The Séance of Blake Manor on Steam - User reviews, Price & Information

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The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.

The Séance of Blake Manor is a supernatural, detective and puzzle game developed by Spooky Doorway and published by Raw Fury.
Released on October 27th 2025 is available in English on Windows and Linux.

It has received 2,245 reviews of which 2,152 were positive and 93 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for less on G2A.


The Steam community has classified The Séance of Blake Manor into these genres:

Media & Screenshots

Get an in-depth look at The Séance of Blake Manor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel I7-7700K, AMD FX-8150
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 390 Series
  • DirectX: Version 10
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu
  • Processor: Intel i-5-9400f / AMD FX - 8350 8 Core
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 / RX 580
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Going into The Séance of Blake Manor I suppose I expected more of a puzzle game than it ended up being and, to be quite honest, I feel like I spent maybe a good half the game not sure what exactly to think about it all though my feelings were always largely positive. I think what made me vague musings solidify into my current, very positive rating, was the great presentation, the solid writing throughout that's steeped in Irish folklore and myth, and the satisfying ending. What you'll be doing for the most part is exploring every single corner of the eponymous Blake Manor thoroughly to extract every single clue and secret you can find that will inch you closer to figuring out the truth of the séance that's scheduled to happen 45 hours after you sign in as the latest guest in the Manor. You will be talking to the 20+ characters about as many topics as you can muster, combing through every spare inch of each character's room to find out what they're hiding, and hoarding clues by the dozens to solve their mysteries and the reasons they're gathered here. The game gives you corkboard-style deduction boards for each character, as well as the larger mystery of the missing Evelyn Deane that brought you here in the first place, and these boards get increasingly populated with the clues you've stashed away which will lead you to even more clues and unlocking even more doors in the hotel. There are a few initial mysteries that act as tutorials for the game's mechanics, which also includes an Obra Dinn-like "fill in the blanks" type mechanic once you're collected enough clues for a mystery which lets you hypothesize on what might be going on with that character or mystery. If it's a character who you've peeled open like an orange with this step, you can additionally "Confront" them about this revelation, after which their mystery may either resolve immediately or you may either have to embark on some additional legwork to put their arc to rest completely. Characters also move every hour on their own schedules which may leave certain areas free of any spectators, letting you rifle through them at your own leisure, or open certain doors. Actions such as talking to characters or interacting with items or attending events throughout the weekend also each take some time which leaves you with the limited resource of the number of minutes between now and the upcoming and ever-looming séance. What led to my fairly confused feelings through half the game were the general open nature of the manor. Once you've breezed through the initial tutorial mysteries, what's given to you is a fairly massive open world with the characters scattered all over the place with little rhyme or reason. It takes a significant amount of time to acquaint yourself with everyone in the manor and their schedules and the process of doing that is moving between all of them. It reminded me a lot of Paradise Killer and its open world which left you to wander alone and discover the world for yourself but with more concrete guidance and limited time. It felt like my first 5 hours were spent wandering and clicking on every person and thing that could be interacted with and following the guidance of my numerous mystery corkboards and switching between anyone whose life story I hadn't yet raked through. I also found myself not caring as much about the character whose agonies I was laying to rest more than checking things off a massive list. But as time went on, I started to become more familiar with the manor and its denizens and the macabre things going on in it. While the gameplay remains largely the same, the writing is what turns it all into a cohesive whole with the writing for the characters being surprisingly very compelling and the mystery of the séance remaining the major thread that I was pulling. While I was initially aloof, I couldn't help but find myself living the life of my player character, Declan Ward, as his goofy, overdressed, vampire looking ass would, with great tact, convince someone to stop their murderous machinations and pick the path of peace. Various characters bringing up the history of the land and its magical roots gave me more and more topics to voraciously read about in the manor's library and I found myself being pulled in deeper and deeper. Without going into the story much, there are a fair few twists that were executed incredibly well and I found myself very pleased that all these numerous threads came together by the end. I personally loved how much the story borrowed from Irish folklore to make for the mysterious and unnerving setting and makes for a lot of great surprises and a couple of truly unexpected scares. There aren't many choices in the game aside from how many people you can save at the séance but there are multiple flavours of endings based on what you choose. I managed to save everyone and comprehensively complete almost all the requirements for the perfect ending well before the scheduled séance