The First Berserker: Khazan on Steam - User reviews, Price & Information

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The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.

The First Berserker: Khazan is a souls-like, difficult and hack and slash game developed by Neople and published by NEXON.
Released on March 27th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean and Spanish - Latin America.

It has received 17,549 reviews of which 15,733 were positive and 1,816 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 39.49€ on Instant Gaming.


The Steam community has classified The First Berserker: Khazan into these genres:

Media & Screenshots

Get an in-depth look at The First Berserker: Khazan through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit 22H2
  • Processor: Intel Core i3-6300 or AMD Ryzen 3 1200
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 or Radeon RX 580 or Arc A580
  • DirectX: Version 11
  • Storage: 70 GB available space
  • Additional Notes: Requires SSD, 1080p resolution 30fps with low graphics options

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
A Souls-like Gem That Deserves All the Praise Being a veteran of the souls-like genre for years now — and having completed 100% of all major titles like Dark Souls 1–3, Elden Ring, and Sekiro — I can say with absolute certainty: this game deserves the highest praise. 1. Gameplay The gameplay is as fluid as it gets. Combos, movement — everything feels intuitive, comfortable, and native from the very first moments, only getting better from there. You’ll find all the classic actions you expect like parrying, dodging, weapon skills, ranged combat, etc. The game doesn’t rely on flashy gimmicks to stand out — it just delivers the golden standard of the souls-like genre, and that’s more than enough. It’s satisfying and addictive. 2. Graphics Running the game on a high-end PC, I experienced no stutters, crashes, or visual bugs. Occasional FPS drops from 120 to 100 were rare and only happened in 2–3 areas total. Visually, it blends anime-style art, like Genshin Impact, with classic souls-like architecture. And the result is a fresh, clean look that becomes just right after a few hours. Reminded me a bit of what I felt during the Borderlands series — not in art style, but in how it introduces something new and instantly recognizable. Environments, armor sets, bosses, levels — everything is beautifully designed. The visuals are subtle, crisp, and pleasant in every aspect. 3. Performance As mentioned, the game runs flawlessly — even from day one. No hotfixes were needed to fix major issues simply because there were none. It defaults to 60 FPS, but I capped it at 120 and it handled it perfectly. This is how every launch should be. Khazan was polished out of the gate, and I expect it’ll only get better with future patches. 4. Story & Narrative The story is there, and it’s simple — as you'd expect in games like this. It's not God of War-level emotional or rich in lore like Sekiro, but it still works. You stay invested in Khazan’s fate, and the motivations remain clear throughout. There are a few light choices, but this game focuses on gameplay and exploration over branching narratives. Yet, there is this lovely girl named Elamein, and her storyline definitely found a place in my heart! 5. Sound & Music I’m a huge fan of orchestral epics in souls games, like absolutely unmatched DS3 boss themes Sadly, that majestic, grand atmosphere is mostly missing here. It’s not a dealbreaker — but it’s noticeable. That said, there was one specific castle level with a hauntingly beautiful tune that stuck with me so much I looked it up afterward and added it to my playlist. So no, hope is not lost! I just wish there was more of that energy throughout. Music does elevate the experience — and its absence is felt a bit here. 6. Replayability & Content At the moment, the game caps out at NG++, and replayability isn’t infinite like Elden Ring. There are only three weapon types (Dual Axes, Spear and Greatsword), but each offers enough variety to make replays feel fresh — especially once you’ve mastered enemy patterns and boss mechanics. The NG+ runs aren’t radically different — minor changes in enemy stats and drops — but that doesn’t take away from how much fun it is to run it again. And with more content promised in patches, the future looks promising anyways. 7. Final Verdict I enjoyed this game just as much as my very first souls-like, and that says a lot. My first playthrough lasted around 70 hours, and I savored every minute. Nothing stood out as a downside — because nothing managed to break the immersion or pull me out of the experience. Thus, I wholeheartedly recommend trying Khazan even for just a couple of hours to see if it’s for you. Yes, it’s challenging. But with challenge comes true reward. Victory feels earned here. For me personally, the game arrived at just the right time in my life. It wasn't necessarily motivating, but it helped me reflect. It gave me something real to focus on for a while. 10 out of 10!! :) Thank you for this experience.
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April 2025
Updated review 01.04.2025 - After beating the Game This game is still awesome, but It may not be for everyone. I will try to not spoil any details, but this is what I observed. 1. Quality of life improvement compared to other Souls games: - You can change skill points without costs all the time in the game. Change from Greatsword to dual wield or whatever. - When you get killed on enemy boss, you gain Souls depending on how far you have progressed in the fight. Meaning Character getting stronger the more you try. Skills are also leveling up by parrying and dodging etc. You don't have to farm trash - You have an option to recover your lost souls without running to the place you died. - Elite enemy placement is usually near a short cut from the previous savepoint. Allowing if you fail, that you don't have a too long of a run back. - Checkpoints are mostly in front of bosses and you usually don't have to engage any trash mobs when running back to the boss. - Some items that have healing abilites outside of the normal healing spell - "Invisible Walls" are easier to spot compared to Dark Souls. If you are near a potential invisible wall, the wall get's "wobbly" and you can dash through - Breakable Ground where you would normally fall through, sometimes make a "cracking" Sound when you get near them. This way you can spot them before running on it and falling to your death - If you fight near a ledge with an enemy, your sword attacks will NOT make you fall (but only as long as you have stamina and attack). The game is very intuitive. As long as you pay attention and listen, you can prevent a lot of deaths from the environment. Not like other games where you learn after you died. 2. Gameplay - The worst part of the gameplay is at the start due to Stamina issue and not having weapon skills yet - When you don't have the gameplay "clicked" in yet, you will run out of Stamina a lot and everything will feel very SLOW. After you get your combos down, it will get a LOT more fluent. Later in the game, you won't even notice the stamina bar that much. - Generally very responsive gameplay. This game can get really fast, really quick. You can combo a lot of skills together. Very good thing thoug, when you press the button for the brutal attack, it will cancel all other actions you do. So you automatically cancel your combo to go for the big crit. - Gameplay could feel repetitve after a while due to the length of the game, and that you get strong Skills quite early (middle of the story) 3. Difficulty I have played all fromsoft titles and re-killed a lot of bosses. My longest learning points where 8-10 hours of Malenia progress on a saturday (Trying to kill without summons), or 7-10 Hours of learning to hitless Inner Isshin from Sekiro. I have no issues learning boss moves and taking my time. But some of you maybe do. Or get mad really quick. This game I have finished without summons and on normal difficulty with a greatsword. It felt really hard. I only had about 3 Main-Bosses which I "first tried" (Most of them early game). But that was about it. I usually needed more tries and died a lot. The boss that took me the longest was the 3rd Mission (which was now nerfed, which is good). I needed about 3-4 Hours to get through it. After that, I usually needed 1-2 hours of learning depending on the main-boss (sometimes less). If you play on easy difficulty with summons, I cannot comment on how difficult that still is or not. This is just my experience. 