Toukiden: Kiwami on Steam - User reviews, Price & Information

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"Toukiden: Kiwami" is a hunting action game where players take on the role of a Slayer possessing unique abilities, and battle the Oni to save mankind from destruction. To defeat these huge Oni, players band together to sever, pierce, and crush parts of the Oni using the Targeted Destruction System!

Toukiden: Kiwami is a action, hunting and co-op game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on June 25th 2015 is available only on Windows in 3 languages: English, Japanese and Traditional Chinese.

It has received 1,296 reviews of which 886 were positive and 410 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Toukiden: Kiwami into these genres:

Media & Screenshots

Get an in-depth look at Toukiden: Kiwami through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® (64bit required)
  • Processor: Core i7 870 2.8GHz or better
  • Memory: 2 GB RAM
  • Graphics: 640*480 pixel over, High Color
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 21 GB available space
  • Sound Card: DirectX 9.0c over

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I wish there were more review options than just yes or no for the "Would you recommend this" question. So, this game is what I call a "Monster Hunter Clone". But it's only a loose one. It has the same basic set up. Hunt a big monster, use it's part to make better gear, then go hunt a bigger monster. But that's all the similarity. Lets start with the combat. Monster hunter is very much about patterns and openings and you have to dodge, just spamming an attack will very much get you a quest failure. Toukiden has decided that it's okay if you pretty much just stand in one place and mash the basic attack button. You can easily clear most story missions this way with a basic NPC party. There is enough healing that you can just tank most hits rather than care about avoiding them. The whole loop revolves around cutting off limbs, and you can't actually damage the Oni until a limb is removed. So if you hit a body part, it works towards putting it in an enraged state. then once the limb is removed and purified, you can hit the shadow limb to actually bring down the health bar. but you can't seem to do health damage until a limb is removed. the whole removing limbs loop is actually insanely tedious. every Oni just feels like a bullet sponge. The Oni. Monster Hunter does this some as well, but there are only a small number of different types of Oni to hunt, and most of the list is clones with different models or variants or something you fought earlier. The list of things to fight feels pretty small. Crafting. You can craft weapons and armor like other Monster Hunter style games, but there is much less of an upgrade path. you are mostly just making new gear. Gear can level up and be fortified, but this costs you nothing other than using it to get exp on the gear. there is no material or gold cost to fortify. Same for the mitama's. Gear is more accessible, but there is a huge lack of crafting. Why would you fight the same thing multiple times if you don't need materials. There is actually a decent amount of build variety though for the lack of crafting due to the RNG variances of the mitama skills. Which is another point I have about the length of the game. There are 13 chapters in the Kiwami version. the original game was 7 chapters. Each chapter has 15-20 missions. With everything listed above, the game just feels like a slog. Like it's way too long. This isn't even counting the multiplayer lobby which has something like 17 chapters of missions. there are a lot of mission in this game if you want to complete them all, but they get boring around chapter 9 of the story if you are doing every mission. The game can be enjoyable, but it feels way to long for how simple and dull it is. I don't like to quit games, I like to finish them. otherwise I might have stopped or taken a break from this game by now. My problem might be trying to compare it to monster hunter. it's similar enough, but there is yet to be a Monster Hunter Clone that is anywhere near as good. I hesitate to rate this as do not recommend because there are good and enjoyable parts about it. The story is fun. The Tenko are cute. The characters are entertaining. The world is beautiful. I did enjoy it for awhile, but I'm at the point of "when will it end so i can move on to other games" which is never a good mental stage to hit of any game. It just feels a bit long. I could be thinking about this differently though. The base game was 7 chapters, that was a self contained story. The Kiwami part takes that to 13 chapters. I should see it like MH:World and MH:Iceborne. The Kiwami part is the expansion. But there aren't really any gameplay or mechanics changes between the two parts, just a few new Oni and a new difficulty level in the later chapters. I don't really recommend Toukiden, but I would tell people about it and not say to avoid it either. I would say play it, I am. I will eventually get around to Toukiden 2 and see if its better. But currently Toukiden is lower on my list of Monster Hunter style games.
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Oct. 2025
June 2025
Toukiden: Kiwami is a demon-slaying action RPG that blends Monster Hunter-style combat with deep Japanese mythology and an emphasis on narrative. Originally released as an expanded version of Toukiden: The Age of Demons, Kiwami doubles down on content—new demons, new weapon types, new story arcs, and nearly double the game length. If you're into hunting giant beasts, customizing your gear, and slicing through grotesque oni with a katana the size of your character, this is your kind of game. At its core, Toukiden is a monster-hunting game with a faster, more anime-influenced flavor than Monster Hunter. You play as a Slayer—part of a dwindling resistance against the rampaging Oni that threaten to devour history itself. Your job? Destroy them before they erase the past. Combat is flashy and fluid. You can choose from a variety of weapons—swords, spears, bows, gauntlets, scythes—and each has its own move set, combo rhythm, and strategic depth. One standout mechanic is Targeted Purification: once you've damaged an Oni’s limbs enough, you can sever them and purify the remains, preventing the monster from regenerating. It’s a great blend of action and strategy that keeps fights dynamic and encourages precision. Rather than traditional skills or classes, Toukiden uses Mitama—the souls of historical Japanese heroes that you equip to your gear. Each Mitama provides stat boosts, passive bonuses, and active abilities based on its class (e.g., healing, defense, speed). There are hundreds to collect, each with its own lore and synergy potential. It’s a smart system that adds customization without overwhelming the player, and it doubles as a neat way to learn about Japanese history. Unlike many hunting games, Toukiden: Kiwami puts a surprising amount of effort into its story and characters. Your base of operations—Utakata Village—is filled with named NPCs, subplots, and evolving relationships. While the story doesn’t redefine the genre, it’s heartfelt and helps keep you invested between hunts. The setting leans hard into traditional Japanese aesthetics—expect torii gates, ghostly cherry blossoms, and demons inspired by Shinto folklore. It gives the game a unique identity in a genre often dominated by Western or fantasy styles. Visually, Kiwami shows its roots as a PS Vita title—it’s not stunning by modern standards, but it has charm. The art direction is strong enough to carry the dated textures, especially in Oni designs, which range from grotesque beasts to elegant nightmares. The soundtrack is stirring and dramatic, with traditional Japanese instruments layered into sweeping orchestral tracks. It does a great job of selling the scale of the battles. Highlights: -Fluid, satisfying combat with real weight -Deep and flexible Mitama system -Strong narrative and worldbuilding for a hunting game -Massive content upgrade from the original Toukiden -Great enemy design rooted in Japanese folklore Drawbacks: -Repetitive missions in long sessions -Visuals are dated, especially on larger screens -AI partners are serviceable but unremarkable -Multiplayer community is largely inactive (as of 2025) -The grind can wear thin if you're not into loot loops Toukiden: Kiwami is a compelling alternative to Monster Hunter, with a faster pace, more accessible systems, and a distinctly Japanese mythological twist. It’s a perfect choice for action-RPG fans who want intense boss fights and character progression without having to study a wiki for hours. Though it's showing its age, Kiwami still holds up as a meaty, stylish, and satisfying demon-slaying adventure. Recommended for fans of Monster Hunter, God Eater, Japanese folklore, and action RPGs with a focus on customization and co-op potential. Rating: 7/10
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May 2025
This is a decaffeinated Monster Hunter. It's not bad. The story is quite good. But, if you can get it on discount, is always better. I would really recommend it :D
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Frequently Asked Questions

