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TR-49 on Steam

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A World War II computer. An archive of lost books. A world-changing secret. Narrative deduction meets audio drama, from the creators of Overboard!, Heaven's Vault and A Highland Song.

TR-49 is a investigation, puzzle and story rich game developed and published by inkle Ltd.
Released on January 21st 2026 is available on Windows and MacOS.

It has received 1,255 reviews of which 1,182 were positive and 73 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified TR-49 into these genres:

Media & Screenshots

Get an in-depth look at TR-49 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Any
  • Memory: 2 GB RAM
  • Graphics: Any
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
MacOS
  • OS: Sonoma
  • Processor: Apple M1 or Intel Core M
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
July 2026
The mechanics are those of a classic deduction game, nothing spectacular there, but where Inkle excels is in the atmosphere. I forgot about The Roottrees as soon as I closed the game (didn’t even go back to finish it); Obra Dinn may have occupied my mind for a few days, but this game captivated me from the moment I’ve launched it. It’s haunting! Jon Ingold managed to create a feeling of being immersed in a "deadly zone of the greatest of the mind"* so convincingly that it’s hard to persuade your spirit to let go even after the game is long over. Absolutely arresting! I’m tiptoeing around directly calling it a “trap”, so maybe I'm overdoing it a bit. :) * "Deadly zone of the greatest of the mind" is how our poet Nichita Stănescu describes Hyperborea, in one of his elegies: “Hyperborea, deadly zone of the greatest of the mind, place of births of stone children, from which only the saints are carved.” So, yeah, I guess one way to describe the game would be to say that it's Hyperborean. LATER EDIT: Hey, I managed to translate the first stanza of Nichita Stănescu’s poem for you. It goes like this: “She said to me then, seeing the fixed things of the way I am put together: I would like to elope with you to Hyperborea and give birth to you alive, like the doe, in the snow, while she runs and bawls with long sounds hanging from the stars of the night.” So, how about that? Doesn’t that sound like a revision to you? I think it does. I mean it does to me. I’d say it's a revision that attempts to merge romantic and maternal love and give a whole new flavor to human emotion. An idea so bold that you’d definitely need to rewrite the laws of nature and put poetry in charge of the Universe to achieve it. A thought worthy of “the greatest minds of our generation”. And this game, man!; it’s all about how imagination can shape reality, how human mind can project itself into the world (as a linguist, I'd argue that it is language which enables us to do that), how reality is this collective belief that opens up a habitable space in the cold and inhospitable void of existence. And I think that Stănescu’s poem is quite about that and should have a place in the machine’s collective consciousness, it should be an entry among the other works that constitute its “thoughts”. It would go like NS-66 (he published the poem in 1966, in a leaflet titled 11 Elegies, as Elegy No. 8, The Hyperborean), and maybe Cecil could comment on it something like “Breathtaking and visionary”. Or maybe just simply: “Hyperborean!” Atât.
7 hours played
March 2026
Absolutely brilliant game. Highly recommend for anyone who is (like me) constantly looking for the best investigation/mystery games on Steam. The Overwhelmingly Positive rating level is totally deserved. For context I have played: - Obra Dinn - Roottrees are Dead - Case/Rise of the Golden Idol - The Seance of Blake Manor Like most mystery games, I don't want to say too much about what's going on. Better to find out blind. I will say it's probably a little on the shorter side, similar to Roottrees (without including Roottreemania). But a very intriguing play. I was hooked for the entire time I did my run and could barely get up to eat lol. Here's to more incredible and unique mystery games!
7 hours played
Feb. 2026
Part audio drama, part deduction game in the style of The Roottrees are dead/Return of the Obra Dinn mixed with Her Story. Tasked with searching an old computer database (that may or may not be haunted) for a unknown book by a unkonwn author by following the links, obscure references and notes regarding other obscure authors and their work. Just stick with it, past the initial confusion and you will find a very rewarding little gem and an excellent plot the get more and more facinating as you play.
7 hours played
Feb. 2026
