Sunkenland on Steam - User reviews, Price & Information

Quick menu

Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

Sunkenland is a early access, open world survival craft and survival game developed and published by Vector3 Studio.
Released on August 25th 2023 is available only on Windows in 9 languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian and Turkish.

It has received 21,419 reviews of which 17,523 were positive and 3,896 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Sunkenland into these genres:

Media & Screenshots

Get an in-depth look at Sunkenland through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Dual-Core 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 8800GT

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Sunkenland sets up its world with a simple premise: water won, and everything familiar slid under. The game asks you to build meaning out of whatever debris you can pull from the sea. What keeps the experience steady is the tension between fragile security and constant need. Nothing feels theatrical; it’s all stripped back to procedure and consequence. Introduction: The first moments tell you exactly what you’re working with: limited tools, resources, and a skyline made of half-drowned structures. The setting frames every decision. Supplies are scarce, space is tight, and threats carry no dramatic speeches ; just presence. The appeal comes from how you respond to that structure, not from any spoon-fed narrative. Examination of core loop: The game asks you to pull resources from wrecks, patch together equipment, and assemble a base that can actually withstand raids. These steps may look routine on paper, but the atmosphere shifts the routine into something sharper. When you move gear through the waterlogged corridors of a broken tower, you track your oxygen, watch your footing, and rely on simple tools. Nothing feels ornamental. Every action has a clear context: get materials, keep breathing, get home intact. Base construction: Building works well because the game gives you enough structure to make choices matter without forcing you into narrow templates. When you fit walls onto platforms, or slot machines into cramped rooms, the resulting structure says something about your priorities. The base is not just decoration; it’s a long-term strategy problem disguised as a workshop. You can also find decorations such as paintings, neon signs and random stuff like rubber ducks and designer purses to display in your base..which I honestly loved. Progression and travel: Upgraded boats change the game’s rhythm. Once you install engines onto a new hull, the world widens. You reach new towers, encounter new groups, and take on supply routes that feel more coordinated. Movement isn’t flashy, but it’s purposeful: distance becomes a planning issue rather than a chore. Combat and AI: Combat is serviceable: practical, simple, and sometimes messy. Enemies behave in ways that occasionally break your expectations, but rarely in a way that derails the loop. The rough edges show up, but they don’t drag the experience down. Systems and limitations: Inventory friction remains one of the more noticeable Limitations. Some menus require an extra step or two, and item stacks fill up earlier than expected. AI inconsistencies pop up here and there, but they’re more of a side note than a hazard. The game has one Issue that’s worth a clear statement: achievements do not register. It’s annoying if you track Data or completion checklists, but it doesn’t affect the actual play experience. Atmosphere and tension: Where Sunkenland stands apart is how it builds pressure without spectacle. You don’t need dramatic music or cutscenes. You just need the sound of a shark brushing past a hull, the quiet of a flooded hallway, or the sight of your half-finished base holding up against a raid. The atmosphere comes from simple Observations: how light hits water, how sound carries, how your tools strain under repeated use. Co-op considerations: Playing with others changes the structure of the game. Roles fall into place naturally: one person collects supplies, another reinforces the base, another handles routes. When you pass materials between teammates, the loop becomes smoother and more tactical. It’s a clean example of cooperative systems working through player agency rather than scripted coordination. Conclusion: Sunkenland doesn’t try to charm you with speeches, marketing gloss, or staged heroism. It gives you a world, a set of problems, and room to build your own direction. What you take from it depends on how you treat the work: gather parts, hold the line, build something that lasts, and keep going. It’s rough in places, yes, but the roughness fits the Context. The setting is worn down; the systems reflect that; the rhythm reinforces it. If you want a survival game grounded in practical decisions, quiet tension, and a steady rhythm of risk and reward, Sunkenland holds up well. It’s not polished into sterility, and it doesn’t pretend otherwise. That honesty is part of what makes it worth the time. I'm excited to see how this game develops over time!
Expand the review
June 2025