4. Main Boss fights So the only difficult games I played where mostly fromsoft titles. I didn't play NIOH or NIOH 2, so I cannot compare. This is my experience from this game: - The bossfights take long and have usually several phases build into it. Example: Standard moveset from 100%-75%. Adding 1-2 abilities from 75% to 50%. Having a special move at 50%. 1-2 additional moves from 50% until death. - This is a weird comparison, but the boss fights sometimes feel like playing a raid boss in mythic retail world of warcraft. You have a lot of abilities happening, need to position yourself properly, phase transitions etc. This is a full house of mechanics at some points. - You can't just only parry or only dodge. The game forces you later to adapt to the boss. Example: If the boss hits you with a flame weapon, you get a burned status effect, regardless if you perfect parry. So you need to dodge the flame weapon attacks and parry the attacks that have no status effect. - The general boss experience is really good and feel like peak Cinema, especially with the fitting music. They put a lot of thought and work into the fights and it shows when you play it. You have a lot of tools to counter boss moves. If you get the combat down for a boss, you feel like a boss and spam damage like a berserker 5. Story - I don't know the DnF universe. Story felt good. The Characters are well written. But it is not very deep story wise. But all decisions are understandable and make sense. And you have lot of hot characters (°-°) 6. Game length/Environment - The general theme for this game is dark. And unfortunately it did not change much. I would have love it if they had more contrast in it (at least some sunshine and a brigter day). But if you like dark themes, it will stay that way mostly. - I played for about 50 hrs until finishing the game and I did all side-missions and collections. The game feels pretty long. Sometimes it feels it drags itself out too much. I think they could have made it a bit smaller and it would still be good. They re-used a lot of monsters later in game. I don't mind that as I like to smash monsters, but maybe you care about it more than I do. 7. PC Performance - In 50 hrs of gameplay, only 1 serious crash and 2x fps drops. - Audio sometimes bugs out when a lot is happening. - Audio in some cinematics is missing (you can only hear musis and read the text, but no voice speaks) - I would say this is a damn good performance for a first launch. 8. Subjective opinions - This game gave me hard headaches at the start. I was so focused on the game and needed to remind me to drink enough water. - I dreamed about the boss fights (no joke). Especially when I didn't beat a boss before going to sleep, I dreamed about how I could beat it. - When I did my workout in the gym at 07:00am, I thought about how I will smash that boss I am struggling with. This made me stronger and do more reps while training (it boosted my training moral, getting stronger to deafeat the demons) 9. Conclusion It is hard. It is rewarding. It feels good. It is fun. You can do so much to improve your gameplay experience in this game how you want. I had one of the best gaming experiences in my life with this game. Every heavy Hit I landed, felt great. Every counter I did, was satisfying. Every dodge and parry I hit perfectly, made me go BOOM. Go hard fellas. This is what Action-Games are about. PEAK. I hope they will make another game.
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April 2025
This game is truly something special, the combat successfully nails the feeling of Nioh combined with Sekiro. Pros: - Story. It's great to have a souls-like that actually has dialogue and cutscenes. - Visuals. Animations and graphics are top notch. Everything looks and feels great. - Fast movement. Loved this about nioh, and still love this feature here. No walking in tar pits. - XP forgiveness. You still earn XP while fighting bosses (even when you die). This means that if you are struggling on a boss, you can eventually earn enough XP to level up enough to beat them. Fantastic touch that tailors the difficulty to the player. - Looting. This is the aspect of Nioh I hated because of the sheer volume, but this game does a great job of trimming all of that down and makes attributes easy to follow. - Steam Deck verified. - Combat. The combat is insanely good; the parrying of sekiro, the dodging and burst countering of Nioh. Every hit is super satisfying. - Seriously, the combat. It's so freaking good. Cons: - Some stuttering. Nothing gamebreaking, but there have been some frame drops here and there. - Levels and enemies are reused constantly. Be prepared to see a lot of the same levels/enemies throughout your time.
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March 2025
As a souls-like veteran I like how the game is pretty difficult. When Wukong came out there were very few bosses that I actually struggled with. Here every boss feels hard, makes you learn those moves and when finally beat it feels amazing. Game runs smooth as butter right after release (should be standard in new games but isn't) and that desrves praise honestly. Love it so far, keep it up devs!
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March 2025
After completing the first 2 missions, I can confidently say this game is absolutely amazing. - Combat is incredible: Parries feel satisfying land and enemy attacks feel fair. Freeze frames for that extra juice when perfectly dodging is great, the weapons aren't too slow nor too fast, (even the great swords!) and there isn't any visual clutter or insane particle effects that disturb fights. - Leveling and skill tree is great: There's only a handful of stats to level and they're all quite clear and balanced. Normally I would invest a ton of points into one stat, but these stats actually make me want to spread them out carefully. As for the skill tree, I love the simplicity of it, once again not overwhelming me. If I see one more celestial tree with 50 thousand nodes I'm going to lose my mind. The skill tree also contains upgrades that actually matter, it doesn't boost my attack power by 1.3% but rather useful, but not required skills. - Level design has been good so far: No crazy boss walk-backs, auto soul-pick up without needing to press a button is a great QoL feature, the way the level interconnects back to previous areas and rest sites are good. - Performance is good: Surprisingly, this game seems decently optimized. I play on an RTX 3070 and can comfortably run the game at 60-90 FPS on medium-high settings. I have a lot more to say about this game, but these are the points that stood out to me the most. I heavily recommend it.
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Frequently Asked Questions

