LORT on Steam - User reviews, Price & Information

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LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

LORT is a early access, action roguelike and online co-op game developed and published by Big Distraction.
Released on January 21st 2026 is available only on Windows in 14 languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Traditional Chinese and Turkish.

It has received 1,462 reviews of which 1,134 were positive and 328 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.89€ on Steam with a 34% discount.


The Steam community has classified LORT into these genres:

Media & Screenshots

Get an in-depth look at LORT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-9400F / Ryzen 5 4600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 580
  • Storage: 4 GB available space
  • Additional Notes: Low Settings, 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Edit: As part of the apparently 7% of people who have now actually won a run, I want to leave an actual review of the mechanics and how they could be improved. I hope you guys read this! To start - the core idea is good. I like the idea of raiding camps for buffs instead of it's clear inspiration ROR2 having the fight come to you. I think the actual attributes you get can use a change instead of just being red/green/blue and choose which one matches your character, though, but the meat of customization should lie in the pickup items, right? Well, not really. Lort lacks ways to actually tailor your build to a specific purpose right now. Shops are not common, and have limited sells before they stop selling to you. ROR2 has printers and tri-shops, which give you some influence over what you have, while the main choice-based pickups in Lort are the toilets, which are exceedingly expensive. There needs to be something that lets you get those crazy roguelike combos which let you feel like you have a chance at the roguelike "God run" everyone loves. The compass also needs improvement. I think putting a waypoint on any attribute or soul your friends have left for you would go a long way, and the compass itself also doesn't make the item you're headed towards shrink or grow if you're farther or closer. Combat in general needs work. It might be an enemy tuning thing, but it doesn't feel satisfying yet. You hit things, they die, but enemy AI in general is very one-dimensional, leading to many encounters being "how long can I kite before I get hit by something?" Other enemies are just too overtuned, specifically the sniper, which literally does not miss if you can't get out of line of sight. After we understood the mechanics, it was a lot easier to get a win, but the game should give a brief explanation of, "hey, we expect you to go to camps and get as many attributes as you can." Enemies should also scale with your player count - it's just logical and would help with the solo play issues. All of this seems super critical, but Lort is still worth your time with friends knowing it's an early access game. We had a blast! I'm hoping there's lots of iteration and improvement in the future. Original review: This game is fun, but it genuinely needs scaling based on player count. My group got to the 4th stage and got our shit blown smoove off instantly. Lots of potential though!
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Jan. 2026
I've only played a few runs of this game so far, tried a run with friends last night and tried another one solo today and beat the game on my first try. I have a lot of experience in ROR2, which definitely helped when pacing myself and how you approach fights in this game. I see a TON of people complaining about difficulty, especially in low player quantities, so I want to give a few pointers that I found out in the short time I've played the game. First of all, extremely early on you need to focus on getting items in your first day on stage 1. Each day the price of chests increase, so spend as much money as you can on SMALL chests as possible. In the run where I won, I didn't buy a single large chest, as its far too expensive for the items you get. This game has less consistent items than ROR2, so just getting as many items as possible is worth more than gambling on something good and probably losing. Secondly, focus on increasing your characters attributes as much as possible by spamming camps. If a camp doesn't give you your attribute if you complete it (you can see what you get floating above the camp) then it's probably a good idea to ignore that camp especially in stages 3 and 4 where enemies are REALLY difficult. In my run I used the agility based character, speed is really powerful for avoiding boss attacks and large groups of enemies completely. The final boss I was able to avoid every attack without pressing the dodge key, I assume on other characters that this aspect is much worse and makes the agility character the best imo (again not super experienced but hey, i dont think anyone is atm.) Overall this game is REALLY HARD, but with the strategy of