaces filled with hidden mechanisms, puzzles, and branching pathways. Some areas require careful observation or experimentation to unlock, giving the game a subtle metroidvania influence. Treasure chests scattered throughout the map provide new items and temporary boosts, encouraging players to venture off the main path. The interplay between exploration and the time limit creates a satisfying tension: players must decide whether to push further for rewards or retreat safely before the loop resets. Narratively, Super Drift Blade unfolds in fragments. The story centers around a fractured world and the fate of companions scattered across its regions. Rather than delivering exposition in large text dumps, the narrative emerges gradually through exploration and repeated loops. This understated storytelling complements the game’s mechanical focus, offering just enough intrigue to motivate deeper investigation. As players piece together environmental clues and encounter new characters, the broader mystery becomes clearer, adding emotional context to the cyclical gameplay. Visually, the game adopts a hand-drawn aesthetic that feels lively and expressive. Characters and environments carry a slightly rough, sketch-like quality that enhances the sense of individuality. The color palette is vibrant without being overwhelming, helping differentiate regions while maintaining visual coherence. Animations, especially during combat, emphasize motion and direction, reinforcing the drift-centric control scheme. The visual identity contributes significantly to the game’s personality, setting it apart from more minimalist roguelikes. Sound design and music subtly support the experience without dominating it. Ambient audio builds atmosphere, while combat sounds emphasize impact and movement. The soundtrack underscores the urgency of time-limited runs without becoming repetitive. Together, these elements create a cohesive sensory environment that complements the game’s experimental nature. One of Super Drift Blade’s strengths lies in its willingness to refine itself. Post-launch updates have addressed usability issues and polished certain interaction systems, particularly around puzzle clarity and control responsiveness. These refinements demonstrate an ongoing commitment to improving accessibility without compromising the game’s distinctive control philosophy. Achievements and hidden secrets further encourage replayability, rewarding players who invest time in mastering its mechanics and uncovering its layered design. Super Drift Blade is not immediately approachable, and its unconventional controls may deter some players. Yet for those willing to embrace its experimental structure, it offers a genuinely fresh take on the roguelike action genre. The combination of drift-based movement, time-loop progression, exploration-driven storytelling, and hand-drawn presentation results in a cohesive and memorable experience. It stands as a testament to indie creativity, proving that even familiar genres can feel new when foundational assumptions—such as how a player moves and attacks—are thoughtfully reimagined. Rating: 9/10
11 hours played
Jan. 2026
REALLY love the game play loop here - and getting used to not clicking was ROUGH but once I got the hang of it, it was neat how the game was set up for you to never click. I didn't quite get the story (it felt in some ways like how hbomberguy described the original Pathologic as the story being confusing and translated "by a mystical rat who only speaks in riddles.") but tbh, I still had fun rushing around, fighting monsters, and trying to (temporarily??? maybe???) save friends while solving puzzles. There was clearly another part of the story after the credits ran but I could not figure out how to move forward - and I felt satisfied with my first ending, so worth it!
7 hours played
Dec. 2025
Fun little game. Combat isn't too hard, mostly fun for the vibes, especially as you get overpowered. The real treat is the exploration and discovery of secrets as the game slowly unfolds. A lot of variety in the puzzles and discoveries. Happy I experienced it. Shares DNA with Outer Wilds, Void Stranger and Tunic in that it is very metroidbrainia. A dash of Beginner's Guide or The Magic Circle for some meta puzzles and commentary. I enjoyed it although it suffers from some of the same issues I had with Void Stranger and Blue Prince where you want to experiment with the late game puzzles but reaching the areas you want to experiment in and testing ideas gets a bit grindy and uncertain. Could have maybe used a late game help with the remaining collectables but I think that's just a personal preference. If you get stuck, I recommend translating the Chinese steam guide, it is quite comprehensive.
2 hours played
Nov. 2025
I love all the game mechanics, the music and the fights, also the developer is really cool :) (If you ask yourself why I have this few playtime I played the Demo and the playtest at least 20 hours+)

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Frequently Asked Questions

Super Drift Blade is currently priced at 6.89€ on Steam.

No, Super Drift Blade is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Super Drift Blade received 387 positive votes out of a total of 405 achieving a rating of 8.81.
😎

Super Drift Blade was developed and published by Liujiajun.

Yes, Super Drift Blade is playable and fully supported on Windows.

No, Super Drift Blade is not playable on MacOS.

No, Super Drift Blade is not playable on Linux.

This information about Super Drift Blade is not available yet.

This information about Super Drift Blade is not available yet.

No, Super Drift Blade does not support VR.

Super Drift Blade is a single-player game.

Yes, there is a DLC available for Super Drift Blade. Explore additional content available for Super Drift Blade on Steam.

No, Super Drift Blade does not support mods via Steam Workshop.

No, Super Drift Blade does not support Steam Remote Play.

Yes, Super Drift Blade is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Super Drift Blade.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 01:26 UTC
SteamSpy data 06 September 2026 02:47 UTC
Steam price 11 September 2026 18:50 UTC
Steam reviews 11 September 2026 17:53 UTC

If you'd like to dive deeper into the details about Super Drift Blade, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Super Drift Blade
  • SteamCharts - Analysis of Super Drift Blade concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Super Drift Blade compatibility
Super Drift Blade
Rating
8.8
387
18
Game modes
Features
Online players
1
Developer
Liujiajun
Publisher
Liujiajun
Release 12 Aug 2025
Platforms