EVERSLAUGHT on Steam - User reviews, Price & Information

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Traverse an ancient city with randomly generated dungeons, discover rare loot, upgrade your gear, level up your skills and engage in visceral combat with completely unrestricted VR movement!

EVERSLAUGHT is a early access, vr and hack and slash game developed and published by MobX GmbH.
Released on July 31st 2021 is available in English only on Windows.

It has received 357 reviews of which 224 were positive and 133 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 16.79€ on Steam.


The Steam community has classified EVERSLAUGHT into these genres:

Media & Screenshots

Get an in-depth look at EVERSLAUGHT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4590 or AMD Ryzen 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or equivalent
  • DirectX: Version 11
  • Storage: 20 GB available space
  • VR Support: SteamVR. Standing or Room Scale

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2022
Imagine if you mixed Doom, Gorn, Bloodborne, and Dreamworks' "The Prince of Egypt" with juuuuust a pinch of hell itself thrown in Now imagine that as a highly immersive and beautiful VR game that is a proper amazing time to fly around and stomp heads in You have successfully imagined Everslaught. Play it already.
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Sept. 2021
Everslaught, what can I say, it's a dream come true, so to speak, as far as fast games in VR are concerned. I don't know of any other game that brings this speed of the popular fps genre to VR. You fight with sword, grappling hook and shotgun in constant combination and it works so smoothly that you feel like you've never done anything else. The beginning of the game is very leisurely and familiarizes you with the controls. But one thing is immediately noticeable, you move fast, with dash even faster. Early on you get your first sword and try it out on the first enemies. These are some kind of zombies. There regular types which grab at you and larger ones wield axes. When you kill one you'll get blood capsules, which become important later in the game. The combat system is not fully physics-based like perhaps in Hellsplit or Blade & Sorcery, but rather designed for fast, action-packed fps play. Over time, you get to know a mystical, huge temple complex, where somehow only skeletons remain from the former civilization, who apparently didn't even have time to leave the ancient city in time. Some of them are still kneeling in the dust, worshipping gods, and it seems as if something very sudden has happened. The background is not yet explained here. Don't be fooled by these first minutes of the game, it doesn't reveal anything about the roguelike principle, which only comes into play later, and then it gets really fast and action-packed. The graphics in this first chapter (there will be three later) are impressive, huge stone gates open as if they were made for giants, within the temple city there are winding staircases, wall protrusions and bazaar-like places until you reach the underworld and there you stay almost for the rest of the game in this early version to make so-called blood runs to improve your skills. Early on you see a huge tower far away in the dusty background, just a glimpse of what the game will offer later on. The color tones are always yellowish, redish, brownish, I sometimes wished for a bit more variety, but the details, nice textures make up for it. Someone also compared this prelude of the game with a chapter in Diablo 2, but I can't remember, but there are Diablo vibes. Already on the way to the underworld you open chests and wooden boxes in which sometimes there are new swords or just gold. The properties and hit values are diced. If you are lucky, you find a better weapon than before and have better chances in close combat. Everywhere are also destructible clay pots, which sometimes also contain gold for the store. In addition, in the course of the grappling hooks, with which you can quickly swing up on sun symbols that are distributed everywhere, or even approach enemies to fight them further with sword and shotgun. This system works very well and brings a great flow to the game. Combining grappling, dash and stabbing feels badass in this game! Once at the Goddess of Blood you stick your hand into something spiky :9 and then the endless search for new blood (XP) begins, which you get from killed enemies. Currently there are 20 skill point levels you can invest in Rogue, Vanguard and Warrior to become stronger and stronger in your selected style. When you enter the Lair, your underground hub, you'll find yourself in a large hall which leads to the pit and also provides weapons storage with 5 slots, a workshop, simple store and upgrade option. To get to the next blood run you unlock the pit with your gauntlet and jump into the endless deep abyss of evil. Everywhere you see that strange mixture of Steampunk and pyramids with gurgling pipes and gears which adds to the mystical atmosphere. Each blood run is procedurally diced and so each run plays a little differently. With each Level-Up the number of enemies increases and they are harder to kill, but you'll find also stronger weapons with magical abilities. Later, dangerous runners, suicide bombers, archers and the ultra-mean summoners come into play. The latter can spawn new enemies and in large numbers, kill them as fast as possible!! At about Level 10 the game really unfolds its strengths, super fast dash and grappling hook movement, swinging up floors and fighting hordes of zombies, feels a bit like Doom Eternal meets Just Cause. You will also experience end arenas with tons of enemies which try to overwhelm you. Just if you defeat all of the you'll return alive to the Lair from the current blood to grab your reward from a purple chest. Maybe there is a rare sword with magic abilities in it.. The speed in this game is really unique in VR. I saw reviews from people who played the game about 10 min and gave a thumbs down, because they complained about the lack of melee physics and boring gameplay.. that's very sad, because the game deserves more attention and of course a bit more patience to see the full game! The graphics, the controls, the cool soundtrack, it's still in full development, the devs are super communicative and nice people.. please give them the support, really deserved! There will be two completely new chapters with one boss each later on. They work also already on a Diablo 2 like skill tree which should have decisive influence on the game. Hopefully a first glimpse end of this year. Development continues till end of 2022. The current state of the game is already impressive and it's a lot of fun. For me it's a hidden indie gem of VR and I would vote it as game of the year in his genre.
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Aug. 2021
Just when you thought VR games had moved from PC to mobile phone type experiences (thanks FB!) - this comes along to give us something actually worth buying. Not exactly proof that PCVR is in rude health - but a welcome flower in the desert. It's not perfect and if you watch Fast Lawyer's Youtube review, he points out most of the suggestions I would make - The game is also crying out for some exploration and hidden loot. I am sure this must be coming - right? Otherwise this is a dumb, pick up an play doom/serious sam type experience. It can get a bit repetitive, and that is it's main flaw - HOWEVER - sometimes you just want to boot up a dumb 'slash through the horde' type game - and any games where you are smashing pots is ok by me. In the sea of trash we have been 'enjoying' of late, this game stands out as being fluid, fast, and with 'I am glad I am VR' graphics. The stone is 70% polished 30% potential, and for the asking price, that's just fine by me.
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Aug. 2021
This caught my eye immediately, as a fan of Gunheart which ended up getting smooth locomotion+dash teleport+jumping... I have been craving an action title with competent traversal techniques, and I think this game delivers on that. Here is a random list of details, some which are base mechanics which some might see as spoilers? You don't start out with everything but I think that is just to give you a gradual introduction as to not overwhelm the player. [*]Smooth locomotion is mandatory, and it's fast, which I enjoy but is likely not for everyone. [*]Has directional dashing, and if you do it forwards you launch in a leap, great for traversal and tactics! [*]Gives you a hook shot, allowing you to quickly repel onto specific targets or pretty much any enemy 😍 [*]You collect your enemies blood which is used both to heal up and to shoot your arm cannon, balance that consumption. [*]Healing is done by stabbing your other wrist and charging it up with enemy blood, it takes some learning the mechanic but it is very satisfying to perform when you get the hang of it. [*]The arm cannon and hook shot are on the same hand, and you switch what you are using depending on your hand orientation. Palm down and you have the hook shot, palm facing to the center enables the arm cannon. It becomes second nature after a while, but can be confusing initially. [*]You gain experience that will let you level up and invest in class perks, one of three classes that upgrade various things like health, weapon damage, hook shot length, etc. Quite varied and lets you diverge in the direction you enjoy! [*]If you die you lose the weapons you are currently carrying, one in your hand and one on your back, if you are storing one. You also lose the bonuses you would have gotten from clearing that run, so don't die! [*]The game starts out outdoors, letting you fight your way to the dungeon, where the actual game starts. From what I can tell the game is centered around Bloodruns, which is a dungeon run where you fight your way to an arena and then the actual arena itself. Clear it and reach the chest at the end which gives you a reward. [*]As you level up, the designs of the dungeon will change, and new enemies get introduced. At the time of writing I've reached level 7, and difficulty is ramping up, but also weapon effects and utility. I'm excited to continue the game to see what comes next! [*]Weapons degrade in durability during use, but you can repair that back at the base, as well as upgrade them if they are a lower level than your character. When durability goes beneath 80 their damage goes down until repaired again. [*]You collect gold from smashing objects and opening chests, this is used at the base to purchase weapons, repairs, upgrades or to gamble for a weapon with additional properties. [*]The game looks absolutely gorgeous, has very good audio design, great effects on weapons and from their procs. Overall it has a very impressive presentation in my opinion. [*]Performance was pretty good, average frame-rate was 110/120 Hz in an Index, using an RTX3080. I would wish for some graphics options for people who want to secure a solid frame-rate, the game is in Early Access though so I expect some things like this to get added with time. I've already gotten my money's worth from this title, after a single four hour session, and for anyone who enjoys the freedom from elaborate artificial locomotion, it's a warm recommendation. Or for that matter, melee combat, loot, character progression or gorgeous presentation. Great game so far, and I'll try to update this review when I've gotten further into the game.
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July 2021
GOTY VR 2021, because it was made for VR, that works only in VR, and playable only for people who really invest their gaming life to VR... nope.. not for casuals! if motion sickness is still your friend... as for me.. i think this game is quite comfortable as long ur GPU could take it.. a bit of tips for dev : 1. need performance improvements [still have laggs and stutters even with 3080] 2. the hit box still not comfortable enough for me to hit or evade certain types of enemies 3. the grapple when u hit and being pullled to the enemy.. need more space between me and the enemy.. i cant see them..too close..after grapple thats for now.. overall after playing for almost an hour.. this game worth full price from me! highly recommended
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Frequently Asked Questions

