Lorelei and the Laser Eyes on Steam - User reviews, Price & Information

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The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.

Lorelei and the Laser Eyes is a adventure, puzzle and action game developed by Simogo and published by Annapurna Interactive.
Released on May 16th 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 2,271 reviews of which 2,151 were positive and 120 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Lorelei and the Laser Eyes into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-540 or AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 5670, 2GB or Intel HD Graphics 4600
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: If playing on Steam Deck, there's a small issue with line rendering not being pixel perfect in the latest revisions of Proton. Proton 7 is verified to work as intended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
You know who really deserves a puzzle game? Librarians. So I’m glad Loreli and the Laser Eyes came thru with its document and math based puzzles. Do you like solving math riddles and combing thru a binder of documents to answer a question? Because if you do then about 70% of this game was made just for you. As for the other 30% I’m afraid you’ll have to put up with some of the most visually and mechanically dazzling puzzles you’ve ever encountered on top of the incredibly dreamlike noir the rest of the game is already glazed in. I kid, Yes, Loreli and the Laser Eyes might be one of the most unique looking games I’ve ever played and its story is not only deep but told in such a dramatic and novel way it really takes a whole playthru just to grasp the general outline. It's genuinely beautiful in ways that transcend just the aesthetic and I think it worth a shot if you are even casually interested. However it's not without faults and my little jab has some true feelings behind it. There are a lot of puzzles that just rely on the documents and information provided without giving them a very strong foundation in the world. Mostly the math puzzles. I actually do like the document system. Every image or piece of text you see is saved to your photographic memory. And while you may think this is to prevent you from needing to take notes, it really just cuts down on redundancy. This would be a triple digit hour long game for masochists that hate their wrists if these texts were not saved for you, I still ended up with 6 pages of handwritten notes. Now before you go thinking that's impressive let me hit you with this. I looked up plenty of puzzle solutions in this game. I have no shame about that. In fact one of my major complaints is that its actually pretty difficult to look up puzzle solutions because the solutions are all randomized every playthur and some puzzles don’t even appear in the same place. I’m going to give the creator the benefit of the doubt and assume that this was done to make replayability more viable. However it's not as if this is a metroidbrainia. Its a little non linear but you still need to see all aspects of the game to get to the ending. So I don’t think the randomisation was necessary to make replaying worth it, and if the randomisation was just in there to make looking things up harder *clears through* F&*k you. That is completely asinine and just outright hostile to the player. There is no hint or skip system so the only way around a puzzle is thru it. I’m not sad I had to look things up because that's how I enjoy these games. The puzzles are a lot like knots, you have a lot of threads to pull at when you start but you eventually hit a point you just have to figure out, but when you do a lot more threads and paths become available to you. I would’ve missed so many of my favorite moments if I just had to suffer at the 4 or 5 parts I got really stuck on. Honestly I think the game is only this low because the ending was one of those things. Its a puzzle that you build up thru the whole game but when clearing it there is no way to determine what part you are doing incorrectly. It's hard to look up and it's hard to check and if it weren't for my stubbornness and some people willing to go thru my steps on a reddit post I never would have beat the game. It’s a one of a kind experience both visually and narratively but its not a puzzle experience I would feel the need to return to.
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Jan. 2026
This game starts out like someone dumped a complicated Lego set out on the floor, and then threw away both the box and the manual without you having had a glimpse of either. Deliberately confusing at outset, the story layers into deeper meaning as you familiarize yourself with the hotel. LatLE is a very well-written puzzle game that rewards your curiosity by telling you a unique story. The game is in black and white (and red), yet it oozes atmosphere and style with only those three color options. The soundtrack contributes further to the impeccable vibes, which really makes it a complete package. You will need to take notes in some capacity, and your first hour in the hotel will make you feel quite lost. Don't hesitate to explore and come back to something later. Another reviewer, Noelemahc, opened their review saying that it's Silent Hill without combat and more insanity. That line clinched this purchase for me, and I absolutely agree with that premise. The good: 1) Puzzle Difficulty: The puzzles are not overly difficult, and they are rewarding to solve. There aren't any segments that require outside knowledge that can't be found in the game: for example, Roman numerals feature in some of the puzzles, but there is a book within the game that explains them. This game is puzzle first, exploration second - if you don't enjoy puzzles, you likely won't enjoy this. 8) The Story: this game is a mystery to unravel, and it is uniquely told. There's much I could say, but it is one that is amplified by not spoiling any parts for yourself. 4) Art direction: Great soundtrack, cool and often spooky art style, and it accomplishes great things with just black, white, and red. Phonographs throughout the hotel allow you to enable the music if you like, or disable it. 7) Objectives, not handholding: The game trusts you to know what you need to do. If you get stuck on a puzzle or lost in the hotel, your character has a photographic memory that allows you to re-access almost everything important in the game. Your built-in memory and your "Mental Notes" menu options allow you to get back on track. It allows you to go at your own pace, one mechanic notwithstanding, and you can take in the sights and really piece everything together on your time. 2) Much of the content in this game is soft-randomized in that the mechanics can show up in different places, so you have to know what's going on; fortunately, this game highlights much of the important data in red. If you are a gamer that looks stuff up often, relying on internet guides for this game will only get you so far. 3) Renzo's quotes are amazing. "Raindrops fall on man and hedgehog alike." "When your horse barks, one has made a mistake." "We are the penguins with all the luck." 5) Retro nods: This game features historical gaming segments (curse you, tank controls) that add to the story. There's even three optional minigames, also with their own style. 6) Obligatory "You can pet the dog." Two incredibly minor quibbles that I wish I knew going in: 1) The game stresses the importance of your money: it is important, but you can afford everything if you find every dollar in the game. My initial impressions from the game were that you couldn't afford everything, so I hoarded until the last minute needlessly. Ultimately, money goes towards 100% completion, but there is one purchase with a mechanical advantage worth getting as early as able: don't empty your wallet immediately. 2) 100% completion of the achievements includes a speedrun. I was initially turned off by this, but after playing the game through to completion I immediately went in for the speedrun. I completed it with a 4hr 58m timer and got the achievement, though I don't know what the hard limit on time is. Pausing the game stops the timer, which is helpful for organizing your thoughts and planning where to go next. One thing that's not a quibble, but worth mentioning nonetheless - there is only one input button and directional inputs. There are no back or forward buttons, just "button." The game was designed with making veteran gamers and novices on the same playing field, and by removing extra buttons the game behaves the same for everyone. Some reviewers find this frustrating, and I'd agree with that at times, but it at least makes *some* sense, as the in-game console and handheld both also only feature a single button. In short, if you are a fan of puzzle exploration games with a story, like "The Witness" and "The Return of the Obra Dinn," and to a lesser extent "Immortality," and "The Case of the Golden Idol," don't miss this.
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Nov. 2025
It's... like someone took all the combat out of Silent Hill and poured more insanity in. It's like when you wished Resident Evil didn't have zombie dogs but only good boys you can pet. It's like a Giallo film about making Giallo movies. It's Alfred Hitchcock's take on Eraserhead. Or maybe it's David Lynch's take on Hitchcock's biopic? One way or another, Italian and French avant garde cinema with weird camera angles, word salad dialogue pretending to be deeply philosophical were clearly a major influence on this game. You play as Lorelei, a German sculptor/artist/computer graphics enthusiast, who arrives to a remote maybe-Swiss-maybe-Belgian mountain hotel on invitation from her maybe-friend Renzo Nero, renowned Italian filmmaker, of the sort that when you ask what movies he's made, and he names a few, you go "Oh. THOSE kind of movies". (It's not porn, it's just philosophizing while someone gets gruesomely disfigured) The hotel is mostly empty, Renzo is locked in his room working, and you have to figure out why he sends you on weird errands around the place to prepare the allegedly haunted hotel for the movie shoot and why so many of the things you find and read are ABOUT Lorelei, Renzo and their careers? And then it gets progressively weirder, with shifting camera styles (fixed-overview at the start makes way for overhead, for over-the-shoulder, for a short bit of first-person, for deliberate PS1 visual throwback and so on and on and on), wacky dance numbers, sad romantic songs and lots and lots of anachronisms. At its driest, LATLE is a puzzle collection loosely tied together with a plot, kind of like the old Sierra classics - Shivers, Castle of Dr Brain, you know the sort. You solve a puzzle to get a key to a door or a hint to a puzzle on another door, beyond which are new books to read and puzzles to solve using stuff you've read elsewhere. You slowly accumulate a stack of items that are either keys or key-analogues and fill up your Photographic Memory with the contents of books and notes and photos and what have you which you will need to regularly consult to solve more puzzles. It's been a long long while since I had a good puzzler that makes me want to reach for a piece of paper to figure a puzzle out even once. On this game, I spent six sheets of A4 paper, filled both sides. Let's be honest: it's HARD. But it's also very very FAIR. Almost every puzzle has a legitimate chain of logic behind it, AND most of them are randomized between playthroughs (the corresponding reference books shift, date-based puzzles shift dates around, etc) so you wouldn't be able to just rush it through with a walkthru. And it's just three Swedish dudes doing most of the lifting. AMAZING.
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May 2025
Blue Prince minus the annoying RNG. Seriously folks, this is a fantastic puzzle game with incredible atmosphere that reeks of David Lynch and Guy Maddin.
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April 2025
This game is utterly obsessed with itself and I am here for it. You WILL need to take notes.
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Frequently Asked Questions