OK i hope this review reaches the honest people it needs.. It seems on the Dislike side theres a lot of basic complaining and i encourage you not to listen to the negative reviews as these people are just simply quitters not even 40 something hours and its nothing but hate that you have found i will admit it took time for me to get the hang of things but hear this please! As an ex Rust vet wit 2.3k Hrs i quit rust for many reasons i played from beta till the helis being added, my point being is what took rust 5 years to do this game has in early access stage? and i think its going over a lot of peoples heads. then the complaints abouts buggy this buggy that audio this.. dude you are crying like its a fully published game and read the system requirements!? its main OS is widows 7! thats not a bad thing but dont sit here yapping about graphics thats not what this is here for.. The game itself isnt bad yes you get raided and yes you have to go out further from home but what are you actually crying about? theres boats w storage and backpacks etc w more than enough room to do 2-3 island raids while ur out ? you can have auto turrets defend ur base so you don't have to even do anything? and as far as exploring holy crap there's so much to do sure they have 10 main islands but 80% of the game is undersea.. cant be a land bug and call the game trash if u never been down there. next and my final point its not really so much a survival game as it is a sandbox it seems if you want a survival challenge go to day z or sum , but the gun play in this you can make whatever gun you want do whatever you want build whatever wherever with no restrictions? its hell on earth like it took me 30 min to line a building butt i finally got it and it was worth it. i know this was a rant but its an honest review i love this game and i will continue to support the team regardless of their past.
Expand the review
April 2025
Mutants reminded me of Miscreated mutants which was awsome game years ago... Anyway, I had my fun playing the game for straight 7 hours but lack of end goal realy pushes repetitive side of gameplay on front and starts to get me ask like: "why am i even here?" "What is my objective?" "What is the lore behind this?" Survival aspect of the game is to easy, NPCs where you have to fight with on long range they're basicly non harmfull in close range they're terminators. Loot, explore, expand, built-up your own upgrade. What i realized in 7 hours i explored half of the map, looted more than half of progressed so quick so far i said to myself it will take 'nother 7 hours of loot for me to unlock all the key things from research desk, rest is trade. That moment i lost taste for survival game it just became one of those loot and get better ubisoft games. I liked the game i liked varierty of things but game is far away from survival concept. I will suggest for those who likes explore and grind and built cool bases go around conquer little by little all the islands and become the Kingpin but if you put survival aspect on priority like me it is not for you.
Expand the review
April 2025
To be totally fair. I love the genre. I bought Raft and both of "The Forest" titles when in early access, when the story wasn't even really fleshed out. I was patient with both titles and those dev teams. They are not triple A studios. What set them apart for me was listening to player feedback. Both titles had a story in mind and worked towards that as the goal of releasing it farther than "early access". Right now i LOVE the "Waterworld" feel of the game. I love the amount of decorations. Even the character customization is very good, far better than what "Raft" or "Sons" gave you. But. I feel the dev team here is focusing on gadgets and mechanics over any meaningful content. I have beaten what you have given me. I don't need you implementing broken machines/ mechanics at the expense of a meaningful story line. There is nothing for me to do other than grind resources for no reasonable reward. Sure, I can build a gyro copter that is painfully hard to control, but why? Where am I going to fly to? As of the last update news, they are attempting to implement customizable ships and the mechanics there. Who am I going to fight? Why do I want or need a ship that has no current function? Again, I respect and love what the dev's here are attempting, but as a veteran of MANY different survival games, I can't give this title full support when there has actually been redaction of content in favor of pushing fluff (they removed quests already implemented in earlier versions). Pros- Love the atmosphere, great feel to it. If you want to decorate your base like "waterworld" this is your game. Resource grinding isn't that difficult. Fun to just build and explore areas. Cons- Content at the moment is minimal, the world seems very empty. You can easily defeat all of the enemies with very little effort. No story line to speak of, No news on that from the dev team. Again, why do I need a patrol boat to fight enemies already dead with no point in mind? At the moment I can give this 3 of 5. Mostly positive. I have hopes that the dev team will refocus on story and content over fluff. Yes I want customizable ships. Yes I want naval combat, but against WHOM, and WHY?
Expand the review
Feb. 2025
All in all it's a pretty good game. I play with two friends and the difficulty does increase with more players, which is nice. Solo gameplay is less difficult and you can adjust a lot of things in the world creation (and change it again afterwards!) that could spoil the solo experience like the frequency raids when you're not close to home, how often loot respawns and how fast you get hungry . The game definitely feels like it was never finished though, there are some glitches like enemies being able to straight up walk through some walls which is okay, I can work around that, but what happens to all of us is that if we play for more than like two hours, glitches start to happen. I'm the host and for me the screen starts to flicker and suddenly I can't save the game anymore, when I press escape the game just crashes. Luckily the game saves pretty often so we rarely lose any more progress than about an in-game hour. Just now I had the the thing where my character started spinning uncontrollably until I shot my gun (again after more than two consecutive hours of playing). Later it flickered but I was somehow able to save and quit anyway. What I noticed as well is that my whole gpu seems to hate this game, it regularly crashes the graphics of whatever I am running on my second screen (after more than two hours). I know all that sounds bad but I do really like the game. It's kind of like Raft, Stranded Deep, Subnautica and Palworld combined. The landscape is super pretty and the deep sea isn't too scary. If you're looking for a game like that and maybe don't play sessions longer than two hours anyway, I say go for it.
Expand the review