basically spamming as many shrines and camps that you can handle (you can usually group up enemies from multiple shrines/camps and AOE all of them at the same time) you can outscale enemies even in solo. I hope this review can help people who are already playing the game and struggling, and for anyone who is looking to buy this game, here are my main thoughts. This game is TOUGH, if you want a challenge, you can get it from here. If you play games like ROR2 and think they are EASY, this game is for you. I think its fun, especially when you manage to get a good run. This game does need some time to cook for new characters and weapons, but the potential is everywhere here, currently for me Ill give this game a 7/10, if this game keeps getting worked on I can see it becoming a 10/10 for sure though.
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Jan. 2026
This game desperately needs player scaling, holy shit. Also the runs are SOOOOO long, I have only played 2 runs, the first was 10min, the second was 2 hours and 40 minutes... The snipers were definitely counting gang violence when they blew my shi smoove off. Unlike other reviewers are saying, melee is absolutely usable, and has lots of I frames on certain abilities. You should have a diversity of weapons though.
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Jan. 2026
I don't know why no one is bringing it up, but this game is a lot like Risk of Rain 2 but with more...generosity? What I mean by generosity is that there is an abundance of chests. In RoR2, without the modifiers, you had to pretty much share the chests with your team to make sure everyone levels up right. In this game there should be zero reason why no one has loot. Enemies will randomly drop loot, many chests around to open and items drop from completing challenges/trials. You can also "save" your runs. After you complete a quest and return to camp, you can quit the game and it will be saved there. I've only tested this in a 2 man run and it works. Super nice for those of us who don't have an hour+ for a run. You can also arm yourself with up to 4 weapons. Each weapon has a unique "power attack" tied to them so make sure to experiment. As with buffs/items, same thing as RoR2. Though I haven't played enough to see if there is a limit on how much you can stack of each item. The game is on a timer via their Day/Night cycle. When it becomes night, gooey forms of the enemies pop out of the ground to harass you constantly. Luckily, night time is very short and you start the next day in no time. On day 2, the price of things go up and the enemies get a teeny bit stronger. I see a lot of complaints about the movement speed. Yeah, it's slow. So are majority of characters in RoR2 until you start stacking speed buffs. Same applies here. There are also transversal buffs on the map. First level are some glowing flowers that launch you in the air and in the second level there are light post that give you a huge speed rush. I'm sure the other maps have something else. The game breaks down into this: Choose your character (only 4 as of now) Choose a quest Everyone get on the bus Start destroying and looting everything (just make sure you do your quest) Find the boss (If you can't find where the boss is than there is no helping you) Kill the boss Win I've been playing solo and yes, it's a challenge, but so was RoR2 before I understood how everything worked. If you're cooler than me and this game sounds like what you and 7 other buddies have been looking for than look no further.
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Jan. 2026
A Lot of people seem to expect elden ring lvl quality from a $10 game. it has some rough edges but hey it only cost the same as the price of a Big Mac meal so.
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Frequently Asked Questions

LORT is currently priced at 9.89€ on Steam.

LORT is currently available at a 34% discount. You can purchase it for 9.89€ on Steam.

LORT received 1,134 positive votes out of a total of 1,462 achieving a rating of 7.45.
😊

LORT was developed and published by Big Distraction.

LORT is playable and fully supported on Windows.

LORT is not playable on MacOS.

LORT is not playable on Linux.

LORT offers both single-player and multi-player modes.

LORT includes Co-op mode where you can team up with friends.

LORT does not currently offer any DLC.

LORT does not support mods via Steam Workshop.

LORT does not support Steam Remote Play.

LORT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LORT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 16:03
SteamSpy data 28 January 2026 12:23
Steam price 28 January 2026 21:02
Steam reviews 28 January 2026 08:02

If you'd like to dive deeper into the details about LORT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LORT
  • SteamCharts - Analysis of LORT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LORT compatibility
LORT
Rating
7.5
1,134
328
Game modes
Multiplayer
Features
Online players
6,505
Developer
Big Distraction
Publisher
Big Distraction
Release 21 Jan 2026
Platforms