Wandering Sword on Steam - User reviews, Price & Information

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Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.

Wandering Sword is a rpg, martial arts and pixel graphics game developed by The Swordman Studio and published by Spiral Up Games.
Released on September 14th 2023 is available only on Windows in 3 languages: Simplified Chinese, English and Traditional Chinese.

It has received 30,920 reviews of which 29,332 were positive and 1,588 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Wandering Sword into these genres:

Media & Screenshots

Get an in-depth look at Wandering Sword through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7 SP1 / 8.1 / 10 64-bit
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: [Integrated graphics not supported]AMD Radeon™ RX 560 (4GB VRAM) / NVIDIA® GeForce® GTX 1050 (4GB VRAM)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
TLDR: Great Game, Love It, 10/10 - buy it if you want a fun story with interesting combat system and an old school RPG feel. I bought this game charmed by the 2D-pixel graphics and interesting combat system hinted at in the promo videos, along with an unfolding narrative that promised an intriguing story. Nearly 700 hours later, I can say that I'm thoroughly satisfied with my purchase. When I started, the English translation was a little... rough, and it was hard to grasp some cultural idioms that were used throughout the course of the game, but as time progressed and I went through multiple playthroughs, I could see the developers were continually improving not only their combat system and game mechanics but the dialogue as well. Granted, it's still a little rough and a bit hard to follow for a new player (I got a friend to play the game, and I had to explain a few of the plot points for him to connect things together), but I continue to see updates that make me hopeful things will continue to progress to a more polished game. The game doesn't hold your hand when it comes to side quests, and if you progress too far in the main storyline, you can miss out on a lot of side content. I learned before every rank upgrade (you'll understand what I mean as you play through the story) it would benefit you to visit all areas you can and talk to every NPC. I wouldn't mind an easier way to check on or be notified about certain quests, but I understand the developer's decision to do it this way. In the game, you have a choice of several weapon types: Swords, Sabers, Fist, Polearms, and Hidden Weapons. At release, Swords were by far the best choice you could choose, and as time progressed, there has been a lot of effort to balance these choices, but I personally still think Swords are superior until you unlock some 'Legacy' options on subsequent playthroughs. I'd love continued balance and added abilities to the other weapon choices. Fists feel like it's at a good place; maybe a few more skills or buffs to make it perfect, but Sabers, Polearms, and Hidden Weapons all take too long to come online for builds, in my opinion. Outside of that, I'd love to learn more about the traveling companions you can pick up along the way. Again, the developers added a lot to these interactions through the free updates, and I hope the new DLC coming out continues the trend. My boy Wuei Huo needs more representation. Now, I've said a lot and put forth things I'd love to see added, but are there cons to the game? Of course, it's the same as any other game, but beyond those rough points I already mentioned, I fully admit I'm too biased to nitpick anymore. So I'll end with this: Wandering Sword has heart. You can tell that a lot of passion has been put behind it, and I think that if you like this type of RPG, it's worth your time to play.
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April 2025
Wandering Sword is the best Chinese martial arts RPG game that I have ever played. There are so many positive things about this game but I thought I would just share a few of my favourites. 1. Martial arts and meridian systems - you get the chance to really customize not only your main characters but also all the other characters in your party. Learn all your favourite martial arts on your main character and become overpowered! 2, Unlike most RPGs, this one has very little grinding. The only time you need to grind a little is to get some extra items to sell for cash or get some martial points to train your new skill. Again, this grinding is minimal. You will probably only spend like 30 minutes grinding for marital points and you can already max out your new skill. 3. Well thought out, deep and beautiful storyline - Most games that I played have storylines written like a afterthought (or a 3rd grader). Wandering Sword's story lines and all the side stories of its characters makes you just want to read through all the dialogue and really appreciate what is going on. Playing Wandering Sword is like reading a good book. 4. Great replayability - Every interaction, every decision, every character recruited may result in very different outcomes. After playing for 3 times, i still want to explore other potential game and character endings! All in all, a really must play for those chinese rpg fans. You will not regret it!
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March 2025
Ah. There's nothing quite like making people like you by giving them expensive gifts. And then beating them up in a 'spar' until they cough it all back up along with everything else they own.