Similar games

View all
Nightingale Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.

Similarity 85%
Price -49% 14.90€
Rating 6.7
Release 20 Feb 2024
RuneScape: Dragonwilds On RuneScape’s forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft to survive in this co-operative (1-4) survival crafting game. Only by mastering survival and uncovering ancient secrets can they hope to slay the Dragon Queen—alone or with allies.

Similarity 84%
Price 29.99€
Rating 8.2
Release 15 Apr 2025
TerraTech Worlds TerraTech Worlds is an open world, build-craft adventure game, set on an uncharted alien world. Play solo or with friends, explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through hazards and enemies to harness the power of your environment

Similarity 83%
Price -79% 6.55€
Rating 6.1
Release 22 Mar 2024
Survival Machine Build your base on a moving Machine, travel through biomes with different resources, and prepare for the night when a zombie threat is much higher than during the day. Would you go solo or explore this new world with your best friends?

Similarity 80%
Price -49% 8.68€
Rating 7.2
Release 07 May 2025
Voidtrain Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.

Similarity 80%
Price 29.99€
Rating 7.3
Release 07 Nov 2025
Grounded The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

Similarity 80%
Price -50% 19.99€
Rating 8.8
Release 27 Sep 2022
StarRupture StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.

Similarity 79%
Price -56% 8.89€
Rating 7.9
Release 06 Jan 2026
Raft Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!

Similarity 79%
Price 19.99€
Rating 9.2
Release 20 Jun 2022
Subsistence Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).

Similarity 78%
Price 13.79€
Rating 7.1
Release 25 Oct 2016
The Front The Front is a survival open-world crafting sandbox game. You are a resistance fighter sent back in time to stop the rise of a tyrannical empire. Collect resources, craft tech, build shelters, and fight monsters to accomplish your mission.

Similarity 77%
Price -54% 9.06€
Rating 6.7
Release 30 Oct 2025
Don't Starve Together Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.

Similarity 75%
Price -54% 7.04€
Rating 9.4
Release 21 Apr 2016
ASTRONEER Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

Similarity 75%
Price -84% 5.03€
Rating 9.1
Release 05 Feb 2019

Frequently Asked Questions

Sunkenland is currently priced at 19.50€ on Steam.

Sunkenland is currently not on sale. You can purchase it for 19.50€ on Steam.

Sunkenland received 17,523 positive votes out of a total of 21,419 achieving a rating of 8.02.
😎

Sunkenland was developed and published by Vector3 Studio.

Sunkenland is playable and fully supported on Windows.

Sunkenland is not playable on MacOS.

Sunkenland is not playable on Linux.

Sunkenland offers both single-player and multi-player modes.

Sunkenland includes Co-op mode where you can team up with friends.

Sunkenland does not currently offer any DLC.

Sunkenland does not support mods via Steam Workshop.

Sunkenland does not support Steam Remote Play.

Sunkenland is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sunkenland.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 06:16
SteamSpy data 28 January 2026 01:54
Steam price 28 January 2026 20:48
Steam reviews 28 January 2026 05:52

If you'd like to dive deeper into the details about Sunkenland, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sunkenland
  • SteamCharts - Analysis of Sunkenland concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sunkenland compatibility
Sunkenland
Rating
8.0
17,523
3,896
Game modes
Multiplayer
Features
Online players
472
Developer
Vector3 Studio
Publisher
Vector3 Studio
Release 25 Aug 2023
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.