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The Séance of Blake Manor on Steam

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The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.

The Séance of Blake Manor is a supernatural, detective and puzzle game developed by Spooky Doorway and published by Raw Fury.
Released on October 27th 2025 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 3,724 reviews of which 3,538 were positive and 186 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 13.65€ on Steam with a 30% discount, but you can find it for 8.19€ on Eneba.


The Steam community has classified The Séance of Blake Manor into these genres:


Here is the detailed breakdown of supported languages for The Séance of Blake Manor:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at The Séance of Blake Manor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel I7-7700K, AMD FX-8150
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 390 Series
  • DirectX: Version 10
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu
  • Processor: Intel i-5-9400f / AMD FX - 8350 8 Core
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 / RX 580
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
April 2026
I went into this expecting a completely different game to be honest. I am unsure why but for some reason, I thought this was a detective game in a similar vein as Obra Dinn or Golden Idol. I expected this to be heavily reliant on logical deduction-puzzles that are solved by observing the scene, talking to witnesses, gathering evidence and making sense of a deeper mystery. In a way, The Séance of Blake Manor has all that. Much like in the aforementioned Golden Idol, you create hypotheses about specific events by filling in the blanks of a text. You need to know the culprit, the minutiae of their actions, their motivation and so on. However, in this game here, this is merely the last step of the investigation and at that point, little deduction is actually needed to come to a conclusion. All the heavy lifting is being done before so that the actual formulation of a hypothesis takes a backseat. In a sense, this makes this game less of a detective game and more of a traditional adventure with a strong focus on narrative. The setup is intriguing. You play as private detective Declan Ward who is investigating the sudden disappearance of a young woman called Evelyn Deane. The setting of the game is late 19th century Ireland and everything plays out on the ground of the eponymous Blake Manor, now a hotel hosting a séance attended by an illustrious group of guests. You spend your time here talking to the attendees, uncovering truths, exploring the manor including the guests’ rooms and bit by bit, figuring out what this séance is all about and what fate befell Evelyn Deane. Your actions are restricted by a time mechanic that is designed in a way to make you truly consider your actions and their value to the investigation. Time is of the essence here and certain events or conversations can only be witnessed at specific points in the timeline and should you miss them, there is no way of going back. I’ve read in other reviews that the time mechanic wasn’t actually that limiting and that you have plenty of time to solve all the mysteries, complete all side-quests and so on. For me, that was not really the case. I solved pretty much everything but I did run out of time towards the end and couldn’t complete a character-specific quest which was really frustrating. On the one hand, the game encourages you to look at everything, talk to everyone and investigate all possible clues but on the other hand, it lets you run into your doom by wasting too much time on useless actions. The thing is, you never know if there might be an important clue hidden in seemingly uninteresting areas so I tried to examine as many locations and items as possible. This however, prevented me from completing a perfect run which is a shame and could have been communicated better by the game in my opinion. What’s really strong in this game is the atmosphere and the setting. Blake Manor is an eerie place, haunted by vengeful ghosts and mischievous creatures from the realm of mythology. Creaking floor boards, moving statues, changing paintings, there is a spooky vibe here that never loses its appeal. The art-style is bold and maybe seemingly unfitting at first - bright colors and a visual identity reminiscent of comic books is a combination that shouldn’t work in a horror-adjacent narrative game but somehow, it absolutely does. What I have to give the game credit for is how it utilizes its Irish setting. During your stay at the manor, you learn a lot about the history of this place but also Ireland as a whole. I happen to know a little about Oliver Cromwell’s bloody conquest, the subsequent colonization of Ireland, the role of religion and Christianity in particular, the potato famine and so on and it was nice to see how these topics were interwoven with the game’s narrative. On top of these historical facts, you also get to learn more about Irish mythology which is vast and rich. The manor has a library and it allows you to look up stories about the old gods, supernatural beings, rituals and so much more. It’s really enticing how much this game lives and breathes Irish culture. Now, for the majority of the game, if you are not out and about sneaking into rooms and stuff, you are talking to the various (and numerous) guests. Each person has a reason to be here and it is your task to uncover those reasons and ultimately, aid the people to reach their goals. Thankfully, the writing is overall really strong and the voice-acting, though a little sparse but that is to be forgiven in an indie game of that scale, sounds professional and convincing. However, I felt that some resolutions to some character-stories were a bit lacking or downright implausible. Some interactions between Declan and certain characters felt borderline sociopathic to me. There is a scene where a guest straight-up confesses to murdering her husband and Declan barely acknowledges this and is more occupied with helping the woman to get rid of her husband’s/murder victim’s