The Slormancer on Steam - User reviews, Price & Information

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Fight hordes of enemies led by The Slormancer, an evil warlock from the past, in an absurd yet epic Action RPG! Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.

The Slormancer is a hack and slash, loot and action rpg game developed by Slormite Studios and published by Slormite Studios and Abiding Bridge.
Released on May 13th 2025 is available only on Windows in 7 languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain and Japanese.

It has received 6,323 reviews of which 5,174 were positive and 1,149 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 14.00€ on Instant Gaming.


The Steam community has classified The Slormancer into these genres:

Media & Screenshots

Get an in-depth look at The Slormancer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 and Above
  • Processor: Dual-Core 1.8 GHZ or equivalent
  • Memory: 4 GB RAM
  • Graphics: 512 Mb
  • DirectX: Version 9.0
  • Storage: 450 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I love Slormancer. It's a fun casual ARPG with surprisingly deep mechanics. I waited for the full release before I wanted to give a review because the game changed alot during it's early access period. You play as a young hero who has to step up when the champion "Bryan McRipped" gets killed and the evil Slormancer "Ohm Agad" takes over the town. You have to rescue the villagers that were captured and defeat his evil undead army. Slormancer follows the typical ARPG gameplay structure but makes it casual friendly. You have three different classes, Knight, Huntress and Mage, each one having their own skills they can learn. You only can equip two skills at the same time which makes combat overall easier but you can always swap out skills as you need. Skills level up as you use them and every time they get stronger. You also unlock various skill perks that you can level. These perks are unique for each skill, you can imagine them like skill trees but specifically for each skill. Leveling up ypour skill perks requires slorm which you get from killing enemies. You generally get always enough to level up some of the skill upgrades. However, most of these perks increase the mana cost of skills, so think carefully before you overspend. But as I said before, the game is casual friendly and this shows in how skills work. You can simply refund spent slorm on skills, which allows you to try out different combinations until you are satisfied. The same system also applies to other aspects of th egame. Every time your character levels up you get an attribute point that you can spend in one of many stats. These attributes improve your character stats in multiple ways but you always can switch the spent points around however you like. Additionally you will also unlock an ancestral legacy skill tree. This is a sperate skill tree that unlocks new skills, both passive and active, that you can use on every character class. The ancestral skill tree requires special nodes that you get from playing through the campaign and like anything else in the game, you can just move these around as you like. To bring your build together you also can unlock various "Slorm Reapers". These are the center piece of the game, the weapons. In Slormancer, every weapon is unique. They have fixed stats and they level up together with your character. Additionally you can find a ton of other randomized equipment during your playthrough. Sometimes you might even find a legendary equipment with a unique effect. All these mechanics will bring your build together but because of the casual nature of the game you can always pivot your build for something else. This makes it less frustrating when you find a cool item that does not work with your current build. It also means you don't have to create a completely new character when you want to try out a new build. This makes this game more beginner friendly for people that struggle with finding a working build in ARPGs. The game has a lengthy campaign that slowly introduces new mechanics and enemies to the game. You will also unlock several endgame modes like battlefield, the Slormtemple or the Great Forge. These can be used to farm for more resources and items to perfect your build. There is a bit of variety here to try out. And of course no ARPG would be complete without crafting. If the dropped loot is not to your taste, you can reforge its stats to your liking. Like everything else, this was designed to be casual friendly. You can lock stats you want to keep and reroll everything else, you can reroll the numbers on the stats and the game even tells you what the max range of each stat is while doing so. This makes micromanaging easier. There is still some RNg involved here but as long as you have the resources you can retry as often as you like. In terms of graphics I gotta say, the game does not really shine. It's pixel graphics but not very good. It's not bad bt htere are games with much better graphics out there. The soundtrack however is very good in my opinion. Overall that is a very fun game, although with a very slow start because of the campaign. Don't give up after the first few levels, the game drip feeds you it#s mechanics and once the full game unfolds you will notice how much fun it is.
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May 2025
