Eternal Strands on Steam - User reviews, Price & Information

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A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.

Eternal Strands is a action-adventure, female protagonist and fantasy game developed and published by Yellow Brick Games.
Released on January 28th 2025 is available only on Windows in 7 languages: English, French, Japanese, Portuguese - Brazil, Simplified Chinese, German and Spanish - Spain.

It has received 933 reviews of which 833 were positive and 100 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Eternal Strands into these genres:

Media & Screenshots

Get an in-depth look at Eternal Strands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i5-9400 / AMD Ryzen 5 3350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super 6GB / AMD Radeon RX 5600 XT 6GB / Intel Arc A580
  • DirectX: Version 12
  • Storage: 24 GB available space
  • Additional Notes: SSD required. The settings above reflect game performance at 60 fps at the lowest graphics setting upscaled from 50% of 1080p resolution (without Frame Generation).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Eternal Strands stands out as a heavily systems-driven action game that offers a great wealth of player expression options for use in its mechanically believable physics-driven world . As far as I’m concerned, that alone already makes Eternal Strands an extremely fun experience —and a pretty bold one at that, considering how many people stand ready to outright dump on this game for daring to try something interesting without managing to avoid having some rough edges here and there . The main selling point of Eternal Strands is its great level of environmental interactivity , as its various medium-sized maps effectively function like little physics sandboxes. You can set fire to pretty much everything with your spells or by destroying flammable objects in the environment, and you can put those fires out again with frost magic. Frost spells also freeze enemies and dynamically create frozen platforms to help you traverse the environment. If you’re not in the mood for platforming over frozen outcrops, you could also use your kinetic powers to catapult yourself across the map, keeping in mind that the weight of your armour determines how far and how fast you’ll move when acted upon by an outside force, in addition to changing your general movement speed and inertia. Meanwhile, climbing in heavy armour has you gasping for stamina quicker, and using heavier, more powerful weapons will help you destroy environmental objects by overcoming the material’s inherent damage resistance more readily than a quicker one-handed weapon would. Eternal Strands is fundamentally built upon systems such as these as well as their interactions with each other; and that’s precisely what makes the gameplay so entertaining. It’s a truly systems-driven action game that rewards players for understanding how the world works and interacting with it through the various weapons and spells available. That’s also why the game’s approach of not offering one huge persistent open sandbox world works so well for Eternal Strands. After any given mission, the map you were just playing on is likely largely destroyed and half burnt, as fire spreads naturally unless you take great care to control it. So it’s a good thing these maps effectively reset when you teleport out. And that’s not the only gameplay element where I feel like Eternal Strands has some extraction shooter DNA in it, since the core gameplay loop consists of entering individual maps to complete quests and gather crafting resources . Notably, there are no experience or skill systems to increase player power over time. Instead, Eternal Strands relies entirely on you upgrading your gear and spells using resources found in the environment or harvested from slain enemies . Personally, I’m not a great fan of pushing crafting systems into every game, but it works remarkably well in Eternal Strands, especially since you can disassemble any piece of equipment to return ALL of the resources used in crafting it. The game can still be a bit grindy, but such clever features ensure you won’t have to endlessly pour resources into the crafting system , since you always retain everything you’ve managed to extract from a map, even if you get rid of a crafted item. And towards the end of the game, you even get the ability to effectively exchange lower-level materials for rare high-tier materials , which further lightens the grind. But like I mentioned above, Eternal Strands does stumble over some problems with implementing its systems, and some of them seem pretty obvious from a player perspective. To give just one example, Eternal Strands allows you to freely climb any surface in the world as well as all of the giant boss enemies . Our main character effectively 'sticks' to every vertical surface and you have to press a button to let go. This works pretty well during exploration; but in boss fights, it more often than not leads to you sticking to surfaces you never intended to climb, forcing you to struggle with the climbing system while also fighting a massive golem with a flaming hammer. The developers addressed this in a patch which now allows you to disable auto-climbing in the menu . If you do that, you now have to press a button when touching vertical surfaces to start climbing. But this now leads to situations where climbing uneven surfaces can sometimes 'detach' you automatically when the climbing surface briefly becomes more horizontal and the game puts you back into 'walking mode'. If you’re unlucky, that horizontal bit may be slanted just enough so that you slide off again. I’m by no means a game design expert, but I look at these two systems and I wonder why the devs