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Die For The Lich on Steam

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Gather magical dice, adapt your gear and venture through a land haunted by folklore creatures.

Die For The Lich is a early access, dice and deckbuilding game developed by Monovoid and published by 2 Left Thumbs.
Released on November 10th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 302 reviews of which 237 were positive and 65 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 11.79€ on Steam.


The Steam community has classified Die For The Lich into these genres:

Media & Screenshots

Get an in-depth look at Die For The Lich through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i7 2.6 Ghz
  • Memory: 8 MB RAM
  • Graphics: Geforce 1650 Ti
  • Storage: 200 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Oct. 2026
EDIT: Excellent. They're quite a lot of reviews that comment that this game is now stuck in early access, But it really doesn't matter, it's very addictive and rewarding. I think there are a few character slots that maybe were intended to be filled in in the final version of the game, but if this game had released with just the three characters it has and the normal scenarios it has as a non-early access game I really can't see anyone complaining about it. I found this game because I was fresh off of slay the spire and monster train. Although this uses dice instead of cards, it's pretty much the same vibe. I play in aeroplane mode so I have many more hours than it might indicate here and a lot of those hours have been me failing to win the run but... When you do win and beat the third boss, you get a big sense of achievement and you know why you've won. There are so many different synergies to be found in this game that when you are on a good run, you know why it is and you know that it is because of the things you have chosen to pick up along the way and how they work together. I'm not a fan of hard games and to be honest I normally pick easy mode when I play a game because I don't have a lot of spare time, however, this is a game that I keep coming back to because when it clicks it's really satisfying. I have now beaten the game using two of the three available characters. There is a demo so if you are unsure just play the demo and you should get a pretty good feel for it. Just to note though, that the unlocks that you get as you progress really open up a whole new set of synergies that you will learn over time. You know that scenario in a game where you are fairly low on health and three enemies appear on the screen and you think you are doomed and then 10 minutes later you've beaten them and, more importantly, you know how you've beaten them? This is that kind of game. I'd originally said that it relies too much on luck, but you twist the luck in your favour with the items you pick up, the weapons you pick up, the shields you pick up, and of course the dice you pick up. In the last run I played where I beat the boss. I really didn't feel that luck was a huge part of it. It's a shame that the developers have left the development process, not because this game is incomplete, as far as I'm concerned, but because there won't be a follow up. ORIGINAL REVIEW: This game is fun but note that it does rely heavily on luck, then again that seems obvious to some as it is built around dice throws. I'd previously thought some meta progression would be good as the game is sometimes very hard but I'm now getting more used to synergies so perhaps not. I normally don't like games where randomness plays a big part or games where it's hard to progress over a series of runs but I find myself coming back to this game because I do enjoy the core mechanic. Still find that multiple enemies at once are very hard to deal with but I'm still coming back for more.
4 hours played
May 2026
Die for the Lich is a decent take on the genre of 'slay the spire but with dice', it has a decent amount of variety and complexity that makes choosing your dice and weapons vital to success. Unfortunately the devs have had to suspend development of the game due to it being unsustainable. This is unfortunate but they were open and honest which is more than I can say for some early access developers. Hopefully they'll return to this game in the future. I'd recommend it (mainly on discount).
100 hours played
May 2026
Gem of a game, loved the deckbuilding mechanics with dice instead of cards. Great art and great build variety
24 hours played
Jan. 2026
Overall quite fun little rougelite, I like the math mechanics and finding fun loadouts, runs don't take super long and (mostly) reflect your decision making rather than feeling like luck. The balance between carrying two defensive or two offensive with your 3 inventory slots leads to interesting choices, I've found duel shields and a decent weapon is pretty consistent at getting through the game mostly (hint: Blackwall is very good), and building around dice mechanics is a fun novelty that seems obvious at first but has alot of depth with the different types of dice you can pickup, not to mention weapon/shield variety. Music is pretty solid and the artwork is great if you like the style, though it won't be for everyone. Game is in early access, 3/5th of the way done basically (4th & 5th act are in progress, same with the 4th & 5th character slots), but all the base mechanics are really solid and seems to update quickly. Worth it at the price atm. Two quick issues however do hamstring my enjoyment quite a bit, namely while the icons and art display are fantastic and lovingly crafted, they really aren't prominent enough at times, esp when I'm expected to calculate whats in my tray and what I've rolled, both of which are on the bottom and bottom right of the screen. To that point the imps who can block crit attacks or the Forsakens *Bedeviled Tears* mechanic are tiny little icons tucked away on the edges of the screen or inbetween several other stacking buffs/debuffs, and it is to easy to lose track of whilst adding up 5, 6 , 10 different numbers so I'd like those to be more visible, perhaps right above where you roll the dice for example, esp for the forsaken given the dice itself changes with each stack. Edit: After playing for another couple weeks, doing a run or two every so often, you can ignore the Abyss dice complaints honestly. While the mechanic is still kinda frustrating with certain loadouts, what the game doesn't mention is if you one shot an Abyssal enemy (or two shot with certain weapons that hit twice) the weapon doesn't get cursed. Not sure if intended but frankly really helps as the best builds I've found do that anyway, which makes the handful of encounters there (you only have to fight 2 battles at most there I've found before the boss, Act 3 is pretty short) there pretty trivial at best. Its a bit of a pain fighting the boss itself if he does curse it but it just a minor slowdown at best and makes the fight more compelling. Honestly if I'd add an issue to this its that Lucky Dice do not do what they'll say they do. If you need exactly 4 to kill a blood moon enemy, and you have a Lucky D10 with a 10 Crit limit, you're rolling 10. Also they also doesn't take into account Bewitched dice, the cursed weapon debuff, or the final bosses "locked till X rolls" mechanic, which once you know its not so bad but it feels painful for the phrase "Exactly what you need" to come with some caveats. They're already really strong as it is so I get why it works like that but when it catches you off guard damn its annoying. Still aim to craft a Lucky D20 as often as you can though IMO, you can get crazy numbers real fast ^^
35 hours played
Nov. 2025
Shows a lot of promise. Making a build where you can just do crazy ♥♥♥♥ is really fun. Devs are actively working on the game and rebalancing based on feedback, enemies aren't overtuned now like they were at launch. There's a lot of variety and later enemy abilities make you think about your actions a lot more, you can use many of them to your advantage if you know what you're doing. I like how items unlock based on your in-game accomplishments, it makes even failed runs feel worthwhile but none of the unlocks are too grindy. This could become something great, but even in its current state I'd say it's worth ten bucks for sure.

