Castlevania Dominus Collection on Steam - User reviews, Price & Information

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Three incredible action adventure games from the Castlevania series have finally returned, for the first time! But wait, there's more! Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut!

Castlevania Dominus Collection is a metroidvania, action and action rpg game developed and published by KONAMI.
Released on August 27th 2024 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 2,130 reviews of which 2,030 were positive and 100 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 24.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Castlevania Dominus Collection into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows10 64bit
  • Processor: Intel Core i5 6400
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 530 nVidia Geforce GT730
  • DirectX: Version 11
  • Storage: 1500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This is really probably the best set of Castlevania games out there- while they were originally made for the Nintendo DS, that doesn't translate to them using the touchscreen gimmick much or at all. The developers instead focused on making really addictive and crazy action RPGs that have a ton of variety and layers to the game play. By layers I mean you can play these games casually at the start, but then the difficulty scales up as you attempt the game's harder challenges. There's no overarching narrative to the Dominus collection's games, and I think the only reason it's called that is because there are three games and three pieces to the "Dominus" weapon that can kill Dracula in Order of Ecclesia. I did 13 total playthroughs of all the games here. Dawn of Sorrow is the most like a traditional metroidvania even though the story is ridiculous and weird. You play as a resurrection of Dracula whose power lies dormant as he attempts to fight "cult leaders" at a base camp that just happens to look and feel like Dracula's Castle. Portrait of Ruin is about an insane man who wants to trap Dracula in a painting to unleash his powers, and you enter several different paintings in the castle to progress through the game. Order of Ecclesia has an entire world with different areas to explore and is about a secret organization that wants to stop the resurrection of Dracula. This game has the most well developed story and would be the best of the three games if the combat were a little bit more balanced. Each time you beat one of these games you unlock a hard mode and an alternate character mode with completely different game play. There's also the super sinister "level 1" hard difficulty that requires you to beat the entire game without levelling. These will truly test your patience, but the cool thing is that playing through on level 1 is totally different from playing through on regular hard and normal. I discovered things on these playthroughs that I didn't know about on previous playthroughs because they were necessary to survive. Each of these games has its own weapons and equipment systems, and there are some shortcuts. There are times when you need to be skilled and other times where you can just use the right equipment to kill the bosses. Order of Ecclesia is the most egregious in this regard and part of the reason a lot of people hate this game. You are expected to switch weapons several times during normal combat because enemies have different weaknesses. Thankfully, the game provides a compendium for each title that tells you the enemy's weaknesses and their HP, making it so that you don't have to look it up online. There are about 50 boss fights across the three games and each one is very complex and varied. Some enemies react differently based on where you are standing- there are unique animations to show where they are looking to give you a clue as to their next attack, for example. They are pretty much some of the best boss fights in any Castlevania game. Unfortunately, this collection drops the ball in making the achievements just for beating each game mode once. No achievements for hard mode, or 100% completion, or completing all the sidequests. There's also a really stupid rewind feature that I didn't really use but kind of hate since the games are all designed to allow for the use of healing items and other shortcuts if you screw up. Further, rewinding the game is not going to change your strategies or equipment loadout and a lot of players trying to cheat will probably get more frustrated seeing that their constant reattempts aren't working. With that said, this is a phenomenal port and the only thing that doesn't translate well is Albus mode's teleportation ability because you're supposed to use a touchscreen and it's much clunkier here. Beyond that, there's just so much to these games in terms of exploration, experimentation, challenge and discovery since there are so many different enemies, magical items and ways to go about completing different challenges. By far the hardest challenge in these three games is Portrait of Ruin's Richter hard mode level 1. It's all fine and playable until the last two boss fights where the game just goes insane. Dracula in particular must be hit around 1,000 times and the only way to significantly damage him is using a special move that involves rotating the control stick at the exact time to withdraw about 1% of his health. It was super hard and frustrating even though his movement patterns are very predictable. This fight took me many hours and the actual time I won I was fighting him for over 20 minutes. It is the hardest official Dracula fight in any of the Castlevania games due to the cruel damage limitation and will test your sanity if you choose to attempt it. All things considered, going from the first time playthrough to mastering and memorizing everything is a ton of fun and I had no problem sinking hundreds of hours into these games to fully understand everything they have to offer.
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Nov. 2025
