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Blade of Darkness on Steam

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Blade of Darkness is a hardcore fantasy action-adventure with unique combat mechanics and role-playing elements that pioneered the “soulsborne” genre. Pick one of four characters to hack and slash through a gory quest to save the world from the forces of Chaos.

Blade of Darkness is a violent, dark fantasy and difficult game developed by Rebel Act Studios, Fire Falcom and General Arcade and published by SNEG.
Released on October 07th 2021 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese and Russian.

It has received 2,413 reviews of which 2,172 were positive and 241 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 5.99€ on Steam with a 60% discount, but you can find it for 1.94€ on K4G.


The Steam community has classified Blade of Darkness into these genres:


Here is the detailed breakdown of supported languages for Blade of Darkness:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian

Media & Screenshots

Get an in-depth look at Blade of Darkness through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, 8.1, 10
  • Processor: Dual Core 2Ghz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible for 1920x1080
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
This has been one of my favorite games since my childhood. Amazing atmosphere, amazing gameplay.. hands down... I used to play it a lot with my father and recently completed it again with my wife.
33 hours played
July 2026
I played the game somewhere back in 2001 or something, from a demo that was distributed in pc game magazines and I would always be thinking about this one. Other games where good and players outgrew them as they got older, other games went from point A to point B and were streamlined, other games followed the trends of their time and remained as products of their time. However "Blade of Darkness" managed to capture some very specific and impressive game design values. The Impressive Parts: • Good mixture between fighting/adventuring: Not leaning towards one side in favor of the other. While modern games either promote aggressive gameplay mechanics or complex game systems and turn entirely monolithic by design, BOD will allow you to see a nice balance between combat-exploration-puzzles and give a richer type of pacing. • Combat: The combat elements are probably based on a more 'realistic' foundations rather than modern-souls-like design. This is what all of the young players probably are mistaken about, because they are used to in the established and well known formula. However with BOD, the entire point of everything is to wait still and manage the correct angle of attack with the correct timing. Enemies have very simplistic attack patterns but they still can deal a lot of damage. But somewhat managing the distance and timing and is like you find the loophole to beat everyone. • Gameplay Balancing: One very important aspect is that the game at some passages turned very difficult - due to full health potion stagnation - and I had to repeat some fights with a *no getting hit* policy. There are some aspects regarding the character class, the character level, the player skill, the weapon used and if this chain is broken then you might feel the pain as player. I played as Knight but watching some Barbarian gameplay videos, dude was able to one-hit most of the lame enemies. Also played a bit as Amazon and I noticed that the attack distance is greater and makes dogding much easier. In any way you look at this probably is the *beauty of the game* where it can significantly increase the replayability at least four times (for each class). • Graphics: The graphics within the context of a 2001 game, they are what they are. However one of the best aspects of the game are the hard shadows, and the water reflections, as well as the light flickering of the torches in the environment. Also the environments seem to be majestic, there are all sorts of varied themes from many civilizations so each level is unique and fresh to the eyes, preventing visual fatigue of seing the same things all the time. • Audio: The game is very atmospheric, full of ambience, some symphonic orchestra pieces. However one of the most interesting choice, for the most part, most of the levels are based on drum beats. This somewhat makes the game very grounded and based but also somewhat "primitive" - it combines really well with the ancient-fantasy setting of most levels and also as well with the theme of fighting orcs. The Interesting Parts: • Physics Bugs: Perhaps some aspects of the game involve collision-physics related bugs. Sometimes controls are stiff and player ends up getting hit, other times jumpings-landings are clumsy and unintuitive. So it would be about a matter of getting used to the controls first and tune your playstyle to match BOD. • Combat Bugs: I got the impression that somehow about 30% of the time my combos would not land well (with a Knight playthrough). One thing is that since you have to prepare the combo 3 seconds earlier (pressing buttons, managing distance, letting animation play) so is a matter of chance to get this right. Other times enemies would become smart and dodge, but for the most part problem is that the weapon hitbox is somewhat very thin. • Narrative Bugs at the End: THIS IS ALMOST A SPOILER ALERT!!! After getting the magic final sword, I had to search and see guides online if to get the runes (and where to get them) to unlock the full power of the sword. Anyhow I guess that the game would be almost impossible to beat without the power of the sword as such, but still it gave quite a bit of difficulty (see potion stagnation) but after multiple reloads and saving during each encounter (see "no getting hit policy") beating the game was manageable. This is the game with all of it's pros and cons! Somehow this is the identity of the game and this is that the original development team managed to create back in 2001. You can't help it because it is what it is... In some way, all of the annoyances are the identity of the game, in some other way those technicalities probably were enough to keep the status (and the public perception of the game) to one of 'unrefined gold' or 'unpolished diamond'. For the old fans of the original game, it is exactly perfect as it is. For the new players just discovering it, might require effort to become familiarized.
June 2026
Is this a janky game? Yes. Do I enjoy it? Again yes. I love my jank ass rpgs. A friend of a friend described this game as "playing the video to Ronnie James Dio's Holy Diver." and they are 100% correct. To put it short, this game ♥♥♥♥♥.
3 hours played
June 2026
Played it long time ago, before Demon Souls even released. Great game, completed as knight and barbarian then, although controls might be clumsy nowadays. But the main issue is it's completely unplayable on steam deck, game shuts down right after start. Suggest to remove Steam Deck Verified tag
57 hours played
May 2026
As already established in many reviews on the page this is not a ''soulslike" game, since it has been originally published in 2001. At the time, these games were referred to simply as hack and slash which this title represents almost flawlessly, with just a sprinkle of RPG elements (and of course the juicy gore). The pivotal point of the game is its control/combat system that will either make you love this game or hate it. If you are a person who enjoys fighting games (SF, MK, KI etc.) then you will find that learning curve of the combat and enemy encounter in general is very straightforward. If you place yourself in the other group, most likely is that you will face a big challenge before you get a hang of it however, it is not impossible. Regardless of this, the game is stil difficult and requires calculated approach to enemy encounters. From personal perspective, it is enjoyable just as much as the original release and credit must be given to SNEG for given effort to make it work on modern systems. If you decide to give it a go, make sure to install either Titanium or The Mighty Dwarf Mod that fix many small but iritating bugs. Enjoy!

