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Mortal Shell II on Steam - User reviews, Price & Information

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Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.

Mortal Shell II is a souls-like, dark fantasy and violent game developed by Cold Symmetry and published by Playstack.
Released on August 20th 2026 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean and Ukrainian.

It has received 15,151 reviews of which 11,431 were positive and 3,720 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Mortal Shell II into these genres:

Media & Screenshots

Get an in-depth look at Mortal Shell II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or better
  • Graphics: NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB
  • Additional Notes: SSD required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Aug. 2026
I really love this game... but I don't understand why I get so many shells when the resources force me to commit to just one or two... It makes it feel bad to commit early...but it also feels bad to struggle with a bad build because I'm saving up just in case I find a shell I enjoy more... Probably my only complaint. Update 1 introduced a way to upgrade all shells in one playthrough. It's been a while since I had this much fun in a soulslike. I haven't had this much fun in a game for quite a while. Reminds me of how much I enjoyed DS1, DS2 or Elden Ring. Also the dialogue in this game is just so funny - don't skip it! Talk to the npcs and listen lmao
28 hours played
Aug. 2026
This game started off really strong, during the early hours of the game i could have easily pictured it as my game of the year. Sadly the games issues really started to pile up around midgame and only got worse towards the end. Despite multiple bugs, very bad balancing issues between the different shells and weaponsplus some questionable choices when it comes to QOL features (Shell points needing to be reallocated when switching shells, crazy long runbacks for some dungeons) I still had a lot of fun with this game as the things it did well are amazing. For new players i would recomand holding off on playing the game for now since a lot of issues can be fixed through patches which i hope the devs will dish out eventually.
27 hours played
Aug. 2026
I waited to beat this game to review it. I am very mixed about it. I ultimately do recommend this game BUT will mirror what other reviewers have said - the final quarter of the game is very poorly designed, unfair, and downright broken. After beating the incredibly unfair and broken final boss, I felt angry, not excited. Read on for reasoning. The first few zones are a ton of fun, challenging, rewarding, you're feeling stronger as you go, all great souls-like stuff. Lots of areas to explore, the mini dungeons are really fun, tons of accessories and equipment to discover, great art and environments, all very positive stuff. The second continent is where things take a turn-- Suddenly you're dying in 2-3 hits from even the weakest mobs (which are the same exact mobs as earlier in the game, just way stronger). This makes progression a slog, but its still fairly open and interesting. You do have more moves and access to a wider range of strategies to balance this out, so its not so bad, but don't bother with heavy weapons: only the Axe is any good, the rest do pathetic damage/stun and are not worth using. Also, fatal attacks are very bad, one light attack can do more damage than a fatal attack. Once you transition to the end quarter, around level 30 or so, things go sideways. Most enemies are capable of killing your shell in 1 hit and are resistant to stun. Leveling is virtually pointless, your survivability seems to actually get worse if you level up, and your damage does not improve much either. The last 8 bosses are a massive difficulty spike due to the wildest hitboxes I've seen since the playstation 3. I frequently died without understanding what hit me because the damage was so far disjointed from the attack. Two of the bosses relentlessly attack you and are immune to stun and all disabling status ailments, and if you miss a perfect guard you are dead. One of the bosses shoots 360 degree lasers that are virtually impossible to avoid, and can cast them repeatedly (I've had three times in a row - no chance to survive). The final boss has a grab that is so fast that even experienced players will struggle to avoid it, and it can kill instantly even at level 60+. Killing the bosses felt like luck - either the boss didn't use a specific attack too much this time, or I had a ton of procs of my summon trinket that helped disable them. The final boss is where things go from bad to intolerable. The camera is a disaster, you are forced to stare at the bosses nutsack (literally, you punch its nuts to kill it) and you can't see anything the boss is doing, which is bad because several attacks can come from behind and kill you instantly. The aforementioned grab is an incredibly fast one shot kill. The boss is extremely fast and one failed dodge or guard will kill your shell. The hitboxes are so disjointed that you'll die from attacks you clearly avoided. The second phase is even worse - all the same effects except you also build up an almost unavoidable debuff that will kill your shell instantly and then prevent you from regaining it or using any items, weapons, or abilities for the rest of the fight permanently. The boss can also spam a move that creates rings of fire that are very very difficult to dodge (hitboxes again), getting hit by a single ring gives you the debuff and you have to start the fight over. Also, this boss has four or five times the HP of the next tankiest boss in the game, so the fight can take upwards of 8 minutes per attempt. Don't worry though, your summoned companions are worthless and despawn during the phase transition to the debuff phase so they can't help you. Ultimately, the first half of the game is good. I recommend it in general. I believe that the devs can fix the second half, so hopefully by the time you read this, all these complaints will be gone.
30 hours played
Aug. 2026
Small issues that restrict this from being great After about 27 hours, I have finished the game and completed 100% of the map. Overall, the experience was fun, and Cold Symmetry have done an amazing job improving the formula from Mortal Shell 1. I was able to complete all of the game pre-patch except the final boss. I completed most of the game using Tiel, Eredrim and Proxima and would have liked to experience more of the shells, but I'll go into that during the bad section of my review. For anyone interested in the difficulty, there are three (unofficial) difficulties to the game: [*]Easy - Take the slayer seal when you get to the hub area and you will deal more damage/heal in combat when killing enemies. Although this will disable achievements. [*]Normal - base dificulty when you launch the game normally. [*]Hard - night mode which you can unlock about 2 minutes after unlocking the open world area. The enemies are more numerous, deal more damage and take more to kill. There is some unique stuff to this like extra bosses/items/areas and such, but overall I found it to just be more grindy for little reward. On a normal playthrough, the game is most difficult at the beginning and end. I would recommend (if you can actually do it) not using the slayer seal as the game is pretty easy for the middle 70%. Just getting there while waiting to upgrade your healing item and getting your build in order can be the main hurdle to the game, but if you can finish the first dungeon without it, you can beat the whole game. The Good [*]The world design - This game looks great. I have a pretty good system and was able to run it at max settings at 3440 x 1440, and the world that the devs have made is expansive and beautiful. This is one of the major parts that I really wasn't expecting coming into this. I played MS1 when it first launched and the scale between that and this game is a real achievement from the devs with their small team. [*]The shells - I mainly used the three shells listed above, but I was able to play around at the first couple of levels for all shells and they all feel very unique and fun with their strengths. These are definately the main draw to the game and it shows. [*]The combat - the overall flow and rhythem of combat feels pretty good when the game is at its best. The movesets on all the weapons are very fun to use, especially when upgraded with all the different tarstones. The Bad [*] Enemy balance - the balance is all over the place. The open world is more deadly than 90% of the bosses in the game. You can absolutely destroy some bosses in seconds, while some basic enemies take longer to kill and can kill you in two shots. Only like two of the dungeon bosses and the final dungeon area are the only real challenge in the game. Also, the magnetism of attacks when locked on is way too much. Some enemies travel half way across the map to hit you or move in mid air to hit you. Not using the lock on is the only way to mitigate this which is crazy. [*] Bad combat parts - The combat really isn't bad as it normally feels great but there are just small things with it that make it just feel wrong. like what is the design philosophy around finishers? They are cool the first couple of hours but they are actively bad to use. They take like 5 seconds each to do, they give no resolve and they often do less damage than just heavy attacking the enemy. The game is also clearly designed and balanced around the block seal. You are disadvantaging yourself if you're using the other two seals, especially the parry seal. This seal needs to be reworked, as it locks you into its full animation even when successfully parrying. This would be fine if the enemies were stunned by it and if they didn't always do multi-hit attack patterns, but they do. When you parry, you'll just be hit by the followup attack that they do, which is really bad in a game where you are only every 1 or 2 hits from death. [*] Dumb restrictions - Why is every single thing in this game so damn restricted. Why do i need to reset skills points every time I want to use another shell? Why are they shared and not shell specific? Why are there less glimpses in the map than it takes to fully upgrade all your shells? The shells are the only thing unique to this game, so why are you actively restricting the best part of it? Why are there less tarstone upgrade materials than it takes to fully max out all of them? Why doens't merrick sell infinite upgrade materials? Like, I don't want to constantly farm and reset my weapons every time I want to swap them. Although i've said alot of bad about the game I still really enjoyed my playthrough. The above is mostly just small stuff that can be patched and can be fixed. Overall Cold Symmetry have done an excellent job and the team should be real proud of themselves for what they have been able to acomplish. I think that this is the new bar for quality of a souls like and is up there as one of the best. I would recommend probably in a couple months time. Just give them some more time to cook and fix some of the issues.
33 hours played
Aug. 2026
I put out a request to add the option to toggle off chromatic abberation and film grain because it gave me naseau, the developer responded and said that they will do it. Cannot give anything except a positive review.