I have been playing this game on and off since 0.3 or so. I am not part of any communities nor do I read any forums or reddits. This is my personal take on the game without any outside influence, social pressure, or otherwise. This game is absolutely great. I just couldn't put this game down for a couple of weeks since the beta. I genuinely did not want to play any other game than this. It's so gorgeous, and it's addicting. It's also packed full of content and activites you can do after you progress through the story portion. The endgame is really quite addicting, with multiple activities that feed into themselves, with their own progression systems. Like you do Expeditions to progress their level, get resources to do the Slorm Temple and upgrade some meta-upgrades, or do the Forge to get powerful runes or upgrade the ones you use. The way the game incentivizes doing different activities and balancing their respective resources is really quite satisfying and addicting. Now, I _was_ going to leave a glowing review after the full release and call it a day, but after unlocking the last endgame, Warlords, I just can't. I honestly believe that the Warlords content is under-cooked. You unlock Warlords after you reach level 75, and before that, I absolutely recommend everything this game has to offer. However. The following probably only applies to 1.0, as I honestly don't see Warlords staying the way they are. So the following rambling/harsh criticism might not even apply some time after this review is posted. Hopefully. The problem with the Warlords content is that it lacks any sort of synergetic qualities that the other activities have. When you do the Slorm Temple, even if you don't get an Ultimatum that you're going to use, you still gain resources that you can invest into upgrading some meta-stuff or upgrading the Ultimatum that you do use. The Ultimatum you get every 10 floors is nice, but it's not all you get. When you do the Forge, even if you don't get a rune you're going to use, you still gain resources that you can invest into upgrading the runes that you do. Both of these activities require Elder Slorm that you get from doing Expeditions. All this gameplay loop between the activities is quite nice. But the Warlords - doing them doesn't do anything for you. They do not give you anything, and they also do not require any resources to do, or have any limitations, other than, you just have to do them in some order to unlock the next tier. They are, however, required to do to face the final boss of the game. What they do do, however, is every time you complete a Warlord node, you get Nether Charge - a little multiplier that then is applied for a chance to get a Nether Equipment after beating a Warlord boss. The amount of charges you get is multiplied by your level of respective Expedition level. But as it stands, doing Warlords themselves don't progress your Expedition levels, which is baffling, to be honest. Because in order to very marginally increase your Nether Charges gain, you have to do Expeditions themselves, but Warlords doesn't require the resources you get from Expeditions to do them, so it doesn't incentivize you doing them - outside of getting a small bonus. It just feels like completely lacking any synergy like the other activities. To top it off, once you get a Nether Equipment, your Nether Charges are reset to 0, and you have to start accumulating them form scratch. See, if you didn't get the Nether Equipment you can use, or can replace the one you do have, none of the time you spent doing Warlords mattered. Again, look at the Slorm Temple. When you get an Ultimatum that is useless for your build, you don't feel bad, because you get a bunch of Pure Slorm that you can use. When you do the Forge and you get a rune that is useless for your build, you don't feel bad, because you get resources that bring you closer to upgrading your Affinity, or toward upgrading another rune that you do use. None of that feels like a wasted time investment even if you don't directly benefit from the main rewards of those activities. They all give you _something_ useful for investing time into them. You do Warlords - you beat a Warlord boss -- and either nothing, a most of the time a useless legendary, or maybe a piece of Nether Equipment that may or may not be useful -- and a Reset! If my calculations are correct, the maximum amount of chance to get a Nether Equipment would be 3% for normal Warlords, and 15% for Primordial Warlords (I don't currently know what those are). That's at 200/200 Nether Charges. That is a lot of charges. The way they are this rare is not a problem. If they're that powerful to justify their rarity and time investment, sure, but as long as Warlords would do _something_ else as well, it feels just so stale and unmotivating. Currently, I am sitting at 50/200 Nether Charges. That is a 1.5% drop chance for Nether Equipment from a normal Warlord boss. Am I looking forward to do the next set of Warlord nodes? No. Because at 1.5% -- whatever -- and the legendary that I will get will probably go towards completing my legendary collection, and most likely not something that is actually going to be used. And nothing else. My Expedition levels won't increase that would upgrade the Warlords Nether Charge gain, and I won't get any other resources to invest in. I will just beat a Warlord and would have to do the next set of Warlord nodes. That's it. Again, whether my math prediction is correct or not, is quite irrelevant, because there is nothing else that Warlords offers for your time - doing them doesn't feed into itself - like the other endgame activities do. That is my main problem. It's just not satisfying to do - Nether Equipment or not. Before unlocking Warlords, I wasn't planning on stopping playing this game until I completed it. Now, I am kind of looking forward to playing a game I bought two weeks ago before the beta got me completely hooked on this game -- all because the Warlords content isn't motivating me to complete it. One other small nitpick, that is probably not fair to point out in a review, but I have mentioned this in a one single community post I made a few days ago. The absolutely horrible background ringing of the Judge of Light aura needs to go. It is so impossibly annoying. Once you hear and notice it through the more quieter parts of the game and the OST, it is a constant ringing that is absolutely aggravating. I closed the game to write this review as I intended, and maybe play something else because Warlords isn't giving me any constant interesting progression, and I no longer hear the ringing. Ah, pure bliss. Maybe this is what made me agitated enough to write so harshly about Warlords. Very pretty, very well done, cool twist on the environments, but nothing really to work towards, and ultimately unsatisfying - doesn't really make me look forward to doing. Other than the current state of Warlords, I absolutely, 100% recommend this game. Very, very much worth the wait and the price. Completely got my money's worth for the great and fun times I had with it so far.