Lorelei and the Laser Eyes is currently priced at 22.99€ on Steam.

Lorelei and the Laser Eyes is currently not on sale. You can purchase it for 22.99€ on Steam.

Lorelei and the Laser Eyes received 2,151 positive votes out of a total of 2,271 achieving an impressive rating of 9.03.
😍

Lorelei and the Laser Eyes was developed by Simogo and published by Annapurna Interactive.

Lorelei and the Laser Eyes is playable and fully supported on Windows.

Lorelei and the Laser Eyes is not playable on MacOS.

Lorelei and the Laser Eyes is not playable on Linux.

Lorelei and the Laser Eyes is a single-player game.

There is a DLC available for Lorelei and the Laser Eyes. Explore additional content available for Lorelei and the Laser Eyes on Steam.

Lorelei and the Laser Eyes does not support mods via Steam Workshop.

Lorelei and the Laser Eyes does not support Steam Remote Play.

Lorelei and the Laser Eyes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lorelei and the Laser Eyes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 March 2026 06:25
SteamSpy data 13 March 2026 18:52
Steam price 15 March 2026 20:29
Steam reviews 15 March 2026 12:08

If you'd like to dive deeper into the details about Lorelei and the Laser Eyes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lorelei and the Laser Eyes
  • SteamCharts - Analysis of Lorelei and the Laser Eyes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lorelei and the Laser Eyes compatibility
Lorelei and the Laser Eyes PEGI 12
Rating
9.0
2,151
120
Game modes
Features
Online players
58
Developer
Simogo
Publisher
Annapurna Interactive
Release 16 May 2024
Platforms