The Castlevania Dominus Collection continues on Konami's actually commendable video game preservation methods, while providing great emulation features. Even if Konami just shovels all the work off to M2, who has been doing an amazing job at recreating or servicing these old, important Castlevania games. The Dominus Collection has great built-in rewind, save states, etc. for cheesing to your heart's content. Dawn of Sorrow, sequel to Aria of Sorrow, is the first game chronologically of this trio of great Metroidvanias. A truly beautiful pixel art game, held back somewhat by the anime art style for character portraits. Sadly both Dawn of Sorrow and Portrait of Ruin are somewhat marred by this choice, but I digress. Dawn of Sorrow's main character continues his adventure from Aria of Sorrow, still providing smooth control and a diverse play style with various weapon types and magics to supplement. It even features a handy two load-out equipment layout for easy testing. The setting is unique, like Aria of Sorrow, yet again, diverting from Dracula's Castle and being placed in a cultist base instead. Sadly, the level design isn't the pinnacle of Metroidvanias, as there are some repeating and mirrored rooms. But, overall, yet another fantastic addition to anyone's Metroidvania library. Portrait of Ruin is a very hopeful experience at the beginning, implementing an incredibly interesting partner system. The main characters of the game are hot-swappable at any time, able to both be on the field at the same time with one as an NPC companion, and be used for puzzles in a handful of ways. Sadly, the game under utilizes this mechanic as it falls to the wayside about two hours in, and is only sparingly used throughout the rest of the game. But, both characters provide unique play styles and the new quest mechanic is fun to interact with. Although the castle provides an underwhelming padding experience in the latter half of the game with very little interesting backtracking, every Castlevania game has a great soundtrack to listen to as you wander so the exploration for 100% is still worth it. Order of Ecclesia is my favorite Metroidvania in this pack, but I can certainly say that it suffers somewhat from the only mild backtracking and linear level-based world map. I personally love this aspect of the game. The game is difficult, journey across the map is hard-won, and the payoff of getting to a "real", large-scale Metroidvania map in the final section of the game is therefore satisfying. The weapon system in this game in particular works on a weakness system, so having now three load-outs to swap around allows you to stay strong against any particular enemy you fight. There is even a "proficiency" system, allowing you to increase the damage you do with types of damage, up to three times damage before enemy weaknesses are factored in. Fair warning, though, for "true" 100%, you will have to grind this out for a large chunk of time. Regardless, this game contains the titular "Dominus," and is at the forefront of the marketing for it's beautiful art style. This game alone makes this pack worth it. Finally, Haunted Castle and Haunted Castle Revisited are part of the Dominus Collection. Haunted Castle and Revistied are Classicvanias, or in other words, linear, level-based games. Haunted Castle is a horrifically hard, super punishing arcade game from the past that, as with any Castlevania, has highly influential songs that sadly make the slog of save-state scumming through it worthwhile. Revisited is a modern, Dominus Collection-exclusive, faithful recreation of Haunted Castle. Revisited is a forgiving, hand crafted, pixel art masterpiece that only takes about an hour and a half at most to beat. Yet again, a great bundle of lots of good games.
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Oct. 2025
Masterful trilogy. Now I'm begging for a release with Lament of Innocence + Curse of Darkness + Symphony of the Night Ok, these are the three Castlevania DS games. Not wildly different from each other, but there's still a huge ground to cover, so I'll try to be as brief and effective as possible. I played the games in chronological order, starting from Castlevania DoS (which reads like "Castlevania DS") and ending with OoE. Before delving into each one, I'll say upfront what would normally be the conclusion. This is just a fantastic experience if you like the franchise. A must-buy for anyone who likes the metroidvania formula and wants to experiece it straight from the source. Final Score : 9/10 I won't be repeating myself over and over listing "pros", as these games have shared strengths: Pros: [*] Highly inspired scenarios/levels [*] Good music (unsurprising, since Michiru Yamane is behind most of the compositions) [*] Overall good game/level design, varied enemies and equipment [*] (mostly) Very well designed boss fights [*] Exploration and backtracking are staples and executed more or less always by the book So I'll just be listing each game's "cons" to say what they could've done better (which, admittedly, is not much) EDIT: the only (nitpicky) "con" I'd give to the collection itself is the inability to adjust the general volume. The result, is having to keep hearing the sound of the external menus at full blast despite having lowered the sound of each game. Dawn of Sorrow Straight-up sequel to GBA's Aria of Sorrow, the story picks up exactly where it left off, with protagonist Soma Cruz, and other returning characters such as Julius, Yoko, Hammer and Mina. As a fun fact, I'll say that this is still as of today the last game of the series chronologically. Konami really went with the "if it ain't broke, don't fix it" approach and created a sequel that plays very similarly to AoS... only slightly worse. This is not a bad thing at all, since AoS is arguably the best (or among the best) Castlevania titles, and something slightly below it is still extremely solid. As a post-game reward you can play as Julius and this time Yoko's with him. It's a nice touch, which maybe gave inspiration for the following game Cons: [*] Definitely the grindiest of the bunch if you wanna see what the game has to offer. Unfortunately the luck stat has