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Mortal Shell II on Steam

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Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.

Mortal Shell II is a souls-like, dark fantasy and violent game developed by Cold Symmetry and published by Playstack.
Released on August 20th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 20,405 reviews of which 16,040 were positive and 4,365 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Mortal Shell II into these genres:

Media & Screenshots

Get an in-depth look at Mortal Shell II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or better
  • Graphics: NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB
  • Additional Notes: SSD required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

124 hours played
Sept. 2026
Didn't expect the game to be this good. Finished on 3 separate saves with 3 different builds. As an avid souls-like player, this is a game you would not want to sleep on.
40 hours played
Sept. 2026
Review After 100% Achievements Crazy step up from the first game! And that’s coming from someone who really enjoyed the first Mortal Shell in its entirety. Explore an open world with a pretty huge map. This game is filled with a ton of awesome stuff. Eight shells to find, and when upgraded they give unique abilities to take advantage of. There are many cool weapons to test out, but the Axatana was my fav. Music is killer. All the different areas are unique and immersive. And bosses are off the wall and crazy…in a good way. You never know what you’re fighting next. The finishing moves after hitting a riposte never get old and the addition of a sidearm was a great call. Overall, a fairly easy/beginner friendly souls-like in my opinion, but I’m happy there is only one overlying difficulty, with the option to make runs easier or harder. (Slayer’s Seal/Nightmode) An extremely well-crafted world, with an Elden Ring type of map to help navigate. A lot of the bosses are really cool, only a few gave me somewhat of a tough time. I had to do 2.5 playthroughs to collect enough glimpse to max out bonding with all shells, but with the newest update they’ve made it where you should be able to do everything in one run now making the 100% a lot less tedious. Well done Cold Symmetry, great game at a great price point too! Achievement Count: 53 Time to 100%: ~40hrs Difficulty: ★★★✩✩ Genre of Game: Souls-like, Dark Fantasy, RPG Fun Rating: 8/10 Checkout my YT video review or my [url=https://steamcommunity.com/groups/twigmastergaming] Steam Curator Page! https://youtu.be/al3h1rq8W8g
37 hours played
Aug. 2026
Overview Mortal Shell 2 sold me when I played the DEMO, and what looked like a very promising game unfortunately turned into quite a drag. The game has a very strong start. It’s atmospheric, dark, the environments have personality, the gore is there, and most importantly, the combat immediately pulls you in. Combined with the Shell abilities, everything clicks together really well. Unfortunately, as you progress, the game starts relying more and more on forced multi enemy encounters and reused enemies with higher health and damage. Towards the end, combat started feeling less about learning enemy patterns or improving your playstyle and more about dealing with overwhelming groups that can easily one shot you. This took away a lot of the fun I had earlier in the game. The atmosphere also starts to lose its appeal, especially in the final area, which felt like a complete drag. I pushed through it for the sake of finishing the game, but I had basically zero fun there. Combat The combat is fun and has good weight to it. The different Shells can completely change how you approach the game, which I really liked. Some older reviews complained about Shell upgrades being limited by resources, but a recent patch has fixed this, so you can now experiment with and upgrade different Shells. I don’t have many complaints about the combat itself, and some of the issues mentioned in older reviews have likely been addressed, so definitely check out the recent patch. Bosses / Enemy Variety Bosses are one of the main appeals of Souls like games, and this is probably the weakest part of Mortal Shell 2 . Many bosses feel gimmicky and lack personality, with only a few really standing out. Some later fights, like Zmey, Monolith, and Hexapod, felt more poorly designed than genuinely challenging. Enemy variety is also lacking, as you’re mostly fighting the same enemies with reskins, more health, and more damage. There are a few exceptions, but overall, the game relies too much on reusing enemies. Atmosphere / Graphics Mortal Shell 2 is easily one of the better looking Souls like games. The visuals combined with the atmosphere make some of the early and mid game areas genuinely enjoyable, but there’s a noticeable decline as you progress. The later areas feel less interesting and more rushed, and unfortunately, the game falls flat visually and atmospherically towards the end. Conclusion Mortal Shell 2 had a lot of potential and a fantastic start, but unfortunately it doesn’t maintain that quality throughout. The combat and Shell system are great, and the atmosphere can be fantastic, but repetitive enemies, weak boss design, and disappointing later areas really hold it back. I still recommend the game though. I had fun with it in general excluding some late areas, and some of the issues mentioned in older reviews, particularly around save checkpoints and resources have been fixed.
16 hours played
Aug. 2026
I really love this game... but I don't understand why I get so many shells when the resources force me to commit to just one or two... It makes it feel bad to commit early...but it also feels bad to struggle with a bad build because I'm saving up just in case I find a shell I enjoy more... Probably my only complaint. Update 1 introduced a way to upgrade all shells in one playthrough. It's been a while since I had this much fun in a soulslike. I haven't had this much fun in a game for quite a while. Reminds me of how much I enjoyed DS1, DS2 or Elden Ring. Also the dialogue in this game is just so funny - don't skip it! Talk to the npcs and listen lmao
27 hours played
Aug. 2026
Okay, this game definitely overstayed its welcome. Let me start with the good stuff, because there is good stuff. Tons of weapons, lots of build variety, combat feels legitimately satisfying. The shell powers are creative and the combat has actual weight to it, this was my favorite part. Environments are beautiful, story is fine. If you like Sekiro or Wukong, you'll find stuff to enjoy here. But HOLYYYY, the second half is a slog. Soundtrack and enemy variety is non-existent. You've seen everything by the midway point, after that it's just the same ones with inflated HP and damage so overtuned they'll one-shot you or stunlock you into frustration. And the late game areas are 90% filled with the most annoying enemy in the game, with maybe two others thrown in. Why? The first half was working fine. Who thought this was a good idea? There's legit no challenge to bosses, normal enemies hit way harder and in most cases have way more movesets. The sound queue for unblockable attacks is straight up broken, feeling cheap, some enemies spam the same unblockable combo over and over, and you get that same audio cue stacking on itself ten times in a row. How did playtesting miss this, did NO ONE get annoyed and dared to give some feedback? There's also tons of bugs that: killed me while inside my shell, got launched into the sky and had to restart, bosses canceling moves mid-animation to hit me with something else out of nowhere. I don't hate it though, I actually enjoyed a lot of it. But the late-game design feels rushed, and most of these issues seem fixable. If they patch it up, this could be a genuinely good game, imo, it should've stayed a bit more in the oven.

