Zorbus on Steam - User reviews, Price & Information

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Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.

Zorbus is a traditional roguelike, rogue-like and dungeon crawler game developed and published by Zorbus.
Released on September 14th 2022 is available in English only on Windows.

It has received 313 reviews of which 285 were positive and 28 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Zorbus into these genres:

Media & Screenshots

Get an in-depth look at Zorbus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Any
  • Memory: 512 MB RAM
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I absolutely love this game! I played until I had killed 2 gods and man it wasn't easy. This is a perfect dungeon crawler, unbelievably challenging, and with a great sense of humor. I just wish that once you killed your first god you didn't have to complete the 10 dungeon levels every single time. That's my only complaint though. Worth every penny you'll pay and more.
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Feb. 2025
After playing Civ 7 I was delighted to play a game where obvious attention and care went towards the interface. Pleasant traditional roguelike with really nice interface+controls and a lot of DnD-esque flavor. Reminds me a bit of DCSS and Incursion.
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Nov. 2024
I've played rogue-like games before, but this one is probably one of the most challenging, but not really in a "good" way. You see, its basically RNG if you get surrounded at the very beginning. While I'm a fan of challenging games, like Kenshi for example, this one is just "difficult" because RNG is so bad for you that its basically impossible to progress unless you get a decent roll. I want to like the game, and I can tell the mechanics are fleshed out and will be awesome when you can progress past the first room(s). But when you start out with basically nothing and enter a room and end up with 5+ enemies following you with absolutely no chance of escaping them, or even using corridors to create a 1v1 situation, it just changes from fun to frustrating. This isn't to say I don't like the game. I just think the starting level (the first 1-5 floors maybe) should perhaps not spawn in 5 enemies per room causing instantaneous death so your character at least has a chance? I'll probably try this again in a month or two, but for now its backlogged. I know it'll be fun if the starting area is addressed, and I just don't feel like hitting the "retry" button until I'm lucky enough to proceed. Games should always feel like skill with a splash of luck, not the other way around.
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Sept. 2024
This game is a complete masterpiece. It is totally evident to me that the person or people who made Zorbus love what they do, and they poured that love and attentiveness into this game. It has eaten up many hours so far, and will certainly eat up many more before i move on to anything else. Some of my runs so far have been some of the most memorable adventures I have had in gaming up to this point. I would recommend Zorbus to anyone who loves turn based rpgs, roguelikes, or similar fare.
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July 2024
It is a conditional recommendation for me - it is a game meant for the perfectionist or the masochist type - but ultimately also for people that want to learn to let it go... I started letting go after dying for my 1200th death. So it is not for everyone! I got my first "Demigod" win after what must have genuinely been my 1500th+ attempt / 120 hours of playing... and stopped at Demigod only as I did not want to risk my first potential win! I think that I initially died roughly 250+ times before barely reaching level 5 (out of 10) a couple times. I also have a second character created right before that one that is near the end as well and I am crossing fingers that he doesn't annihilated by peeking at a room or something frustrating like getting two-shot by an arrow from an enemy I can't see... - that is the type of game so go slowly with the automated action buttons! A lot of times your strategy changes based on gear you find once in a blue moon: I achieved that first win with a randomly picked "Saurial" (that I clicked on by accident at that) that was STR based as its main attribue - he proceeded to find a fantastic bow after a few levels - I converted him to using bows (even if - sadly - he never had enough of the "Motion" ability to use the seeker shot). I played a few times with the pre-built archetype characters (maybe 10% of the time - all at the beginning to learn to play) but it wasn't helping and I wanted to have a character of my own to play so I mostly used randomly generated characters later on (80% of the time). I have not played with re-rolled specific characters as I