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Frequently Asked Questions

Blade of Darkness is currently priced at 5.99€ on Steam.

Yes, Blade of Darkness is currently available at a 60% discount. You can purchase it for 5.99€ on Steam.

Yes, Blade of Darkness received 2,172 positive votes out of a total of 2,413 achieving a rating of 8.62.
😎

Blade of Darkness was developed by Rebel Act Studios, Fire Falcom and General Arcade and published by SNEG.

Yes, Blade of Darkness is playable and fully supported on Windows.

No, Blade of Darkness is not playable on MacOS.

No, Blade of Darkness is not playable on Linux.

Yes, Blade of Darkness is playable and fully supported on Steam Deck.

Yes, Blade of Darkness is playable and fully supported on Steam Machine.

No, Blade of Darkness does not support VR.

Blade of Darkness is a single-player game.

No, Blade of Darkness does not currently offer any DLC.

No, Blade of Darkness does not support mods via Steam Workshop.

No, Blade of Darkness does not support Steam Remote Play.

Yes, Blade of Darkness is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blade of Darkness.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 21:38 UTC
SteamSpy data 21 October 2026 02:46 UTC
Steam price 27 October 2026 03:29 UTC
Steam reviews 18 October 2026 22:11 UTC

If you'd like to dive deeper into the details about Blade of Darkness, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blade of Darkness
  • SteamCharts - Analysis of Blade of Darkness concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blade of Darkness compatibility
Blade of Darkness
Rating
8.6
2,172
241
Game modes
Features
Online players
9
Developer
Rebel Act Studios, Fire Falcom, General Arcade
Publisher
SNEG
Release 07 Oct 2021
Platforms
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