never been fixed and doesn't influence the chance of soul drops, with some being extremely rare. In this game souls can be used to upgrade weapons, which on paper is good, but combined with drop rates, the process becomes grindy. The true ending itself requires some grinding to obtain the correct souls to use, but I wouldn't necessarily list it as a negative because this time they made it easier than in AoS [*] The story is very similar to AoS but slightly blander and more predictable. [*] Arguably the shortest game of the three (if you just want to go straight to the ending) [*] The artwork of the characters looks like it came out of a mediocre mid-2000s anime. Not terrible, but sub-par compared to what the series had offered until then. Portrait of Ruin For the first time, we play as two characters, Jonathan and Charlotte (you'll hear these names plenty of times if you play the game, trust me). They can be used interchangeably, but each has their own quirks. A big highlight is the possibility of going inside the paintings à-la Mario 64, which function as added levels within the castle. The contemporary setting (the game takes place during WW2) allows to explore different locations compared to your standard castlevania: from an early '900s English neighborhood to an apocalyptic war-devastated circus, the game has a lot of variety. Though they are somewhat recycled, the true ending allows you to explore 4 more stages, which is nice . Also among the three games this one has the best Death boss battle and alternative characters, letting you play as Richter and Maria . Cons: [*]Wasted potential: there's just a single puzzle in the game where it is required to use both characters strategically. I can imagine the game having a lot more clever puzzles that use this feature [*]A couple (maybe literally two) of bossfights feel off, as if they weren't fully play-tested [*]The backtracking in this one is quite a bit more obscure. Some of Wind's quests are unintelligible and not really worth doing by the end game. [*]Perhaps has the more obscure and awkward way to get to true ending having Charlotte wait in place as she casts the spell on the two sisters, while making sure she doesn't get hit and she's always in frame is truly a weird ask by the developers Order of Ecclesia Arguably the best game of the collection - and certainly a strong contender for my favorite in the series overall. I daresay this one alone warrants the purchase, if on sale. We play as Shanoa, a girl (who looks suspiciously like the Re-L from Ergo Proxy. Doesn't help they were made around the same period, but I digress, as both characters probably took Amy Lee as inspiration) within the Order of Ecclesia that aims to prevent Dracula's resurrection in the '800s through the use of Dominus, which acts as a receptacle to Glyphs (read as 'weapons', 'souls' or 'abilities') and gives the trilogy its name. The game has some radical departures from the standard metroidvania formula, opting to add a stamina system for attacks and choosing, to my absolute surprise, a more linear Classicvania-like approach, featuring levels you can freely progress in and exit as you please, returning to the village. The village is the game's main hub, where the people you save return to and where you can take quests from those same people. This is the game's biggest strength and offers a breath of fresh air to say the least. Also, every NPC manages to be well-written and characterized despite the few lines of dialogue. It was already my favourite game so far but the finale took it to another level. I stared at the screen blankly for a good minute when I looked at the size of Dracula Castle's map: it was no ordinary level, it was a whole ♥♥♥ metroidvania game within the game hidden behind the true ending. One of the most mind-blowing moments in my recent gaming memory for sure . The game is notoriously hard and hostile. It has the most difficult boss battles and makes you feel under-levelled to the very end, with enemies dealing massive damage even with the best equipment. Fortunately, bossfights are very well made though Dracula's battle is actually brutal - he's by far the hardest boss . I'll also say that I liked this game's story the most and I find it to be one of the more mature ones, alongside with Lament of Innocence. Cons: [*] Can feel a bit frustrating at times due to the intentionally hostile level design (enemy placements, few saving rooms, boss patterns) [*] Quests are actually interesting and fun, and add a lot to the game's depth, but by the end the reward for collecting very rare drops is meagre [*] Reaching the true ending requires going back through levels with a fine tooth comb, though the game does give you hints [*] Though I can't call them "bad levels" in good faith as I enjoyed their contribution to the game's design, I have to admit some levels are objectively very linear, basically a straight corridor, and I realize someone might find them underwhelming or criticize this. Aside from a couple of drops from specific enemies, there's no other reason to come back to them, as some aren't even linked to a NPC quest. Haunted Castle Haven't played it. Thanks for reading!!
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Aug. 2025
Order of Ecclesia alone is worth the price of admission, but you also get the two other great Nintendo DS games and both the original version and a remake of the arcade edition of Castlevania, "Haunted Castle," So thats kinda cool, I guess. Of all the Castlvania collections so far, this one seems the most polished with multiple save slots and other feature that weren't in the Anniversary or Advance collections.
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April 2025
I never got to play these games on original hardware so this was a welcome surprise. Engaging combat, kicker soundtrack, gorgeous pixel art, multiple difficulty modes and playable characters. Give yourself the chance to experience some of the best castlevania has to offer. WARNING: Tons of optional grinding ahead!
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Frequently Asked Questions