So I hit credits this morning on TR-49 and I enjoyed my time with it. For me, it doesn't hit quite as strong as the top-most tier of detective games like Her Story and Outer Wilds but it's just below that tier. Importantly, I think the low price makes it something that you should probably just buy and play for yourself if you have any interest in the genre or game. Inkle set the base price to $6.99 as an experiment: "we wanted to see what it would be like to make a game where there’s almost no point in wishlisting it and waiting for a sale – something that encourages an impulse, 'jump in' mindset for players." gi.biz As with any Inkle game, the writing is incredibly strong. If anything, I think the excellent writing is squandered a bit in this format. Though the core narrative is compelling, the point of the game is to unravel, what is, essentially a mess of literature. The "twists" you uncover are mostly done in quiet and you're nudged towards checking off the next box, rather than reflecting on what may be a new revelation. In contrast, I had moments in Her Story where I sat back and thought about what I'd just learned. In truth, I'm not entirely sure what incentivized that reflection in Her Story that was lacking in TR-49. An unexpected conclusion may be that it was actually the chattiness of the main character(s). For such a pensive game, they didn't give me time to think and instead flooded me with thoughts of their own. Mechanically, the game did a fantastic job of nudging me towards more solutions. I never consulted a guide and admittedly, I sometimes brute-forced my way through, but I felt smart as I I made what felt like really tricky connections. TR-49 employs some clever invisible hand techniques that I don't want to describe in detail because that really is the entire point of the game. Likewise, it keeps really good notes for you. I still kept my own notes in some scenarios but I was surprised at how often I could refer to the in-game folios for potential connections I had forgotten about. Finally, I'd like to shout out the controls. I tried touch screen, mouse only, keyboard only, and pad only. They all have their quirks to be sure, but I could tell that time went into playtesting all of these modes of play. Usually games like these are tailored to a specific input format and this, more than any other detective game, felt input agnostic. At $7 and a 5-7 hour runtime, I think it's a must try game if you're a fan of the genre or developer. It may not hit the heights of my favorite detective games but I think it stands out as an early must-play of the year.
9 hours played
Jan. 2026
I think… I think… I think I am beginning to see through the walls. TR-49 is part atmospheric sci-fi mystery, part document detective game, part everything you hate about workplace filing systems. As an avid fan of narrative-driven deduction games, I had so much fun digging for every scrap of lore the game had to offer. There are no spoilers in this review. Story + Gameplay Cecil Caulderly fed a WWII code-breaking machine some books, which the machine indexed in a "XX-##" format. Years later, you must locate a single document by trawling through the corrupted database, collecting titles, and piecing together clues to deduce new file numbers. Controls. Works on gamepad and Deck, but better with keyboard; does not recognize numpad . Settings/Options. Minimal; just some screen, vibration, and audio options. Playtime. Many players find an ending in ~4-5 hours. It took me ~8 hours to 100% while taking notes and trying to find as many non-core files as possible. What Worked For Me ✅ Atmosphere. This is the rare game that can trap you in a single room, staring at a single screen, and still dig into your veins. Eerie music and a crackling vintage radio set the mood while Anastasia Wyatt's art and a flickering orange screen set the stage. It's all a clever blend of modern ideas and old tech, right down to how the database moves like a microfiche and displays nothing but constantly-scrambling text. It's just… it's all so good. ✅ Deduction. Where Roottrees asks you to create an atlas of family drama, TR-49 wants you to find the source behind the source. I had some traumatic thesis-writing flashbacks and ended up taking more detailed notes than necessary, but had so much fun piecing together the different texts and timelines and authors while searching for new files. There's only (50) "core" files to find, but a ton of miscellaneous articles that add context and may help nudge you in the right direction if you get stuck. ✅ Multiple Endings. I found four different endings, all interesting in their own ways. I'd like to thank the devs for including an option to "Restart Before Ending." ✅ Story + Lore. If you've read a few sci-fi novels, the story won't surprise you -- but it will pull you in while slowly adding layer upon layer of lore, context, and interpersonal drama. Admittedly, the plot kinda stagnates around the midpoint, but I personally enjoyed the gradual transition from "WTF are they on about" to squinting at every little detail to "I can see