Tales of Maj'Eyal on Steam - User reviews, Price & Information

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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

Tales of Maj'Eyal is a traditional roguelike, rogue-like and turn-based game developed and published by Netcore Games.
Released on December 12th 2013 is available on Windows, MacOS and Linux in 5 languages: English, Simplified Chinese, Traditional Chinese, Korean and Japanese.

It has received 6,712 reviews of which 6,381 were positive and 331 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tales of Maj'Eyal into these genres:

Media & Screenshots

Get an in-depth look at Tales of Maj'Eyal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
MacOS
  • OS: OSX 10.9
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Linux
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
It's a great game. It is however a traditional roguelike, and that's a polarizing genre, but if you like those, this an excellent example of one done very well. The narrative is solid, it's very consistent and very committed to its world, while still finding plenty of room to make jokes without compromising the setting, all while being essentially entirely optional. This is important and significant because playing a *Writhing One*, for example, does make you feel like the horrible eldritch abomination all your flavor text says you are! Speaking of, the class design is very novel and interesting, all the classes feel unique and have distinct flavors to how they play. This is in-part due to the way forces are separated, there's Nature, Magic, and Psionics, plus good ol' hitting stuff your preferred whacker, and several blends between. The Strength + Magic classes are some of my favorites. Races have great variety as well, they get their own little skill tree you can invest into, or not, tbh there's nothing wrong with humaning it up as a Cornac, true blue Human gameplay on offer, very Human, Human, Human... The other races are really cool too but you can't go wrong just playing a Human. There's loads to unlock in terms of both Race and Class, you'll get a handful of them in no time with very little effort and then stumble upon them more as you keep playing and exploring the world. You can even unlock cosmetics to customize your sprite--or just, upload your own sprite, or pick one of the pre-loaded sprites, lots of good options, the @ symbols with accessories are my personal favorites. Gearing is varied and meaningful, I like the way Unique items are handled, otherwise the randomly generated stuff is great, you can really feel the difference if you actually pay attention to the stats and make good decisions--the criteria for which of course varies greatly depending on your class and build! And, finally, the nuts and bolts: combat is great. No matter what class you're playing, you'll end up with like a dozen buttons by the midgame, giving everyone a lot of tactical value in how to handle the various situations to be encountered. The game is not afraid to teach you fear, but the early game is easy enough you can get to grips with it before it ratchets things up. I've only ever made it to what I'm pretty sure is the half-way point, and by that I mean, half of max level, but the starting areas aren't old after almost 200 hours--and there are 4 different campaigns to choose from if you do get tired of the classic. Summarily, it's a great traditional roguelike with lots of good ideas executed well. What else can you ask for from a game? The DLC is worth it, btw, it's very good. You don't need it, but I like it a lot. Embers of Rage is like an entire separate setting running in the same universe, the other two add more races, classes, and general content, though Forbidden Cults is my favorite.
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April 2025
While there is no mistaking this game for anything other than a traditional roguelike, the best comparison I can think for it is Diablo 2. You will live and die by your cooldowns, and optimizing your best and most useful skills is the key to advance in this game. It's my belief that this is the best traditional roguelike made. There are so many classes, so many build options in each of the classes, and an insane amount of lore in the game. Despite being turnbased, it holds fast paced adrenaline. I appreciate the quality of life features such as the auto-explore and auto-sell. The inventory space is generous and is never cluttered beyond what you deem necessary. The game does a phenomenal job exxplaining what items, powers, and weapon features do/are. I also really love that there are no consumables. Less to manage, and we don't need em. The only area I can be critical is that the early levels can feel extremely repetitive because you will be seeing them quite a bit. There is a figurative wall around levels 15-20. Once you hit these levels, which takes a good bit of time, you will be checked. You better hope you built your character right and found good enough equipment. Deaths are almost never seen coming; you will be stomping the floor with everything until you come up to a boss that just absolutely mangles you. I would say 70% of my runs end around this time. It's about half build-based and half skill-based; everything being easy up to this point can let your guard down. Anyway, if you're looking at this game, you see the pictures or gameplay, and say to yourself, "I'm interested", this is absolutely the game for you. I'm not sure if I'd recommend it as somebody's first roguelike - Dungeons of Dredmor or Tangledeep may be better for that, or playing some roguelites like Into the Breach or Peglin. However, I do think this is more accessible than other traditional roguelikes, like Caves of Qud or Dwarf Fortress Adventure. If this is something you'd think you'd enjoy, I guarantee it will not be a waste of money.
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Nov. 2024
I don't get people complaining about it being ugly. There is a number of modern roguelikes that try to look retro and look genuinely not just ugly but clunky and poorly readable. What I like the most about this game is the abundance of different classes and respective mechanics, comfortable UI, readable fonts. The world, lore and general writing is meh. The replayability is good because of the diffferent classes and unlock system, but at the same time bad because the plot is fairly linear and quickly gets boring. The only thing procedurally generated is the layout of different "dungeons". It is also fairly forgiving as far as the roguelikes go, there are modes for learning the game, different difficulty and death settings. Sadly, it seems the developer is not very active in the last two years
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Oct. 2024
This is, easily, one of the best roguelikes ever created! Tons to do, tons of mods, endless scenarios and quests, multiple paths and narratives to follow... Just absolutely mindblowing!
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Sept. 2024
I'm gonna be blunt here; As someone who has played over 600 hours I have never beaten the game. I play only on roguelike-nightmare difficulty. I am slaughtered hundreds of times, and it just doesn't matter; For years I've kept crawling back to the game. It's not even masochism, the game just has so much mechanical depth that I can't NOT play it. It however is VERY IMPORTANT to state that a free version of the game exists on the TOME4 website where you can try before you buy. I say this because if you try the game I bet my life you'll keep playing it. Unlocks are executed perfectly IMO, with me still chasing new class and race unlocks hundreds of hours into the game. Unlocking new classes is really hard, but each proposes a challenge to overcome and the feeling of accomplishment this game gives is rivaled only by Fromsoft games. The most engaging part of the game is that everyone and everything works off the same set of rules. If you fight a pyromancer, every single one of their abilities and playstyles can be played by the character; A npc necromancer is no different than a player necromancer. This means the game is brutally tactical. A lot of casual or low-skill players will complain about mowing down enemies when suddenly they are two shot by a strong mob: You are bad at the game. That mob was your class's hard counter and arrogance made you think you could wipe the floor with fodder enemies. This aspect is what actively engages me the most, and the player is rewarded tremendously for knowledge about the game's various mechanics. If you got killed by BS, nothing is stopping you from adopting that strategy next run. (Except unlocks early game) The prodigy system and skill trees for each character are extremely fleshed out; Each class has a plethora of potential playstyles. Loot system is leagues more engaging than Diablo's system, with the stat varieties and random uniques making every piece of loot worth looking at. Of course, this means the game involves a lot of micro-managing, but less than you'd assume. All of the game's UI and mechanics are modular and can easily be rearranged without delving into tutorials. The most common complaint I see is the visual elements of the game, which is something that actively kept me away from the game for a while aswell. To that I will say that the screnshots absolutely do not do it justice. Cutscenes and other visuals really tie the game's aesthetic down, and in terms of how traditional roguelikes are developed I don't think the graphical fidelity could really increase. It should also be noted that the screenshots misrepresent the current UI; They are outdated and visually the UI is much more crisp now. If you still hate the visuals, the workshop has a lot of interesting visual mods and the game supports custom character models. Often times I think to myself: What IS my favorite game? And I think this game deserves that crown more than any other. I just cannot emphasize enough how engaging the game is to me. The gameplay hooked me pretty quickly, but the small details (Quests, escorts, artifact crafting, lore, unique mobs, plethora of optional achievement challenges, difficulty settings, dlc additions) have kept me playing for hundreds of hours. If you're put off by the game, no matter how much, I'd still recommend picking it up on sale. I waited years to finally give it a try and it's genuinely one of my biggest regrets. Even if permadeath isn't your thing, there are a LOT of other gamemodes that allow you to experience the game at the level of difficulty you prefer. I could easily beat the game if I wasn't such a stubborn ***** and played on adventure-normal difficulty.
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Frequently Asked Questions