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Nov. 2024
Wandering Sword Review An Impressive 1st Game from a New Developer! I love the martial arts genre since the first time I watched a Bruce Lee film as a kid. I have watched a lot of kung fu, wuxia and even a couple xianxia movies, and read a couple of comics, but even then I’m no expert. When I saw the trailer for Wandering Sword, I felt a rush of excitement. I have always wanted to play a martial arts RPG and how better than with an HD-2D retro style, like Octopath Traveller? Ok, Let’s see what Wandering Sword has to offer: A Different Type of Fantasy Wandering Sword is a RPG of the Wuxia genre. Wuxia is a Chinese fantasy genre with a couple of peculiarities: It happens in Ancient China (the period may vary), it features the martial arts underworld with its many organizations, martial arts have a very prominent role, and humans are the main antagonists. Usually, martial arts ARE the magic of the characters. Wandering Sword has everything I mentioned in spades. Wonderful Presentation: The graphics of Wandering Sword are one of its strengths. Like Octopath, they go for a retro look but with many modern effects (like shadows and illuminations), and the scenario design transport you to a beautiful Ancient China setting. But not everything is retro; the actual character art, is magnific and uses manhua style (Chinese comics, which have expressive faces like in manga but with more believable proportions, and they have fit bodies like in western comics), and all characters have a very unique look. The music goes from adequate to outstanding. Some of the songs are stuck in my head! The soundtrack is available as part of the deluxe edition of the game. Novel Progression System While many games out there emulate the stablished RPG genre, Wandering Sword doesn’t. You wear one weapon, an armor, a helmet, boots and an accessory, each with ten tiers of power (plus rarity), and you get a lot of power from that. There are 5 categories of weapons, each with their own specialties: swords (the most versatile, good range), polearms (specializing in areas around you), sabers (specializing in areas in front of you), fists (specializing on damaging one target) and hidden weapon (specializing at ranged attacks). Most characters only master one category, with the exception of the MC (who can master all weapons, but that is not recommended) and one other character (who uses either fist or hidden weapon). There are no classes or levels here. Instead, you progress with two types of experience points: martial points are used to learn and improve the many types of martial arts. Each weapon type gets its own secret moves, which are divided in 4 tiers of power: normal, special, mighty and unique (plus rarity). Apart from them, all but one character learn Lightness skills (which buff your movement but with a couple of damaging ones), and Cultivation skills (which includes heals, buffs, debuffs and damaging ones, with some doing more than one of these). Unless learning from a manual or taught as part of the story, you use your martial points to learn each martial art, and you can also level them up to 10 levels (although some story-related skills can’t be leveled up quickly). Each weapon skill learned adds up to your mastery skills, which affect your attack and defense against other characters using them. Lightness skills are very important for the MC since they give you more stamina for doing things between resting. Cultivation methods are EXTREMELY important for ALL characters, since each one learned and leveled give you the other type of progression points: meridian points. Meridian points improve your base abilities, and are divided in 6 categories, each with a mini upgrade tree. You can reset these at any time to try other possibilities. While they aren’t named Strength, Dexterity etc., they each specialize in a particular category. Story I have a lot of experience with fiction, especially from Asia, and even then, there were parts of the story that really surprised and moved me. I became an instant lifelong fan of some of the characters! While the core of the story is very common, from zero to hero, the trip is where it’s at. We follow the MC from very humble beginnings and watch him grow, train, learn and overcome many trials, and depending on some key decisions, we see his, and his companion, fate. As this is a wuxia tale, we see many well-known, powerful organizations, like Wudang mountain, Shaolin temple, Beggars’ Sect, and some that I haven’t met (maybe they are original) in Liushan School, Minjiang Manor and Bibo School. Characters from these organizations are the meat of the story, and there are many surprises here and there. As I mentioned, the MC is joined by many powerful figures, with at least one from each of the 6 major organizations. Some characters play a VERY important role in the story, while some are merely an afterthought (which is sad). One thing I really liked is that there are MANY women, which aren’t normally featured that much in wuxia (at least the one I have read or watch); there is even a eunuch! I’m surprised because they normally are the bad guys. Combat System The fights in Wandering Sword are an interesting mix of tactical turn based, with the characters moving and using skills, and there is also a “real-time” battle system, though I confess I don’t have as much experience with it. Each turn you can move, then use a