Castlevania Dominus Collection is currently priced at 24.99€ on Steam.

Castlevania Dominus Collection is currently not on sale. You can purchase it for 24.99€ on Steam.

Castlevania Dominus Collection received 2,030 positive votes out of a total of 2,130 achieving an impressive rating of 9.08.
😍

Castlevania Dominus Collection was developed and published by KONAMI.

Castlevania Dominus Collection is playable and fully supported on Windows.

Castlevania Dominus Collection is not playable on MacOS.

Castlevania Dominus Collection is not playable on Linux.

Castlevania Dominus Collection is a single-player game.

Castlevania Dominus Collection does not currently offer any DLC.

Castlevania Dominus Collection does not support mods via Steam Workshop.

Castlevania Dominus Collection does not support Steam Remote Play.

Castlevania Dominus Collection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Castlevania Dominus Collection.

Data sources

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Last Updates
Steam data 28 January 2026 03:04
SteamSpy data 25 January 2026 19:17
Steam price 28 January 2026 20:54
Steam reviews 28 January 2026 13:59

If you'd like to dive deeper into the details about Castlevania Dominus Collection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Castlevania Dominus Collection
  • SteamCharts - Analysis of Castlevania Dominus Collection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Castlevania Dominus Collection compatibility
Castlevania Dominus Collection PEGI 12
Rating
9.1
2,030
100
Game modes
Features
Online players
72
Developer
KONAMI
Publisher
KONAMI
Release 27 Aug 2024
Platforms
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