TL;DR: 5/10 overall. A few things hold it back from being good, especially the jarring auto-explore, pet issues, and inconveniences. Rogue Fable 3 and Rogue Empire are *much* better vs this. Only recommended if you're sick of RF/RE and other, better Roguelikes. Note that most positive reviews have a low playtime. That's a huge red flag as they either didn't enjoy it enough to actually play, or they didn't get far enough to notice the glaring issues. I did get a God win, fought the Overgod guy (without cheating), and I know how to kill him now, so I've seen the entire game. Pros: - Good character creation, spells, abilities - Enemies act more intelligently and appropriately vs other Roguelikes I've played. They call for help, run away, taunt you, ambush you, fight each other when it makes sense to, etc - Many options for summoning, recruiting, etc Cons: - Big one: auto explore teleports your character, which is jarring. Better Roguelikes smoothly but quickly move the character to the new spot, so I know where they went and how they got there. The teleport *forces* me to keep looking at the minimap to know where the f I am and I hate that. This is even with the option to turn on drawing the map after every tile. It doesn't even make a difference because it's still instantaneous - Pets get stuck dropping/picking up identical stuff repeatedly forever. How has this not been fixed yet? - Skeleton pets make poor equip choices, making giving them gear a frustrating process - Mage allies run into melee even if they have Stamina left to cast spells. This obviously results in them dying unless I repeatedly Blink the whole group away to reposition. Annoying - Deaths feel cheap vs other traditional Roguelikes. Auto-explore can kill you. You can get one-shot by opening a door with full health and non-dumped Body (hp), etc - RNG swings *wildly* from one run to the next (as in recruitable characters, gear, etc). Smoothing out the RNG a little would improve the game tremendously - Fleeing enemies are too common. They make too many builds annoying to play. There's an option for it, but it disables the leaderboard or whatever. Seems silly that the game is "supposed" to be played with every other enemy running away - Too much is ripped directly from D&D/BG. More originality would be welcome - Game will reference abilities/etc but you can't mouseover or click to see info about them. Also, some screens have too much info but no way to scroll down? At least there's an encyclopedia available, but I'd like a little more convenience here - Many builds effectively not playable due to buggy/inconvenient mechanics - Too many spells fail, too many spells get resisted too often, too many enemies have too many immunities, etc. Actions/spells constantly wasted for no good reason - You're supposed to ascend with one or more characters and use them to help kill overgod in a future run. I did this and the game's AI controlled my character so poorly they died in 2 rounds. I played that person for 15 hours or so, cutting through everything like butter and the AI couldn't figure out how to live 2 rounds??? Editing after dev response: some kind of pouncing creature can "one-round" you even after level 1 even at full health even with 10 Body. Maybe it's not technically a oneshot, but since attacks instantly happen at the same time, there's no effective difference. And I've come to realize a big part of the reason for the 5/10 is an inability to viably play different types of characters from the start. Charm only works like 15% of the time early on, so you can't play an Enchanter unless you have Summons/Recruits. There are almost no defensive spells besides Stoneskin (which comes after several character levels), so playing a Mage is very risky until you have Summons/Recruits. There are no healing spells, or buffing spells/abilities that I recall, so I can't play a supportive caster to my Summons/Recruits. I can blast from behind a wall of Summons/Recruits, but LoS prevents many spells. It's all just too punitive and restrictive at the expense of fun. The game borrows a LOT from D&D, which would be fine if it also borrowed stuff like healing spells, more defensive spells, etc. Editing *again* to say I started cheating to try and make more playstyles viable in the early game (ie Enchanter, etc). I did notice the game usually would force you to always miss and always get oneshot if it detects cheating, but I'm not counting any of that against the game in my review. I was cheating starting attributes, not money. Partly to deduce if magic strength could make certain abilities like Charm more viable or not. Ultimately, it's not hard to start the game as a summoner without cheating, but it gets pretty boring. If a player has to resort to cheating to try a different playstyle, it means the game has failed. Editing yet again to say that now that I've played more Roguelikes, I can definitely say this one is not recommended, though I'll keep the thumbs up to be nice. Other games give a *much* better experience for new & veteran players alike... and I've never felt like I needed to cheat to have more fun or deduce mechanics like I did here. I can't believe I spent 40 hours in this game. Ugh.
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