The First Berserker: Khazan is currently priced at 59.99€ on Steam.

The First Berserker: Khazan is currently not on sale. You can purchase it for 59.99€ on Steam.

The First Berserker: Khazan received 15,733 positive votes out of a total of 17,549 achieving a rating of 8.76.
😎

The First Berserker: Khazan was developed by Neople and published by NEXON.

The First Berserker: Khazan is playable and fully supported on Windows.

The First Berserker: Khazan is not playable on MacOS.

The First Berserker: Khazan is not playable on Linux.

The First Berserker: Khazan is a single-player game.

There are 2 DLCs available for The First Berserker: Khazan. Explore additional content available for The First Berserker: Khazan on Steam.

The First Berserker: Khazan does not support mods via Steam Workshop.

The First Berserker: Khazan does not support Steam Remote Play.

The First Berserker: Khazan is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The First Berserker: Khazan.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 00:02
SteamSpy data 07 June 2025 20:15
Steam price 14 June 2025 20:20
Steam reviews 13 June 2025 13:53

If you'd like to dive deeper into the details about The First Berserker: Khazan, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The First Berserker: Khazan
  • SteamCharts - Analysis of The First Berserker: Khazan concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The First Berserker: Khazan compatibility
The First Berserker: Khazan PEGI 16
8.8
15,733
1,816
Game modes
Features
Online players
1,253
Developer
Neople
Publisher
NEXON
Release 27 Mar 2025
Platforms
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