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Frequently Asked Questions

Die For The Lich is currently priced at 11.79€ on Steam.

No, Die For The Lich is currently not on sale. You can purchase it for 11.79€ on Steam.

Yes, Die For The Lich received 237 positive votes out of a total of 302 achieving a rating of 7.34.
😊

Die For The Lich was developed by Monovoid and published by 2 Left Thumbs.

Yes, Die For The Lich is playable and fully supported on Windows.

No, Die For The Lich is not playable on MacOS.

No, Die For The Lich is not playable on Linux.

Yes, Die For The Lich is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Die For The Lich is playable and fully supported on Steam Machine.

No, Die For The Lich does not support VR.

Die For The Lich is a single-player game.

No, Die For The Lich does not currently offer any DLC.

No, Die For The Lich does not support mods via Steam Workshop.

No, Die For The Lich does not support Steam Remote Play.

Yes, Die For The Lich is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Die For The Lich.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 23:20 UTC
SteamSpy data 23 October 2026 15:42 UTC
Steam price 26 October 2026 04:24 UTC
Steam reviews 21 October 2026 15:47 UTC

If you'd like to dive deeper into the details about Die For The Lich, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Die For The Lich
  • SteamCharts - Analysis of Die For The Lich concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Die For The Lich compatibility
Die For The Lich
Rating
7.3
237
65
Game modes
Features
Online players
3
Developer
Monovoid
Publisher
2 Left Thumbs
Release 10 Nov 2025
Platforms