martial art. All martial arts but normal-rank ones have a cooldown period, with the most powerful ones starting on cooldown, so you can’t just spam the most powerful ones right off the bat. As mentioned before, there are 4 levels of martial arts, plus lightness and cultivation skills; of each type, you can learn almost all skills in the game, but you can only have 4 ready of each type. There are MANY types of buffs and debuffs, so read carefully your martial arts to see which one you want. You can add up to 4 characters to aid you in combat, but sometimes there are more people helping you. Some of the most memorable battles have your party of 5 aided by an equal or greater force, and with the enemies there can be like 40 characters in combat! Exploration Apart from combat and story cutscenes, there is quite a bit of exploration. There are 6 “life skills”, 2 of them used for gathering resources (fishing and gathering), and 4 craft ones (weapon, tailoring, alchemy and cooking). Each of these life skills have 10 levels of mastery, with higher mastery letting you craft better. During these sections, you can find chests and interact with NPCs. A lot of NPCs can receive gifts to increase your relationship with them, and some can be challenged for their items, consulted for their life or martial skills, and some can even be recruited. I already mentioned that the game doesn’t have levels, but your character does have a kind of “rank”, and you must be at least one level below an NPC to challenge them. Challenging NPCs cost you stamina. Conclusion I really, REALLY enjoyed my 100+ hours with Wandering Sword, and will return to it to get some things I missed. But to be objective, for people that don’t like to use guides and prefer more lineal experiences, maybe Wandering Sword will not be for your liking. For me, it checks all of my list of wants in an RPG. I would give it a score of 8, but knowing the devs, it will probably become a 9 soon. NOTE: I will write my full review in the forums since there is a character limit in here.
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Oct. 2024
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS Octopath Traveler esque 3D meets 2D pixel ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't While it seems like a turn-based grid tactical game, it involves a lot more depth with attack areas, combos, different ability/condition interactions. Not to mention there is also a real time mode. ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf While the ambience get repetitive after a while, it is very on point for a wuxia world. ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma All age friendly, very good accessibility. ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer Easy to run even on a toaster. ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data 4GB, nuff said ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls On lower difficulty it is fairly easy, but to master the martial arts you really gotta "meditate" on them, give it careful considerations. ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding Grind is needed on higher difficulty, easy/normal mode not really required. ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life Great story, while it seems like an ordinary wuxia plot, the characters resonate with you and you feel what they feel, experience what they experience. ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond My average playthrough time is about 65 hours if I read everything slowly. For a game of this price it is really worth it. ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money Worth every single penny. ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs Some abilities might have functionality issue but they are barely noticeable unless you look around every single nook and cranny. ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 Would recommend even at full price, looking forward for future updates or their next project.
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Frequently Asked Questions

Wandering Sword is currently priced at 24.50€ on Steam.

Wandering Sword is currently not on sale. You can purchase it for 24.50€ on Steam.

Wandering Sword received 29,332 positive votes out of a total of 30,920 achieving an impressive rating of 9.29.
😍

Wandering Sword was developed by The Swordman Studio and published by Spiral Up Games.

Wandering Sword is playable and fully supported on Windows.

Wandering Sword is not playable on MacOS.

Wandering Sword is not playable on Linux.

Wandering Sword is a single-player game.

There are 3 DLCs available for Wandering Sword. Explore additional content available for Wandering Sword on Steam.

Wandering Sword does not support mods via Steam Workshop.

Wandering Sword does not support Steam Remote Play.

Wandering Sword is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wandering Sword.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 14:35
SteamSpy data 10 June 2025 16:29
Steam price 15 June 2025 04:47
Steam reviews 13 June 2025 23:54

If you'd like to dive deeper into the details about Wandering Sword, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wandering Sword
  • SteamCharts - Analysis of Wandering Sword concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wandering Sword compatibility
Wandering Sword
9.3
29,332
1,588
Game modes
Features
Online players
568
Developer
The Swordman Studio
Publisher
Spiral Up Games
Release 14 Sep 2023
Platforms