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Frequently Asked Questions

Mortal Shell II is currently priced at 49.99€ on Steam.

No, Mortal Shell II is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Mortal Shell II received 16,040 positive votes out of a total of 20,405 achieving a rating of 7.72.
😊

Mortal Shell II was developed by Cold Symmetry and published by Playstack.

Yes, Mortal Shell II is playable and fully supported on Windows.

No, Mortal Shell II is not playable on MacOS.

No, Mortal Shell II is not playable on Linux.

Yes, Mortal Shell II is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Mortal Shell II is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Mortal Shell II does not support VR.

Mortal Shell II is a single-player game.

Yes, there is a DLC available for Mortal Shell II. Explore additional content available for Mortal Shell II on Steam.

No, Mortal Shell II does not support mods via Steam Workshop.

No, Mortal Shell II does not support Steam Remote Play.

Yes, Mortal Shell II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mortal Shell II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 13:19 UTC
SteamSpy data 15 October 2026 02:08 UTC
Steam price 16 October 2026 14:30 UTC
Steam reviews 13 October 2026 07:46 UTC

If you'd like to dive deeper into the details about Mortal Shell II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mortal Shell II
  • SteamCharts - Analysis of Mortal Shell II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mortal Shell II compatibility
Mortal Shell II PEGI 18
Rating
7.7
16,040
4,365
Game modes
Features
Online players
800
Developer
Cold Symmetry
Publisher
Playstack
Release 20 Aug 2026
Platforms