Toukiden: Kiwami is currently priced at 59.99€ on Steam.

Toukiden: Kiwami is currently not on sale. You can purchase it for 59.99€ on Steam.

Toukiden: Kiwami received 886 positive votes out of a total of 1,296 achieving a rating of 6.62.
😐

Toukiden: Kiwami was developed and published by KOEI TECMO GAMES CO. and LTD..

Toukiden: Kiwami is playable and fully supported on Windows.

Toukiden: Kiwami is not playable on MacOS.

Toukiden: Kiwami is not playable on Linux.

Toukiden: Kiwami offers both single-player and multi-player modes.

Toukiden: Kiwami includes Co-op mode where you can team up with friends.

There are 3 DLCs available for Toukiden: Kiwami. Explore additional content available for Toukiden: Kiwami on Steam.

Toukiden: Kiwami does not support mods via Steam Workshop.

Toukiden: Kiwami does not support Steam Remote Play.

Toukiden: Kiwami is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Toukiden: Kiwami.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 15:03
SteamSpy data 27 January 2026 13:32
Steam price 28 January 2026 20:47
Steam reviews 28 January 2026 01:58

If you'd like to dive deeper into the details about Toukiden: Kiwami, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Toukiden: Kiwami
  • SteamCharts - Analysis of Toukiden: Kiwami concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Toukiden: Kiwami compatibility
Toukiden: Kiwami PEGI 12
Rating
6.6
886
410
Game modes
Multiplayer
Features
Online players
2
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 25 Jun 2015
Platforms
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