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Frequently Asked Questions

Mortal Shell II is currently priced at 49.99€ on Steam.

No, Mortal Shell II is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Mortal Shell II received 11,431 positive votes out of a total of 15,151 achieving a rating of 7.40.
😊

Mortal Shell II was developed by Cold Symmetry and published by Playstack.

Yes, Mortal Shell II is playable and fully supported on Windows.

No, Mortal Shell II is not playable on MacOS.

No, Mortal Shell II is not playable on Linux.

Mortal Shell II is a single-player game.

Yes, there is a DLC available for Mortal Shell II. Explore additional content available for Mortal Shell II on Steam.

No, Mortal Shell II does not support mods via Steam Workshop.

No, Mortal Shell II does not support Steam Remote Play.

Yes, Mortal Shell II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mortal Shell II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 22:48 UTC
SteamSpy data 31 August 2026 01:09 UTC
Steam price 31 August 2026 03:00 UTC
Steam reviews 30 August 2026 01:45 UTC

If you'd like to dive deeper into the details about Mortal Shell II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mortal Shell II
  • SteamCharts - Analysis of Mortal Shell II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mortal Shell II compatibility
Mortal Shell II PEGI 18
Rating
7.4
11,431
3,720
Game modes
Features
Online players
18,468
Developer
Cold Symmetry
Publisher
Playstack
Release 20 Aug 2026
Platforms