Tales of Maj'Eyal is currently priced at 6.99€ on Steam.

Tales of Maj'Eyal is currently not on sale. You can purchase it for 6.99€ on Steam.

Tales of Maj'Eyal received 6,381 positive votes out of a total of 6,712 achieving an impressive rating of 9.19.
😍

Tales of Maj'Eyal was developed and published by Netcore Games.

Tales of Maj'Eyal is playable and fully supported on Windows.

Tales of Maj'Eyal is playable and fully supported on MacOS.

Tales of Maj'Eyal is playable and fully supported on Linux.

Tales of Maj'Eyal is a single-player game.

There are 3 DLCs available for Tales of Maj'Eyal. Explore additional content available for Tales of Maj'Eyal on Steam.

Tales of Maj'Eyal is fully integrated with Steam Workshop. Visit Steam Workshop.

Tales of Maj'Eyal does not support Steam Remote Play.

Tales of Maj'Eyal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Maj'Eyal.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 15:09
SteamSpy data 10 June 2025 02:19
Steam price 15 June 2025 04:43
Steam reviews 12 June 2025 23:49

If you'd like to dive deeper into the details about Tales of Maj'Eyal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Maj'Eyal
  • SteamCharts - Analysis of Tales of Maj'Eyal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Maj'Eyal compatibility
Tales of Maj'Eyal
9.2
6,381
331
Game modes
Features
Online players
120
Developer
Netcore Games
Publisher
Netcore Games
Release 12 Dec 2013
Platforms