spirit that is haunting her. Or the revelation that there is a cache of gold simply tucked away in the catacombs and no one cared to check in all these years? Like, I get it, it’s somewhat hidden but still, it’s pretty much out in the open and over the course of centuries, nobody found it? I also kinda disliked how heavy-handed certain bits of information are presented to the player. Like there is a super artificial conversation between two staff members about where the various keys of the manor are hidden that you can eavesdrop on and it’s only there to give you a pointer of where to look for these keys. What’s also funny is how you can ask each guest for their personal schedule and they will outline, in excruciating detail, what they are planning to do for the course of the entire weekend. I don’t know if these people are supposed to be portrayed as super autistic but man, nobody plans their weekend to such a degree; it just didn’t feel natural to me at all. Again, this is just there to give players information about where to find each guest at any given time but while I appreciate the information, I just wish it had been presented more naturally. Sadly, the same can be said about some of the character stories and especially their resolutions in the end. The ease with which some guests open up about the deepest traumas or atrocious crimes they have committed themselves, feels wildly illogical to me. Yes, you have to present evidence to make them confess but I still can’t help but feel that some of these confessions feel forced and contrived. With all that bickering out of the way, let me conclude by saying that I still had a great time with The Séance of Blake Manor. The core mystery is really strong and the revelation at the end came as quite the surprise for me. The way the whole plot is set up feels genuine and well thought-out and I didn’t feel like there was some ♥♥♥♥♥♥♥♥ twist at the end just to subvert players’ expectations or something. Instead, it really came together quite elegantly. While I do have my gripes with the time mechanic and some narrative decisions pertaining to some of the characters, this game was enjoyable all throughout my 20 hours or so I spent with it. I still wish it had leaned more towards deductive reasoning but even as a narrative adventure game, it succeeds in nearly all the things it sets out to do. Maybe this is not the masterpiece I wanted it to be, but a worthwhile experience nonetheless.
24 hours played
March 2026
This is a truly fantastic experience, but I believe the Detective and Puzzle tags are only lightly applicable. For any players expecting a true logical deduction or outright puzzler à la Return of the Obra Dinn or Case of the Golden Idol you may well find this shallow if compared directly. Blake Manor instead feels (and should be approached) like you are playing through an old Sherlock Holmes or Hercule Poirot novel, taking in the storyline and atmosphere of the mystery as it unfolds while being reasonably certain that you will get a satisfying conclusion presented to you, rather than having to actually wrench it out yourself. And storyline and atmosphere is exactly what the dev's both promise and deliver, it's clear they have a lot of love for the chosen setting and theme of Late 1800's Ireland. The manor itself feels realistic but ominous, every character present has their own fleshed out plotline that believably twists and connects with the others, and all are fully voice acted to a solid standard (very occasionally a bit cheesy) that keep the tone well-set for the entire game. The music is well crafted and placed, but perhaps just starts to feel a bit formulaic towards the end game since there's only a few looping tracks to cover the majority of your playtime. The actual mechanics of the game are where things start to come undone. While never truly ruining the experience, it's fair to say that the actual 'detective' work is fairly formulaic. Large sections of the game simply boil down to stealing a key for the other guests rooms, rifling through their private stuff (which often features helpful self-confessional diaries and letters), and then directly questioning them about it. If you happen to be in a private room when the occupant enters they will summon the manager and the game immediately fails you, but you can question them about their private effects in the public areas and they won't even mention the fact that you've clearly broken in and browsed their personal belongings. This is further compounded by the 'Mindmap' system that automatically takes notes of every conceivable fact you see, hear, or read; then displays them with logical connections already made for you; along with further hints on what you should do or see to progress each case further. While it helps keep track of a lot of spurious info (often found out of logical order) and multiple intersecting plotlines are kept visually distinct, it also reduces actual deducting to a hand-holding exercise. The 'conclusion' of each characters plotline is even worse, since the 'fill in the blanks' method used means that just basic grammar rules can often allow you to simply brute force the correct answer, you aren't allowed to accuse someone until you've actually got the accusation right beforehand. In terms of the time mechanic however, I feel many other reviewers have been unnecessarily harsh without truly understanding it. As a player who normally hates games with time limits or a push to complete them quickly, I actually really enjoyed this mechanic, it is in fact better thought of as an 'energy' system rather than proper time. Exploring the manor and moving around costs you no time whatsoever, nor does time simply pass in real-time while standing around. Instead any action (reading a newspaper, opening a chest, talking to another person) has a time cost that is always indicated in-advance, but there are also far too many possible actions to be able to choose everything. This forces the player to consider which paths they wish to pursue with the time available, rather than methodically inspecting literally every possible interactive, without actually forcing you to make rash decisions as you (the player) can sit and puzzle out your choices without actually having to commit to them under pressure. In conclusion this is an excellently themed and presented story that it's clear the dev's had a passion for in it's development, as long as you go into it expecting a supernatural detective story, rather than a true detective puzzle experience.