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May 2025
This is the Disgaea of the ARPG genre. You gain levels. Your skills gain levels. Your weapons gain levels. Your items gain levels. Wait, your weapons evolve? Uh, your levels gain levels? What, your critical hits can crit? Yup, and that's only a fraction of what the game is about and how it is smart and fun ! The story mode is quite short and humorous and only serve as an introduction to the Slormancer. It begins quite slow but give it two or three hours and then you won't be able to turn your computer off. There are an insane amount of possibilities inside the game, you can make any build you want and change very easily every time you are bored or find yourself lacking in power. You can reallocate every points spend, currency used in a few clicks and change from A to Z your playstyle. You can tweak every item you find, modifying stats, increasing its powers at your will to match your goals. And speaking of builds, each characters can go any any direction you want, each new weapon you get can basically completely change the way you will be playing! Knight with mana regen and elemental damage? Viable! Archer close combat with evasion? Viable ! Mage with heavy armor and thorns damage? Viable ! The possibilities are endless and the game, thanks to its weapon system, gives you general directions to follow, that is really smart! In most ARPG, you lock yourself into a stereotypical route and then you build around it. Here, it's the stuff you unlock which guide you in numerous surprising ways. I often found myself going down a way, only to find a new weapon, being amazed and changing my build and playstyle completely ! The game is basically as if you bought an ARPG like Diablo or PoE but it launches you into the endgame after 10 hours, but the endgame is massive because the game is constructed arount it ! And if you enjoy killing monsters and looting stuff and trying to make your dream builds work, you might be playing this game for a few hundred of hours, no less. These last years we saw a tremendous amount of games following the tendency launched by Vampire Survivors, simple games where you destroy hordes of monsters without needing to use more than two brain cells. Some of those games are great, but most are incredibly boring after a few hours because of the lack of thinking process while playing. ARPG have always been more stimulating because you have the same pleasure shredding loads of monsters but it also feels more rewarding thanks to the character building process. You aren't just mindlessly clicking on whatever upgrade the game launches at you, you are making impactful decisions and steering your game into the direction you chose. And that is what makes gaming really enjoyable to me. Having a goal, and getting there. Anyway, I digressed ! Excellent game if you like ARPG, character building, leveling up and endgame grinding hence my comparison this Disgaea at the beginning :)) You can feel the passion that has been fueling the development team for the genre here. Btw, it's a studio of two people, congratulations to them, it was worth it, true indie achievement ! (three if you count the compositer which made an excellent work with the music, I often find myself humming the melodies currently)
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May 2025
The game is by no means perfect, but it has kept me entertained for far longer than any other ARPGs like Diablo or Last Epoch.
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April 2025
Real fun game! Lots of content and grinding to your heart's content. Multiplayer please!!!
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Frequently Asked Questions

The Slormancer is currently priced at 19.99€ on Steam.

The Slormancer is currently not on sale. You can purchase it for 19.99€ on Steam.

The Slormancer received 5,174 positive votes out of a total of 6,323 achieving a rating of 7.95.
😊

The Slormancer was developed by Slormite Studios and published by Slormite Studios and Abiding Bridge.

The Slormancer is playable and fully supported on Windows.

The Slormancer is not playable on MacOS.

The Slormancer is not playable on Linux.

The Slormancer is a single-player game.

There are 2 DLCs available for The Slormancer. Explore additional content available for The Slormancer on Steam.

The Slormancer does not support mods via Steam Workshop.

The Slormancer does not support Steam Remote Play.

The Slormancer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Slormancer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 23:03
SteamSpy data 11 June 2025 17:37
Steam price 14 June 2025 12:48
Steam reviews 13 June 2025 23:57

If you'd like to dive deeper into the details about The Slormancer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Slormancer
  • SteamCharts - Analysis of The Slormancer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Slormancer compatibility
The Slormancer
8.0
5,174
1,149
Game modes
Features
Online players
1,145
Developer
Slormite Studios
Publisher
Slormite Studios, Abiding Bridge
Release 13 May 2025
Platforms
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