and all it took was being reasonably judicious with how I spent my time. I even managed to attend every single talk and scheduled event so the game's definitely tuned to give you more than enough time to wrap up everything without trying too hard. I enjoyed my time with The Séance of Blake Manor but whether the game is for you does very much depend on one's appetite for poring over the fairly massive world with a fine tooth and comb fine toothed comb. I didn't find myself working through puzzles as much as I felt like I was essentially being pulled along for a series of mildly exciting mini-rides in a carnival with the central mystery being genuinely great. If you're a fan of games like Return of the Obra Dinn and The Roottrees are Dead, despite the gameplay not being exactly similar I think I could recommend this without reservations. I'd say even more than either game, this is a better Paradise Killer and if you're a fan of that game, you should be playing this immediately.
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Dec. 2025
The Seance of Blake Manor is a first person adventure puzzle game that takes place entirely inside a grand haunted Irish hotel and it's surrounding grounds. The gameplay begins like a game of Clue, where you explore the manor, interview the inhabitants, gather evidence, solve puzzles, and try to weave out the main culprit in a missing persons case. There is a time element involved, you must find the culprit in 3 in-game days before a mysterious forboding seance occurs. The colorful cast is abundant with an enormous amount of dialog, with many interwoven stories to discover and fun mysteries to find and complete. The game takes approximately 15 hours to finish, see all the mysteries, and obtain all the endings. If you want to replay the game to 100% the achievements, total playtime can reach around 20 hours. + The main story of the game is phenomenal. All the sub character mysteries are also well written and cleverly interwoven with each other. The stories all run DEEP, even so far as to read about many aspects of the manor's history within an in game library full of books and information. It is clear that the developers had huge passion when making this game. + The atmosphere is gorgeous, as well as the comic book art style. The manor is full of secrets and interesting hidden areas to uncover. + The game is non linear, most of the mansion is avaible to explore at your leisure at any time. + Finding certain secrets and solving certain puzzles by yourself feels very rewarding. + The voice acting is fantastic, for all the characters. The characters come alive beautifully. + The game will literally make you dream about it when not playing it. The game is super immersive, It gets in your head. With all the thousands of text pages and dialog, you really get to know every single character very well. The game gets more fun and interesting the more you dive into it. - The game has a steep learning curve. I figured out the general vibe of the extensive in-game evidence menus and how everything worked around 4-5 hours into the game. - The time mechanic can get frustrating at times, especially for those that are going for 100% of the achievements. For regular gaming, however, the time mechanic is very leniant. Don't let it stress you out. - Certain characters are completely gone from the mansion at certain times, which shouldn't be the case. Sometimes you really want to talk to someone right away, and can't. This is especially evident on day 3 when you want to wrap up all the character's mysteries 100% and half the characters can't be found. - Entering someone’s room while they are in it results in an immediate game over. It would have been better if they can come out to talk to you. The Seance of Blake Manor is a very challenging, and very rewarding experience. Unforgettable. This is a mature game. Be prepared for lots of reading and busting brain thinking though! Overall: 9.5/10
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Nov. 2025
I played through this for the better part of the week and couldn't put it down until I beat it. Let's start with what the game is not: it's not Blue Prince. This game is not really about solving puzzles. There are some puzzles in it, but it's more about the story, exploring the manor and connecting the dots of individual misteries. The puzzles are on the easier side and things are mostly spelled out for you. But the story is interesting, I'm a sucker for a good spooky Halloween game and I'm a sucker for a good whodunit, so this is targeted explicitly at me. There's also a very sizable lore dump for the imaginary country of Ireland: the stuff you usually don't get to read about, not your usual leprechauns but old gods and traditions. The gameplay mostly consists of talking to a very wide cast of characters, which awards you with more topics to talk about. Each discussion takes 1 minute of your time though (and so does looking at items when exploring), and you have roughly 2 days to figure everything out. Your character diligently notes everything he comes across, from every single note to every single discussion topic. Everything is drawn on a neat mind map and every "mistery" has its own mind map to look at. You also have access to a timetable that notes down location of every single character at a given point in time (if you've gone through the trouble of learning about their plans). The limited time you're given obviously creates a time pressure, which initially can feel a bit scary, but the game is actually very lenient to the player. I've solved every mistery and made a lot of mistakes when managing my time and I still had ~3 more hours to spare. It also serves an actual purpose: there are a LOT of topics to talk about, so the time pressure is a good motivator for you to not bore yourself exhausting every possible dialogue option (and to not look at every single clothes item in someone's room). That said, if the timer still stresses you out, here are some pointers: 1. Skipping