EVERSLAUGHT is currently priced at 16.79€ on Steam.

EVERSLAUGHT is currently not on sale. You can purchase it for 16.79€ on Steam.

EVERSLAUGHT received 224 positive votes out of a total of 357 achieving a rating of 6.06.
😐

EVERSLAUGHT was developed and published by MobX GmbH.

EVERSLAUGHT is playable and fully supported on Windows.

EVERSLAUGHT is not playable on MacOS.

EVERSLAUGHT is not playable on Linux.

EVERSLAUGHT is a single-player game.

EVERSLAUGHT does not currently offer any DLC.

EVERSLAUGHT does not support mods via Steam Workshop.

EVERSLAUGHT does not support Steam Remote Play.

EVERSLAUGHT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for EVERSLAUGHT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 19:19
SteamSpy data 14 June 2025 16:54
Steam price 15 June 2025 04:33
Steam reviews 15 June 2025 03:55

If you'd like to dive deeper into the details about EVERSLAUGHT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about EVERSLAUGHT
  • SteamCharts - Analysis of EVERSLAUGHT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck EVERSLAUGHT compatibility
EVERSLAUGHT
6.1
224
133
Game modes
Features
Online players
0
Developer
MobX GmbH
Publisher
MobX GmbH
Release 31 Jul 2021
VR VR Only
Platforms