didn’t just implement a climbing system where you hold down a button to get into 'climbing mode' and let go of it again to stop climbing. I can only assume they didn’t want to do that so players using controllers wouldn’t have to constantly hold down a button or trigger. But why not make it an in-game toggle? Instead, we can only switch between these two separate climbing systems in the main menu now. Likewise, Eternal Strands’ writing has proven to be very divisive with a lot of people, and I can totally understand why. There’s lots of very linear dialogue in the game, and while the voice acting is very good , all of the dialogue is presented in visual novel style with static character sprites . So there’s really nothing to hold your attention visually, making all of the narrative bits feel like listening to an extensive audio book; which wouldn’t be so bad if not for the fact that the writing can become really grating after a while. While I enjoy a lot of the pretty extensive worldbuilding, the dialogue writing really suffers from its relentlessly positive mood . Yes, I know that sounds weird, but do you remember the [url=https://store.steampowered.com/app/2362420]Mass Effect 2 era, when video game writers suddenly decided all characters had to be morally grey, have dark secrets and constantly fight among each other because 'constant conflict = mature narrative'? Well, Eternal Strands does the same thing, except it goes hard in the opposite direction. I certainly appreciate sensible characters peacefully working together towards a common goal Star Trek: The Next Generation style, but Eternal Strands seriously overdoes it. Its characters constantly have to remind each other about how much they appreciate each other, what valuable party members they are and so on. That might sound refreshingly positive at first, but when a game is so chock-full of dialogue, it can quickly become annoyingly one-note —your mileage may vary, naturally. To me, none of these downsides are enough to overshadow the seriously fun systems-driven gameplay set in an amazingly beautiful world which Eternal Strands offers, though. Would I pay full price again for the game? Yes, I would! Because Eternal Strands may have its weaknesses, but I’d rather enjoy a game that tries bold things and leaves some rough edges, rather than one that plays it safe perfectly . When I’m telekinetically picking up enemies and throwing them into each other [url=https://store.steampowered.com/app/870780]Control style, climbing over the entire map, desperately hanging onto a dragon’s wing in mid-flight, making invisible enemies visible with frost magic or summoning fiery golem companions that end up setting the entire room ablaze, I quickly forget that the climbing can be a bit finicky and the writing is too one-note for my taste. And if you’re in the same boat, then you might just agree with me that for all its faults, Eternal Strands is both a bit of a diamond in the rough and a real hidden gem among action games .
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Nov. 2025
It is a simple straightforward game. I liked taking out the giant monsters, and found the game play quite enjoyable. The story was alright and interesting enough for me to finish the game, maybe the setting is a bit more interesting than the story itself. Combat was alright nothing to complicated but combined with magic interesting enough to mess around and try to do some fun and cool things. If you're a anti woke person than this game isn't for you probably ... not because its woke but you'll think it is, so might as well skip it and spare the people who liked the game from you later on complaining about a non-binary character, a strong female protagonist or something the like.
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June 2025
Don't want to be the "oh my god game reviewers are so dumb" guy but this game deserves way better reviews. Like how did CoD 23 get better reviews than this. That is a travesty. It's got one of the best sandboxes I've played in a game. The magic system is absolutely amazing. There's always a new way to use a spell or combo it with another spell, even If it isn't always better than the alternative. The black hole spell you get early on is the greatest magic spell not just in a video game but real life as well. I don't want to spoil all the stuff you can do with it because figuring out how to use the spells was by far the most fun part for me so please don't spoil it for yourself but if telling you means it will push you over the edge when deciding whether or not to buy the game here are some things you can do with it. You can chain the black hole spell back to back to launch yourself around the map with good timing and positioning You can use it to quickly cool or heat the area around it if you put fire or ice in the middle and my favorite one is too good for me to spoil but if you really want a hint it involves a certain spell you get right when when you make it to the city . I digress, the the big monsters are the perfect addition to that sandbox feeling like a puzzle and the best test of new strategies. The big enemies are definitely the highlight but even the little enemies are fun to mess round with and if you can't be asked just throw them away. Generally the game is nice to look at and it's a pretty cool world. Exploration feels more similar to Dragon's Dogma 2 with some Zelda than Assassin's creed which is great but don't expect to find some crazy new item in every chest like Elden Ring. Unfortunately the last few hours just aren't that good. Really my only true complaint I have of the game. The main and side quests' stories/objectives weren't great IMO and the crafting system was kinda a mess but those didn't effect my enjoyment because I was having fun just playing the game. There were some other small gripes but the only thing that actually affected my enjoyment was the last few hours before the very end. It was almost none of the stuff that makes the game great aside from one new power. No new areas to explore, no new gear, no new bosses to farm and no new puzzles to solve. ~2 hours of meh is easily worth the 40 hours of great game and I'm still looking forward to the 2nd free DLC. It feels like a combination of the new Zelda games and Dragon's Dogma with a hint of Monster Hunter and that ♥♥♥♥ all bangs so this does too.
