Zorbus on Steam - User reviews, Price & Information

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Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.

Zorbus is a traditional roguelike, rogue-like and dungeon crawler game developed and published by Zorbus.
Released on September 14th 2022 is available in English only on Windows.

It has received 313 reviews of which 285 were positive and 28 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Zorbus into these genres:

Media & Screenshots

Get an in-depth look at Zorbus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Any
  • Memory: 512 MB RAM
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
TL;DR: 5/10 overall. A few things hold it back from being good, especially the jarring auto-explore, pet issues, and inconveniences. Rogue Fable 3 and Rogue Empire are *much* better vs this. Only recommended if you're sick of RF/RE and other, better Roguelikes. Note that most positive reviews have a low playtime. That's a huge red flag as they either didn't enjoy it enough to actually play, or they didn't get far enough to notice the glaring issues. I did get a God win, fought the Overgod guy (without cheating), and I know how to kill him now, so I've seen the entire game. Pros: - Good character creation, spells, abilities - Enemies act more intelligently and appropriately vs other Roguelikes I've played. They call for help, run away, taunt you, ambush you, fight each other when it makes sense to, etc - Many options for summoning, recruiting, etc Cons: - Big one: auto explore teleports your character, which is jarring. Better Roguelikes smoothly but quickly move the character to the new spot, so I know where they went and how they got there. The teleport *forces* me to keep looking at the minimap to know where the f I am and I hate that. This is even with the option to turn on drawing the map after every tile. It doesn't even make a difference because it's still instantaneous - Pets get stuck dropping/picking up identical stuff repeatedly forever. How has this not been fixed yet? - Skeleton pets make poor equip choices, making giving them gear a frustrating process - Mage allies run into melee even if they have Stamina left to cast spells. This obviously results in them dying unless I repeatedly Blink the whole group away to reposition. Annoying - Deaths feel cheap vs other traditional Roguelikes. Auto-explore can kill you. You can get one-shot by opening a door with full health and non-dumped Body (hp), etc - RNG swings *wildly* from one run to the next (as in recruitable characters, gear, etc). Smoothing out the RNG a little would improve the game tremendously - Fleeing enemies are too common. They make too many builds annoying to play. There's an option for it, but it disables the leaderboard or whatever. Seems silly that the game is "supposed" to be played with every other enemy running away - Too much is ripped directly from D&D/BG. More originality would be welcome - Game will reference abilities/etc but you can't mouseover or click to see info about them. Also, some screens have too much info but no way to scroll down? At least there's an encyclopedia available, but I'd like a little more convenience here - Many builds effectively not playable due to buggy/inconvenient mechanics - Too many spells fail, too many spells get resisted too often, too many enemies have too many immunities, etc. Actions/spells constantly wasted for no good reason - You're supposed to ascend with one or more characters and use them to help kill overgod in a future run. I did this and the game's AI controlled my character so poorly they died in 2 rounds. I played that person for 15 hours or so, cutting through everything like butter and the AI couldn't figure out how to live 2 rounds??? Editing after dev response: some kind of pouncing creature can "one-round" you even after level 1 even at full health even with 10 Body. Maybe it's not technically a oneshot, but since attacks instantly happen at the same time, there's no effective difference. And I've come to realize a big part of the reason for the 5/10 is an inability to viably play different types of characters from the start. Charm only works like 15% of the time early on, so you can't play an Enchanter unless you have Summons/Recruits. There are almost no defensive spells besides Stoneskin (which comes after several character levels), so playing a Mage is very risky until you have Summons/Recruits. There are no healing spells, or buffing spells/abilities that I recall, so I can't play a supportive caster to my Summons/Recruits. I can blast from behind a wall of Summons/Recruits, but LoS prevents many spells. It's all just too punitive and restrictive at the expense of fun. The game borrows a LOT from D&D, which would be fine if it also borrowed stuff like healing spells, more defensive spells, etc. Editing *again* to say I started cheating to try and make more playstyles viable in the early game (ie Enchanter, etc). I did notice the game usually would force you to always miss and always get oneshot if it detects cheating, but I'm not counting any of that against the game in my review. I was cheating starting attributes, not money. Partly to deduce if magic strength could make certain abilities like Charm more viable or not. Ultimately, it's not hard to start the game as a summoner without cheating, but it gets pretty boring. If a player has to resort to cheating to try a different playstyle, it means the game has failed. Editing yet again to say that now that I've played more Roguelikes, I can definitely say this one is not recommended, though I'll keep the thumbs up to be nice. Other games give a *much* better experience for new & veteran players alike... and I've never felt like I needed to cheat to have more fun or deduce mechanics like I did here. I can't believe I spent 40 hours in this game. Ugh.
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Feb. 2025
I absolutely love this game! I played until I had killed 2 gods and man it wasn't easy. This is a perfect dungeon crawler, unbelievably challenging, and with a great sense of humor. I just wish that once you killed your first god you didn't have to complete the 10 dungeon levels every single time. That's my only complaint though. Worth every penny you'll pay and more.
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Feb. 2025
After playing Civ 7 I was delighted to play a game where obvious attention and care went towards the interface. Pleasant traditional roguelike with really nice interface+controls and a lot of DnD-esque flavor. Reminds me a bit of DCSS and Incursion.
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Nov. 2024
I've played rogue-like games before, but this one is probably one of the most challenging, but not really in a "good" way. You see, its basically RNG if you get surrounded at the very beginning. While I'm a fan of challenging games, like Kenshi for example, this one is just "difficult" because RNG is so bad for you that its basically impossible to progress unless you get a decent roll. I want to like the game, and I can tell the mechanics are fleshed out and will be awesome when you can progress past the first room(s). But when you start out with basically nothing and enter a room and end up with 5+ enemies following you with absolutely no chance of escaping them, or even using corridors to create a 1v1 situation, it just changes from fun to frustrating. This isn't to say I don't like the game. I just think the starting level (the first 1-5 floors maybe) should perhaps not spawn in 5 enemies per room causing instantaneous death so your character at least has a chance? I'll probably try this again in a month or two, but for now its backlogged. I know it'll be fun if the starting area is addressed, and I just don't feel like hitting the "retry" button until I'm lucky enough to proceed. Games should always feel like skill with a splash of luck, not the other way around.
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Sept. 2024
This game is a complete masterpiece. It is totally evident to me that the person or people who made Zorbus love what they do, and they poured that love and attentiveness into this game. It has eaten up many hours so far, and will certainly eat up many more before i move on to anything else. Some of my runs so far have been some of the most memorable adventures I have had in gaming up to this point. I would recommend Zorbus to anyone who loves turn based rpgs, roguelikes, or similar fare.
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Frequently Asked Questions

Zorbus is currently priced at 4.99€ on Steam.

Zorbus is currently not on sale. You can purchase it for 4.99€ on Steam.

Zorbus received 285 positive votes out of a total of 313 achieving a rating of 8.38.
😎

Zorbus was developed and published by Zorbus.

Zorbus is playable and fully supported on Windows.

Zorbus is not playable on MacOS.

Zorbus is not playable on Linux.

Zorbus is a single-player game.

Zorbus does not currently offer any DLC.

Zorbus does not support mods via Steam Workshop.

Zorbus does not support Steam Remote Play.

Zorbus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zorbus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2025 03:27
SteamSpy data 23 July 2025 07:27
Steam price 30 July 2025 12:47
Steam reviews 29 July 2025 07:52

If you'd like to dive deeper into the details about Zorbus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zorbus
  • SteamCharts - Analysis of Zorbus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zorbus compatibility
Zorbus
8.4
285
28
Game modes
Features
Online players
11
Developer
Zorbus
Publisher
Zorbus
Release 14 Sep 2022
Platforms