I have been playing this game on and off since 0.3 or so. I am not part of any communities nor do I read any forums or reddits. This is my personal take on the game without any outside influence, social pressure, or otherwise. This game is absolutely great. I just couldn't put this game down for a couple of weeks since the beta. I genuinely did not want to play any other game than this. It's so gorgeous, and it's addicting. It's also packed full of content and activites you can do after you progress through the story portion. The endgame is really quite addicting, with multiple activities that feed into themselves, with their own progression systems. Like you do Expeditions to progress their level, get resources to do the Slorm Temple and upgrade some meta-upgrades, or do the Forge to get powerful runes or upgrade the ones you use. The way the game incentivizes doing different activities and balancing their respective resources is really quite satisfying and addicting. Now, I _was_ going to leave a glowing review after the full release and call it a day, but after unlocking the last endgame, Warlords, I just can't. I honestly believe that the Warlords content is under-cooked. You unlock Warlords after you reach level 75, and before that, I absolutely recommend everything this game has to offer. However. The following probably only applies to 1.0, as I honestly don't see Warlords staying the way they are. So the following rambling/harsh criticism might not even apply some time after this review is posted. Hopefully. The problem with the Warlords content is that it lacks any sort of synergetic qualities that the other activities have. When you do the Slorm Temple, even if you don't get an Ultimatum that you're going to use, you still gain resources that you can invest into upgrading some meta-stuff or upgrading the Ultimatum that you do use. The Ultimatum you get every 10 floors is nice, but it's not all you get. When you do the Forge, even if you don't get a rune you're going to use, you still gain resources that you can invest into upgrading the runes that you do. Both of these activities require Elder Slorm that you get from doing Expeditions. All this gameplay loop between the activities is quite nice. But the Warlords - doing them doesn't do anything for you. They do not give you anything, and they also do not require any resources to do, or have any limitations, other than, you just have to do them in some order to unlock the next tier. They are, however, required to do to face the final boss of the game. What they do do, however, is every time you complete a Warlord node, you get Nether Charge - a little multiplier that then is applied for a chance to get a Nether Equipment after beating a Warlord boss. The amount of charges you get is multiplied by your level of respective Expedition level. But as it stands, doing Warlords themselves don't progress your Expedition levels, which is baffling, to be honest. Because in order to very marginally increase your Nether Charges gain, you have to do Expeditions themselves, but Warlords doesn't require the resources you get from Expeditions to do them, so it doesn't incentivize you doing them - outside of getting a small bonus. It just feels like completely lacking any synergy like the other activities. To top it off, once you get a Nether Equipment, your Nether Charges are reset to 0, and you have to start accumulating them form scratch. See, if you didn't get the Nether Equipment you can use, or can replace the one you do have, none of the time you spent doing Warlords mattered. Again, look at the Slorm Temple. When you get an Ultimatum that is useless for your build, you don't feel bad, because you get a bunch of Pure Slorm that you can use. When you do the Forge and you get a rune that is useless for your build, you don't feel bad, because you get resources that bring you closer to upgrading your Affinity, or toward upgrading another rune that you do use. None of that feels like a wasted time investment even if you don't directly benefit from the main rewards of those activities. They all give you _something_ useful for investing time into them. You do Warlords - you beat a Warlord boss -- and either nothing, a most of the time a useless legendary, or maybe a piece of Nether Equipment that may or may not be useful -- and a Reset! If my calculations are correct, the maximum amount of chance to get a Nether Equipment would be 3% for normal Warlords, and 15% for Primordial Warlords (I don't currently know what those are). That's at 200/200 Nether Charges. That is a lot of charges. The way they are this rare is not a problem. If they're that powerful to justify their rarity and time investment, sure, but as long as Warlords would do _something_ else as well, it feels just so stale and unmotivating. Currently, I am sitting at 50/200 Nether Charges. That is a 1.5% drop chance for Nether Equipment from a normal Warlord boss. Am I looking forward to do the next set of Warlord nodes? No. Because at 1.5% -- whatever -- and the legendary that I will get will probably go towards completing my legendary collection, and most likely not something that is actually going to be used. And nothing else. My Expedition levels won't increase that would upgrade the Warlords Nether Charge gain, and I won't get any other resources to invest in. I will just beat a Warlord and would have to do the next set of Warlord nodes. That's it. Again, whether my math prediction is correct or not, is quite irrelevant, because there is nothing else that Warlords offers for your time - doing them doesn't feed into itself - like the other endgame activities do. That is my main problem. It's just not satisfying to do - Nether Equipment or not. Before unlocking Warlords, I wasn't planning on stopping playing this game until I completed it. Now, I am kind of looking forward to playing a game I bought two weeks ago before the beta got me completely hooked on this game -- all because the Warlords content isn't motivating me to complete it. One other small nitpick, that is probably not fair to point out in a review, but I have mentioned this in a one single community post I made a few days ago. The absolutely horrible background ringing of the Judge of Light aura needs to go. It is so impossibly annoying. Once you hear and notice it through the more quieter parts of the game and the OST, it is a constant ringing that is absolutely aggravating. I closed the game to write this review as I intended, and maybe play something else because Warlords isn't giving me any constant interesting progression, and I no longer hear the ringing. Ah, pure bliss. Maybe this is what made me agitated enough to write so harshly about Warlords. Very pretty, very well done, cool twist on the environments, but nothing really to work towards, and ultimately unsatisfying - doesn't really make me look forward to doing. Other than the current state of Warlords, I absolutely, 100% recommend this game. Very, very much worth the wait and the price. Completely got my money's worth for the great and fun times I had with it so far.
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