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Directive 8020 on Steam - User reviews, Price & Information

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Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.

Directive 8020 is a choices matter, horror and adventure game developed and published by Supermassive Games.
Released on May 12th 2026 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish and Russian.

It has received 2,190 reviews of which 1,370 were positive and 820 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 39.99€ on Steam with a 20% discount, but you can find it for 29.73€ on K4G.


The Steam community has classified Directive 8020 into these genres:

Media & Screenshots

Get an in-depth look at Directive 8020 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8500 / AMD Ryzen 5 3500
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
  • Storage: 40 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
June 2026
After finishing my second playthrough, I think i can finally give my review of Directive 8020. I'll break it up into narrative and gameplay sections. NARRATIVE The game story-wise is mainly derivative of many other sci-fi IP legends i.e. the Alien trilogy and The Thing, except for the twist the story takes about 3/4s into the game which I wont talk about to prevent spoilers. It is enjoyable overall but the one thing that stuck out to me was that the entire premise of the driving action of the game (the fact that the earth is dying and we need to colonize a new world) is almost completely brushed aside as you progress the story. We are never told exactly WHY the earth is "dying," despite the fact that we have effectively solved world hunger with animal cloning, can 3D print starships and have apparently mastered interstellar travel. We are never shown the earth in its current disastrous state or any worldbuilding to get us on board with the premise; and it is actively worked against once you get to the twist in the story and think about the implications of what it means in the larger picture. I think this game needed to be 1-2 hours longer to flesh the narrative out and open it up more to engross the player more in the world and the story its trying to tell. Another reason I believe this game needed to have been longer is the characters. Most Supermassive games post-Until Dawn have had, in my opinion, problems with fleshing out characters, character development, and dialog. If I don't care about the characters I'm playing alongside, how can I be expected to care about what happens to them? Young was basically the only character they attempted to give some humanity to, the rest of the crew are for the most part generic cardboard cutouts with a few passé quirky attributes. We flat out needed more time with these characters to get to know them before we are rushed into the main drama, but its been over a decade since Until Dawn was put out which I think was the high water mark for their writing. Unfortunately, I just don't know if Supermassive is able to write likeable, interesting and compelling characters anymore. What certainly doesn't help this issue is the dialog. I found myself visibly cringing with that "who farted?" contortion in my face on multiple occasions. You've got a couple flavors to choose from here: the captain, with his constant "Come on guys, we have to work as a heckin' team and stick together!", the wholesome chungus ex-marine Asian doctor woman who's number one fallback dialog option is sarcasm and snark (multiple characters forcibly inject levity into any given situation that borders on comic relief, it was starting to feel like a Marvel movie at one point), or the gay eastern European man waxing philosophical with his incessant, tedious, pseudo-intellectual pep-talks for the crewmates. It all felt very millennial woman-coded. I am desperately hoping Supermassive hire different writers for their next project. GAMEPLAY This section will be quite short because there really isn't much to speak of in regards to hands-on-controller gameplay. If you've played a Supermassive game before, you know what you're in for; its a narrative choose-your-own-horror-adventure with the occasional quick time event. This time, they've traded in the majority of QTEs (there are ~2 QTE sections in this game) for stealth missions where you have to sneak past a baddie. Now, I am a big stealth gameplay fan so I was not annoyed by this, but know that there are like 8 different sneaky sections and they all feel and play out basically the same, so I would totally understand someone getting frustrated by this. I really like the implementation of the Turning Points system, however. Breaking up each chapter and allowing the player to go back to any point in the branch makes it much easier to explore different routes or look for collectables, and I think this aspect greatly helps the game's replayability. VERDICT: I did enjoy my time with the game despite some significant gripes I have with it; I would rank it a solid 6.5/10. I think it belongs in the middle tier of SM games alongside Little Hope and The Quarry, below imo the best SM products like Until Dawn and House of Ashes, but well above ones like The Devil In Me or the DBD spinoff which I view as the bottom of the series. I think $50 is a bit too steep for this game personally even though I paid it because I do love this style of game and want to support the devs. If you can get it for under $40 during a sale, I would suggest picking it up if you are interested in this type of game.
22 hours played
May 2026
TLDR; decent game, buy on sale. I feel that this is a solid game and worth a playthrough, everybody always wants it to live up to the magic that Until Dawn had but that game was lightning in a bottle and lightning never strikes twice. If you know what a Dark Pictures game is like then you know what to expect here. (They probably shouldn't have dropped the subtitle.) A lot of people giving this game hate that I don't think it fully deserves. I personally didn't encounter any bugs, maybe a frame rate drop when exiting the pause menu but other than that it was smooth gameplay no issues. The new stealth real time threat sections were cool, but kind of reduced the story choices to "did they get caught or not". At one point I did get caught and was stuck between the monster and the way forwards so my character "got injured" when I was caught again a few seconds later but I don't think that affected literally anything else for the rest of the game. Them bringing over the cutting room floor from Frank Stone is a great addtion and makes replaying to discover missed secrets and branches of the story really easy! In terms of story beats it is an interesting plot but I would say there isn't as much "omg is this person the real person" as the page and story makes there out to be. At the one point where they make you choose it was obivous who was human to me. There is an in game messages window that lets you have extra convos during the exploration sections and this kinda also gives away some of the choices, I would imagine the standard player is skipping these so maybe the tension is better for them? The twist in episode 7 is one of the better twists from this game series although I expected it from some secrets I found haha, I did enjoy this one over some of the other games (looking at you Little Hope) I'd say its a solid 2nd place over House of Ashes. I also really like that there are so many connections to previous games hidden in the secrets and details of the story. And it feels like they really are building an overarching plot that makes me look forwards to the next games.
13 hours played
May 2026
The game was enjoyable until it turned into a crappy stealth game, but it's worth a playthrough. Steam needs a rating between negative and positive like neutral or something
9 hours played
May 2026
Overall pretty good with a few hiccups Minor spoilers ahead People calling this the worst Dark Pictures game is absolutely insane to me. This is by far one of the more competent Dark Pictures we've had. For me this is #2 right after House of Ashes. I think having real time gameplay is a great addition, but it's very overused, especially towards the latter half of the game where the stealth sections tank the pacing. Hopefully in the future there is a more balanced mix of QTE and stealth sections, as well as bringing back the keep quiet heartbeat sections in some way. I encountered one area that caused me frame drops and one very minor bug where a character slid into the correct position. This is a HUGE improvement from the last game The Devil in Me which is a complete buggy mess. The story had me very invested and didn't find a way to completely ruin it like in some other Dark Pictures, however I wish it didn't go fully into creature horror and maintained the social aspect more. The time jumps are surprisingly effective, doing a great job of spreading out gameplay sections and providing context to the current story. Sometimes having only 5 characters playable makes it very obvious that certain characters are unsavable but to my pleasant surprise all of the cast is savable. I also am a HUGE fan of the O Death Collectables . As someone who likes to go back through the game and see alternative paths and collect secrets I missed, having the curator appear throughout the game after collecting the Obol coin towards the end makes me incredibly excited to go through and find the rest of them. I don't usually leave reviews but I feel like many of these reviews went in wanting to hate it when this does quite a lot right.
7 hours played
May 2026
Great game, a lot of good storylines and separate segments that change based on your decisions. Only possible complaint I understand is that there are ALOT of stealth scenes. BUT, this game is pulling from Alien, The Thing, and possibly even like last of us and matrix at the same time. They are including mechanics that reference other games. Don't be a chud and complain when you don't get it.