18 hours played
Feb. 2026
The Seance of Blake Manor is a first person adventure puzzle game that takes place entirely inside a grand haunted Irish hotel and it's surrounding grounds. The gameplay begins like a game of Clue, where you explore the manor, interview the inhabitants, gather evidence, solve puzzles, and try to weave out the main culprit in a missing persons case. There is a time element involved, you must find the culprit in 3 in-game days before a mysterious forboding seance occurs. The colorful cast is abundant with an enormous amount of dialog, with many interwoven stories to discover and fun mysteries to find and complete. The game takes approximately 15 hours to finish, see all the mysteries, and obtain all the endings. If you want to replay the game to 100% the achievements, total playtime can reach around 20 hours. + The main story of the game is phenomenal. All the sub character mysteries are also well written and cleverly interwoven with each other. The stories all run DEEP, even so far as to read about many aspects of the manor's history within an in game library full of books and information. It is clear that the developers had huge passion when making this game. + The atmosphere is gorgeous, as well as the comic book art style. The manor is full of secrets and interesting hidden areas to uncover. + The game is non linear, most of the mansion is available to explore at your leisure at any time. + Finding certain secrets and solving certain puzzles by yourself feels very rewarding. + The voice acting is fantastic, for all the characters. The characters come alive beautifully. + The game will literally make you dream about it when not playing it. The game is super immersive, It gets in your head. With all the thousands of text pages and dialog, you really get to know every single character very well. The game gets more fun and interesting the more you dive into it. - The game has a steep learning curve. I figured out the general vibe of the extensive in-game evidence menus and how everything worked around 4-5 hours into the game. - The time mechanic can get frustrating at times, especially for those that are going for 100% of the achievements. For regular gaming, however, the time mechanic is very leniant. Don't let it stress you out. - Certain characters are completely gone from the mansion at certain times, which shouldn't be the case. Sometimes you really want to talk to someone right away, and can't. This is especially evident on day 3 when you want to wrap up all the character's mysteries 100% and half the characters can't be found. - Entering someone’s room while they are in it results in an immediate game over. It would have been better if they can come out to talk to you. The Seance of Blake Manor is a very challenging, and very rewarding experience. Unforgettable. This is a mature game. Be prepared for lots of reading and busting brain thinking though! Overall: 9.5/10
21 hours played
Jan. 2026
Going into The Séance of Blake Manor I suppose I expected more of a puzzle game than it ended up being and, to be quite honest, I feel like I spent maybe a good half the game not sure what exactly to think about it all though my feelings were always largely positive. I think what made me vague musings solidify into my current, very positive rating, was the great presentation, the solid writing throughout that's steeped in Irish folklore and myth, and the satisfying ending. What you'll be doing for the most part is exploring every single corner of the eponymous Blake Manor thoroughly to extract every single clue and secret you can find that will inch you closer to figuring out the truth of the séance that's scheduled to happen 45 hours after you sign in as the latest guest in the Manor. You will be talking to the 20+ characters about as many topics as you can muster, combing through every spare inch of each character's room to find out what they're hiding, and hoarding clues by the dozens to solve their mysteries and the reasons they're gathered here. The game gives you corkboard-style deduction boards for each character, as well as the larger mystery of the missing Evelyn Deane that brought you here in the first place, and these boards get increasingly populated with the clues you've stashed away which will lead you to even more clues and unlocking even more doors in the hotel. There are a few initial mysteries that act as tutorials for the game's mechanics, which also includes an Obra Dinn-like "fill in the blanks" type mechanic once you're collected enough clues for a mystery which lets you hypothesize on what might be going on with that character or mystery. If it's a character who you've peeled open like an orange with this step, you can additionally "Confront" them about this revelation, after which their mystery may either resolve immediately or you may either have to embark on some additional legwork to put their arc to rest completely. Characters also move every hour on their own schedules which may leave certain areas free of any spectators, letting you rifle through them at your own leisure, or open certain doors. Actions such as talking to characters or interacting with items or attending events throughout the weekend also each take some time which leaves you with the limited resource of the number of minutes between now and the upcoming and ever-looming séance. What led to my fairly confused feelings through half the game were the general open nature of the manor. Once you've breezed through the initial tutorial mysteries, what's given to you is a fairly massive open world with the characters scattered all over the place with little rhyme or reason. It takes a significant amount of time to acquaint yourself with everyone in the manor and their schedules and the process of doing that is moving between all of them. It reminded me