My recommendation for this game comes with a lot of ifs and buts. It's ultimately a pretty good experience, but I have to do some expectation managing here. Other reviews are comparing this game to Outer Wilds, Obra Dinn or the Golden Idol games. This is actually what led me to buy the game and to be disappointed even if I did end up enjoying it for what it is. This game is simply not up to those standards, because it's barely even a puzzle game. Yes, it has puzzles, but I can only think of one instance in the whole game where I actually had to stop for a minute and figure out what I had to do. So, if you're looking for a good puzzle game, this is not it. I don't want to linger in that negativity too long, so I'll start talking about what IS good about this game and make my way into the more flawed aspects. The lore This game was clearly made with love, and about 90% of that love goes into one thing, which is Irish folklore, mythology and history. If you are Irish or are interested in these subjects, then I definitely recommend this game. I myself wasn't particularly interested in them, but the game honestly got me hooked on most of what it told me. It was so interesting to learn about the aspects of modern western culture that are influenced by Irish mythology and its clash with catholicism. While there's obviously a lot of focus in all of this, the game also touches on other cultures (from which many of the characters originate), always with a focus on the occult, and it overall feels very respectful of these cultures (emphasis on "felt", because, to be honest, I'm not knowledgeable enough to be sure about this). If this paragraph doesn't make you interested in the game, it might be a sign to skip it entirely, because I think it's the only thing that the game does well in a unique way. The plot Apart from the lore that the game exposes, the plot itself centers around a disappearance that you, as a detective, must solve. The plot itself is pretty good, with some nice few twists here and there. However, the actual "detective" aspect of the gameplay is not that satisfying, mainly because of what I already said about almost never having to actually figure stuff yourself as the player. Adding to this, the game lets you keep track of each character and mark them as to rule them out as possible culprits. This sounded like a great idea at first. However, about the time you enter the endgame, you realize it is barely necessary to do such a thing. Regarding the dialogue... it's kind of hit or miss. There is a lot of it and a lot of characters too. Each character has its own little story and its own resolution. Some are better than others. Some had very unsatisfying resolutions. As a whole, though, I'd say it's okay. The limited time mechanic The game has a time mechanic. You have a limited amount of time to do your investigation. However, time does not actually behave as time. It's rather like a currency you spend to do certain actions (mainly looking at things of asking people questions, each action taking one minute). At first, I wasn't sure if I liked this mechanic. Now, I think it's kind of genius, but with a few flaws that honestly might be worth it. Basically, the game forces you to be economic with your actions. There's lots of things to look at and lots of questions to ask. I think it's great because, in most games where you go around talking to people and have like ten things to talk about with each one, I always feel like I have to exhaust every option or otherwise I will miss content. In this game, you can't do that. You have to be mindful about what you spend your time on. Even so, the game gives you more than enough time to do everything important, even if you stumble a bit. It is a nice balance, where you don't feel rushed, but you also can't go around looking at every piece of silverware in the manor or asking each character about every other character in the game (which the game lets you do, by the way). It still has its flaws. For example, there was a certain kind of thing that I quickly learned not to waste my time inspecting because it never yielded any useful information, but I eventually found one that I did have to inspect, even though it looked like any other (if you're curious, I'm talking about libraries ) Also, the game has certain events at certain hours that you can attend to and will take a considerable chunk of your time. These events can give you interesting tidbits about lore or the characters, but I don't recall any of them actually aiding my investigation, so it kind of felt like wasting a lot of time with nothing to show for it. The puzzles... Time to expand upon why I think the puzzles are so bad. There are two types of situations where it seems the game is trying to challenge your brains. One is simple, classic puzzles. That would be, having to arrange something, be it a code, password, combination or whatever. These are all pretty easy, to the point that it kind of ruins the immersion of you being this big time detective. For example (very minor spoiler here), at some point, a character asks you to translate a word for them. For this, they give you the notes they have about the language you have to translate, hoping you can fill in the gaps. Well, the "notes" are a literal one to one mapping between the English alphabet and that language's alphabet. All you have to do is match the symbols. You don't even get to write the letters yourself, you just click on the symbols it shows you in the right order. A baby could do it, and it is very jarring that this character seemed to need your help with it, because this character is supposed to be quite knowledgeable in the matter. The other situation would be when you actually have to follow the threads of your investigation, to know who to talk to, what questions to ask, and where to go exploring. However, the game holds your hand way too much on all of this, to the point you barely even have to think. You can simply go to your mystery board and, most of the time, it will outright tell you what to do. The problem is that the game just keeps track of way too much in this board. Sometimes it feels like you do anything and suddenly the game gives you five different notifications of evidence and threads being added to your board. You can mindlessly brute force your way through this game by just following the board. Some technical aspects For a game of this caliber, none of what I'm about to say really matters that much, but I will say it for sake of completeness. The game lacks some polish. There are some errors in the text, some errors in the map, some issues with the interfaces, sometimes things you can't interact with will light up in detective sight (idk if it's called that, I've just made it up). That being said, the only bug I had that was actually annoying was that at one point the camera didn't zoom into a safe when I went to input the code, so I just had to count the number of turns I made. Also... why does everything take so long to load? It's not like it drives me mad, but it's odd that a game like this, that I have in an SSD, takes three to four seconds to load every room and every cinematic. It doesn't sound like much, but this game has to load a new room at EVERY door. I don't know why. I don't know much about making games, but I don't see why the whole manor couldn't be seamless, especially considering that everything except the player in this game is stationary. If you're in the drawing room and want to get to the telegraph room, it's a short walking distance, but you have to go through four doors, which means you will spend roughly the same time walking as in a loading screen. All of this isn't a big deal obviously. I just wanted to rant about it.
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