through the walls." ✅ Voice Acting. In a sea of AI-voiced video games, this small but entirely human cast stands out. Everyone is fantastic, but Rebekah McLaughlin absolutely shines as she brings Abbi to life with impish charm. (Also, I'd like to invite Phillipe Bosher to read anything to me. Anything. Please.) What Didn't Work For Me 🟥 Accessibility. The bulk of the game takes place on a retro screen while digits flash and change before your eyes; misspellings and visual glitches abound, intensifying if you try to brute-force your way through the database (I love this; these are all good things for me personally). It's a fantastic stylistic choice, but… can be tough to look at. In the absence of accessibility features, I have a hard time recommending this to anyone who struggles with migraines, epilepsy, or brain fog. EDIT: A recent update added a toggle to "Reduce Glitch Effects," which seems to stop the glitching almost entirely. Thank you, Inkle! 🟥 Dangling Threads. The trouble with beautifully written mind-bendy games is that sometimes you want a precise answer to a question, or a little more context, and you won't get it. When I started writing this review, I wrote a paragraph complaining about some questions I still had and in the process identified the code that answered most of them; however, I still want to know more about certain characters and events. (You can't tease someone's "post-death communication" and not share it!) 🟥 Pacing. For a bit, the plot escalates. Tension builds rapidly as you uncover new files. I had chills. And then… nothing until the end, however many quiet hours later. It felt uneven; I would have liked to see more escalation, especially as you uncover the last dozen or so core files. Final Thoughts A dear friend, tired of listening to me rhapsodize about [url=https://store.steampowered.com/app/2754380/The_Roottrees_are_Dead/?curator_clanid=45365863]The Roottrees Are Dead , told me about this and mentioned how much they enjoyed Inkle's previous games. I'm not familiar with the studio but can't pass up a Root-like (not a genre but should be), so I gave it a shot -- and anyway, I'm ready to join the Inkle Fanclub. TR-49 isn't especially difficult but requires some patience, persistence, and basic arithmetic. The story is both obvious and incomprehensible at first, taking shape slowly as you wade through articles that initially read like nonsense. The in-game notebook updates automatically as you discover new tidbits, but the notes are only enough to jog your memory; I ended up having to trawl through the same articles several times, especially after deducing basic gameplay mechanics that are never formally introduced. If there's a hint function, I never found it. Still, I really enjoyed every minute I spent with it and didn't want it to end. It's beautifully crafted, full of messy characters with messy lives and messier brains, and so much fun to explore that I stretched out the playtime as long as I could. While I can't recommend this to anyone who might struggle with the lack of accessibility features, I heartily recommend it to sci-fi fans who enjoy parsing documents and making logical deductions. Follow [url=https://store.steampowered.com/curator/45365863/]Eekz Today for more crafting, life sim, management, strategy, and story-rich recommendations. Check out [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems for more detailed reviews and the best of indie gaming, or subscribe on [url=https://www.youtube.com/@IndieGems2]YouTube !

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Frequently Asked Questions

TR-49 is currently priced at 6.89€ on Steam.

No, TR-49 is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, TR-49 received 1,182 positive votes out of a total of 1,255 achieving a rating of 8.90.
😎

TR-49 was developed and published by inkle Ltd.

Yes, TR-49 is playable and fully supported on Windows.

Yes, TR-49 is playable and fully supported on MacOS.

No, TR-49 is not playable on Linux.

This information about TR-49 is not available yet.

This information about TR-49 is not available yet.

No, TR-49 does not support VR.

TR-49 is a single-player game.

No, TR-49 does not currently offer any DLC.

No, TR-49 does not support mods via Steam Workshop.

No, TR-49 does not support Steam Remote Play.

Yes, TR-49 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TR-49.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 14:07 UTC
SteamSpy data 24 October 2026 03:02 UTC
Steam price 26 October 2026 20:40 UTC
Steam reviews 19 October 2026 07:46 UTC

If you'd like to dive deeper into the details about TR-49, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TR-49
  • SteamCharts - Analysis of TR-49 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TR-49 compatibility
TR-49
Rating
8.9
1,182
73
Game modes
Features
Online players
15
Developer
inkle Ltd
Publisher
inkle Ltd
Release 21 Jan 2026
Platforms