a lot of Paradise Killer and its open world which left you to wander alone and discover the world for yourself but with more concrete guidance and limited time. It felt like my first 5 hours were spent wandering and clicking on every person and thing that could be interacted with and following the guidance of my numerous mystery corkboards and switching between anyone whose life story I hadn't yet raked through. I also found myself not caring as much about the character whose agonies I was laying to rest more than checking things off a massive list. But as time went on, I started to become more familiar with the manor and its denizens and the macabre things going on in it. While the gameplay remains largely the same, the writing is what turns it all into a cohesive whole with the writing for the characters being surprisingly very compelling and the mystery of the séance remaining the major thread that I was pulling. While I was initially aloof, I couldn't help but find myself living the life of my player character, Declan Ward, as his goofy, overdressed, vampire looking ass would, with great tact, convince someone to stop their murderous machinations and pick the path of peace. Various characters bringing up the history of the land and its magical roots gave me more and more topics to voraciously read about in the manor's library and I found myself being pulled in deeper and deeper. Without going into the story much, there are a fair few twists that were executed incredibly well and I found myself very pleased that all these numerous threads came together by the end. I personally loved how much the story borrowed from Irish folklore to make for the mysterious and unnerving setting and makes for a lot of great surprises and a couple of truly unexpected scares. There aren't many choices in the game aside from how many people you can save at the séance but there are multiple flavours of endings based on what you choose. I managed to save everyone and comprehensively complete almost all the requirements for the perfect ending well before the scheduled séance and all it took was being reasonably judicious with how I spent my time. I even managed to attend every single talk and scheduled event so the game's definitely tuned to give you more than enough time to wrap up everything without trying too hard. I enjoyed my time with The Séance of Blake Manor but whether the game is for you does very much depend on one's appetite for poring over the fairly massive world with a fine tooth and comb fine toothed comb. I didn't find myself working through puzzles as much as I felt like I was essentially being pulled along for a series of mildly exciting mini-rides in a carnival with the central mystery being genuinely great. If you're a fan of games like Return of the Obra Dinn and The Roottrees are Dead, despite the gameplay not being exactly similar I think I could recommend this without reservations. I'd say even more than either game, this is a better Paradise Killer and if you're a fan of that game, you should be playing this immediately.
17 hours played
Nov. 2025
I played through this for the better part of the week and couldn't put it down until I beat it. Let's start with what the game is not: it's not Blue Prince. This game is not really about solving puzzles. There are some puzzles in it, but it's more about the story, exploring the manor and connecting the dots of individual misteries. The puzzles are on the easier side and things are mostly spelled out for you. But the story is interesting, I'm a sucker for a good spooky Halloween game and I'm a sucker for a good whodunit, so this is targeted explicitly at me. There's also a very sizable lore dump for the imaginary country of Ireland: the stuff you usually don't get to read about, not your usual leprechauns but old gods and traditions. The gameplay mostly consists of talking to a very wide cast of characters, which awards you with more topics to talk about. Each discussion takes 1 minute of your time though (and so does looking at items when exploring), and you have roughly 2 days to figure everything out. Your character diligently notes everything he comes across, from every single note to every single discussion topic. Everything is drawn on a neat mind map and every "mistery" has its own mind map to look at. You also have access to a timetable that notes down location of every single character at a given point in time (if you've gone through the trouble of learning about their plans). The limited time you're given obviously creates a time pressure, which initially can feel a bit scary, but the game is actually very lenient to the player. I've solved every mistery and made a lot of mistakes when managing my time and I still had ~3 more hours to spare. It also serves an actual purpose: there are a LOT of topics to talk about, so the time pressure is a good motivator for you to not bore yourself exhausting every possible dialogue option (and to not look at every single clothes item in someone's room). That said, if the timer still stresses you out, here are some pointers: 1. Skipping meals and talks in the drawing room can save you a lot of time and they are not essential to the mistery 2. Ask everyone about their timetable - they will outright tell you where they will be and when, which will fill out your timetable map (you can also sometimes extend that knowledge by rummaging through their room) 3. Use reminders on said timetable map, to not miss out on the character's availability 4. Clothes and books are rarely important, it's usually clear when they are relevant 5. The basement area is pretty huge - stick to the clearly important items, the character will actually say out loud when you're done there. On the nitpicky side: there are some minor bugs (camera sometimes breaks on inputting safe codes) and visual glitches (characters create a very strange ripple around them when they turn around, animations are also sometimes a bit wonky). But I didn't really care about all that and I highly recommend the game if you're even a little bit interested. There's a demo still available at the time of writing and the save file from the demo transfers into the main game.