did not like the idea (felt like cheating to me to reroll x amount of time to get something decent - and by default it can give you quite abysmal stats at that). I had poor luck with custom characters (which start with lesser stats than randomly generated ones overall) and lot of custom builds are not viable if you are even slightly unlucky. I typically died in the first minute of playing (or 2 if lucky and not reaching a room with a group of 5-6 enemies) about 75%+ of the time so I really dislike planning a character in my head as they end up being annihilated in 2 hits 95% of the time when creating a custom character (and I don't like the idea of replaying the same character again). I feel that while a lot of deaths were due to errors on my end but for the most part the games loves to throw overchallenging situations the player (which is part of the fun once you learn to let it go)! Seeing that I was able to get past the last boss before going into the Zorbus and getting one of the endings - thus showing that it can be done with perseverance and luck - this game gets my approval. Note that only 2.5% of people as of writing made it at least once up to there so bare that in mind if you want to try it out - but even if you only play a few times I think it is worth the admission price! Other notes: The interface can be frustrating at time vs how it work in other games but overall it is well built and the graphics are satisfactory for the type of game! I player tons of times but have not touched the control of companions that much yet - you should learn to use it from the beginning to increase your chances of surviving! I love the feature to search for items on the ground - it is a great idea seen in very few other games (among others Baldur's Gate 3) that works quite well here - it would be so difficult to figure out where items are (and notice them to begin with) without it! What a nice game so far! ********* Fun stuff: ********* Here is what a typical encounter looked like within the first -minute- for most of my encounters. Sometimes it is even shorter and ends in 2-3 attacks from a single mob... [I am hiding in shadows and this is the 3rd possible encounter I get to on the level and the first one I actually act on and initiate combat with - which is a single opponent] [The combat starts before that log below where I shot the zombie twice with a bow beforehand... then I go melee as he come in ] Zombie dodges... I got hit for 4 damage... I Heal myself! I got hit for 3 damage... Zombie misses ~ Cool! I hit for -1- damage... ~ Meh bad roll... I dodge! ~ I got this! I hit for -0- damage ~ Zero this time - oh well... I dodge! ~ I might still get this! I hit for -0- damage ~ Zero again... OK that's just typical... I got hit for 3 damage ~ Grrr I hit for -0- damage ~ ZERO again OK come on now... Zombie misses! Zombie dodges... I dodge! I hit for -0- damage ~ ZERO again... ?!? WTH I dodge! ~ Maybe I can survive this! I got hit for 3 damage... ~ Again... Zombie misses! I hit for -0- damage ~ ZERO again... wtf is going on! Zombie misses! ~ To give me the impressions I could still survive this maybe... I hit for -0- damage ~ ZERO again... ?!? Well FML I guess! I got hit for 3 damage... ~ Yet again... I miss... ~ OK end it now please I accept my destiny... I dodge! Zombie misses! Zombie hits for -0- damage for the -FIRST- time! Maybe there is a chance - who knows! Zombie dodges... ... Zombie hits for 2 more damage and kills me... [Rising right eyebrow] Here is the current distribution on game completion based on character race: Human 0.7% Gnome 0.6% Aasimar 0.3% Halfling 0.3% Half-Troll 0.3% Saurial 0.2% Dwarf 0.2% Minotaur 0.2% Tiefling 0.1% Centaur 0.1% Elf 0.1% Half-Orc 0.1%
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Frequently Asked Questions

Zorbus is currently priced at 4.99€ on Steam.

Zorbus is currently not on sale. You can purchase it for 4.99€ on Steam.

Zorbus received 285 positive votes out of a total of 313 achieving a rating of 8.38.
😎

Zorbus was developed and published by Zorbus.

Zorbus is playable and fully supported on Windows.

Zorbus is not playable on MacOS.

Zorbus is not playable on Linux.

Zorbus is a single-player game.

Zorbus does not currently offer any DLC.

Zorbus does not support mods via Steam Workshop.

Zorbus does not support Steam Remote Play.

Zorbus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zorbus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 16:28
SteamSpy data 12 June 2025 06:26
Steam price 15 June 2025 04:46
Steam reviews 13 June 2025 14:06

If you'd like to dive deeper into the details about Zorbus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zorbus
  • SteamCharts - Analysis of Zorbus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zorbus compatibility
Zorbus
8.4
285
28
Game modes
Features
Online players
8
Developer
Zorbus
Publisher
Zorbus
Release 14 Sep 2022
Platforms