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April 2025
I wholeheartedly recommend this game. I had a wonderful time in my 35 hours and, while I wasn't left wanting more at the end of it, I also wasn't left feeling like it had overstayed its welcome. I enjoyed nearly every moment of the game I played and that's only made better by the $40 launch price. It's easily worth that amount and when this goes on sale it should be a no-brainer pickup. An ambitious indie title from Yellow Brick Games, their first outing sees the combination of multiple different systems to create a dynamic world. There's temperature, physics, climbing large monsters, crafting, recrafting, side quests, upgrades, and all sorts of stuff jammed into one title with a surprisingly cohesive result. While no one idea feels like it was fully explored, the various halfway-finished ideas the game presents are in and of themselves good, but go excellently together. Additionally, I found the writing to be exceptionally noteworthy, including multiple nuanced and mature characters around a decently engaging plot. Subjects are brought up with tact and the characters interact like adults with depth and actual background to their motives and decisions. The only real shortcomings I can think to mention are that due to them having so many ideas in one game but not the time to fully explore any one of them, the game feels like some of the parts are incomplete. Monster climbing is serviceable but not great, more akin to Prey For the Gods than Shadow Of the Colossus. The temperature system is almost completely ignorable and out of the nine spells I only used three of them. But that's all perfectly fine because they have so perfectly nailed the core of the game that I couldn't care less if these systems are only halfway implemented, the half that's there is the good half. With such a strong first game I am eagerly anticipating what Yellow Brick Games does next. The roadmap for this already has content planned and they've so far been responsive to fan feedback. This is a game that I would recommend to nearly anyone who plays anything, it's just such a great title at such a great price. Do yourself a favor and pick this one up ASAP.
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March 2025
Every once in a while, a true gem of a game comes along that absolutely reinvigorates my love for the medium. This here is a game that, if I had discovered it around the age I played something like Legacy of Kain, this game would be my entire personality and a formative part of my being for the rest of my life. I am so excited for people to discover this and fall in love with it. The art is beauitiful. Im a games animator and concept artist and this game consistently takes my breath away on that front. Then theres the writing, which is so far ahead of other attempts to tell inclusive stories with diverse characters that it is actually baffling how they achieved such genuinely fantastic story telling and made it so easy. There are exchanges between characters in this game that have actually taught me to reflect on healthier and better ways people can communicate on complex differences. If that isnt world class writing and characterization, I don't know what is. On a gameplay front, there is a lot going on but its packaged in a very easy to digest action adventure wrapper. The team has somehow combined Shadow of Colossus, Monster Hunter, Zelda and also ?extraction looter?! and it all works! It is criminal in how few people know about this game as of my writing this. Do yourself a favor, treat yourself to this game and support game devs who have clearly worked their asses off to make something truly special. What a special, love filled creation. Bravo!
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Frequently Asked Questions

Eternal Strands is currently priced at 39.99€ on Steam.

Eternal Strands is currently not on sale. You can purchase it for 39.99€ on Steam.

Eternal Strands received 833 positive votes out of a total of 933 achieving a rating of 8.43.
😎

Eternal Strands was developed and published by Yellow Brick Games.

Eternal Strands is playable and fully supported on Windows.

Eternal Strands is not playable on MacOS.

Eternal Strands is not playable on Linux.

Eternal Strands is a single-player game.

There is a DLC available for Eternal Strands. Explore additional content available for Eternal Strands on Steam.

Eternal Strands does not support mods via Steam Workshop.

Eternal Strands does not support Steam Remote Play.

Eternal Strands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eternal Strands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 March 2026 16:22
SteamSpy data 07 March 2026 17:39
Steam price 15 March 2026 20:49
Steam reviews 14 March 2026 11:47

If you'd like to dive deeper into the details about Eternal Strands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eternal Strands
  • SteamCharts - Analysis of Eternal Strands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eternal Strands compatibility
Eternal Strands PEGI 12
Rating
8.4
833
100
Game modes
Features
Online players
28
Developer
Yellow Brick Games
Publisher
Yellow Brick Games
Release 28 Jan 2025
Platforms