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Frequently Asked Questions

The Séance of Blake Manor is currently priced at 13.65€ on Steam.

Yes, The Séance of Blake Manor is currently available at a 30% discount. You can purchase it for 13.65€ on Steam.

Yes, The Séance of Blake Manor received 3,538 positive votes out of a total of 3,724 achieving an impressive rating of 9.12.
😍

The Séance of Blake Manor was developed by Spooky Doorway and published by Raw Fury.

Yes, The Séance of Blake Manor is playable and fully supported on Windows.

No, The Séance of Blake Manor is not playable on MacOS.

Yes, The Séance of Blake Manor is playable and fully supported on Linux.

Yes, The Séance of Blake Manor is playable and fully supported on Steam Deck.

Yes, The Séance of Blake Manor is playable and fully supported on Steam Machine.

No, The Séance of Blake Manor does not support VR.

The Séance of Blake Manor is a single-player game.

Yes, there are 2 DLCs available for The Séance of Blake Manor. Explore additional content available for The Séance of Blake Manor on Steam.

No, The Séance of Blake Manor does not support mods via Steam Workshop.

No, The Séance of Blake Manor does not support Steam Remote Play.

Yes, The Séance of Blake Manor is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Séance of Blake Manor.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:01 UTC
SteamSpy data 01 November 2026 12:00 UTC
Steam price 01 November 2026 20:10 UTC
Steam reviews 21 October 2026 15:52 UTC

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  • SteamDB - A comprehensive database of everything on Steam about The Séance of Blake Manor
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Séance of Blake Manor compatibility
The Séance of Blake Manor
Rating
9.1
3,538
186
Game modes
Features
Online players
217
Developer
Spooky Doorway
Publisher
Raw Fury
Release 27 Oct 2025
Platforms
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