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Frequently Asked Questions

Directive 8020 is currently priced at 39.99€ on Steam.

Yes, Directive 8020 is currently available at a 20% discount. You can purchase it for 39.99€ on Steam.

Yes, Directive 8020 received 1,370 positive votes out of a total of 2,190 achieving a rating of 6.13.
😐

Directive 8020 was developed and published by Supermassive Games.

Yes, Directive 8020 is playable and fully supported on Windows.

No, Directive 8020 is not playable on MacOS.

No, Directive 8020 is not playable on Linux.

Directive 8020 offers both single-player and multi-player modes.

Directive 8020 includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Directive 8020. Explore additional content available for Directive 8020 on Steam.

No, Directive 8020 does not support mods via Steam Workshop.

Yes, Directive 8020 supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Directive 8020 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Directive 8020.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 August 2026 22:15 UTC
SteamSpy data 10 August 2026 11:41 UTC
Steam price 15 August 2026 18:53 UTC
Steam reviews 13 August 2026 09:52 UTC

If you'd like to dive deeper into the details about Directive 8020, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Directive 8020
  • SteamCharts - Analysis of Directive 8020 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Directive 8020 compatibility
Directive 8020 PEGI 18
Rating
6.1
1,370
820
Game modes
Multiplayer
Features
Online players
54
Developer
Supermassive Games
Publisher
Supermassive Games
Release 12 May 2026
Platforms
Remote Play
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