meals and talks in the drawing room can save you a lot of time and they are not essential to the mistery 2. Ask everyone about their timetable - they will outright tell you where they will be and when, which will fill out your timetable map (you can also sometimes extend that knowledge by rummaging through their room) 3. Use reminders on said timetable map, to not miss out on the character's availability 4. Clothes and books are rarely important, it's usually clear when they are relevant 5. The basement area is pretty huge - stick to the clearly important items, the character will actually say out loud when you're done there. On the nitpicky side: there are some minor bugs (camera sometimes breaks on inputting safe codes) and visual glitches (characters create a very strange ripple around them when they turn around, animations are also sometimes a bit wonky). But I didn't really care about all that and I highly recommend the game if you're even a little bit interested. There's a demo still available at the time of writing and the save file from the demo transfers into the main game.
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Nov. 2025
My recommendation for this game comes with a lot of ifs and buts. It's ultimately a pretty good experience, but I have to do some expectation managing here. Other reviews are comparing this game to Outer Wilds, Obra Dinn or the Golden Idol games. This is actually what led me to buy the game and to be disappointed even if I did end up enjoying it for what it is. This game is simply not up to those standards, because it's barely even a puzzle game. Yes, it has puzzles, but I can only think of one instance in the whole game where I actually had to stop for a minute and figure out what I had to do. So, if you're looking for a good puzzle game, this is not it. I don't want to linger in that negativity too long, so I'll start talking about what IS good about this game and make my way into the more flawed aspects. The lore This game was clearly made with love, and about 90% of that love goes into one thing, which is Irish folklore, mythology and history. If you are Irish or are interested in these subjects, then I definitely recommend this game. I myself wasn't particularly interested in them, but the game honestly got me hooked on most of what it told me. It was so interesting to learn about the aspects of modern western culture that are influenced by Irish mythology and its clash with catholicism. While there's obviously a lot of focus in all of this, the game also touches on other cultures (from which many of the characters originate), always with a focus on the occult, and it overall feels very respectful of these cultures (emphasis on "felt", because, to be honest, I'm not knowledgeable enough to be sure about this). If this paragraph doesn't make you interested in the game, it might be a sign to skip it entirely, because I think it's the only thing that the game does well in a unique way. The plot Apart from the lore that the game exposes, the plot itself centers around a disappearance that you, as a detective, must solve. The plot itself is pretty good, with some nice few twists here and there. However, the actual "detective" aspect of the gameplay is not that satisfying, mainly because of what I already said about almost never having to actually figure stuff yourself as the player. Adding to this, the game lets you keep track of each character and mark them as to rule them out as possible culprits. This sounded like a great idea at first. However, about the time you enter the endgame, you realize it is barely necessary to do such a thing. Regarding the dialogue... it's kind of hit or miss. There is a lot of it and a lot of characters too. Each character has its own little story and its own resolution. Some are better than others. Some had very unsatisfying resolutions. As a whole, though, I'd say it's okay. The limited time mechanic The game has a time mechanic. You have a limited amount of time to do your investigation. However, time does not actually behave as time. It's rather like a currency you spend to do certain actions (mainly looking at things of asking people questions, each action taking one minute). At first, I wasn't sure if I liked this mechanic. Now, I think it's kind of genius, but with a few flaws that honestly might be worth it. Basically, the game forces you to be economic with your actions. There's lots of things to look at and lots of questions to ask. I think it's great because, in most games where you go around talking to people and have like ten things to talk about with each one, I always feel like I have to exhaust every option or otherwise I will miss content. In this game, you can't do that. You have to be mindful about what you spend your time on. Even so, the game gives you more than enough time to do everything important, even if you stumble a bit. It is a nice balance, where you don't feel rushed, but you also can't go around looking at every piece of silverware in the manor or asking each character about every other character in the game (which the game lets you do, by the way). It still has its flaws. For example, there was a certain kind of thing that I quickly learned not to waste my time inspecting because it never yielded any useful information, but I eventually found one that I did have to inspect, even though it looked like any other (if you're curious, I'm talking about libraries ) Also, the game has certain events at certain hours that you can attend to and will take a considerable chunk of your time. These events can give you interesting tidbits about lore or the characters, but I don't recall any of them actually aiding my investigation, so it kind of felt like wasting a lot of time with nothing to show for it. The puzzles... Time to expand upon why I think the puzzles are so bad. There are two types of situations where it seems the game is trying to challenge your brains. One is simple, classic puzzles. That would be, having to arrange something, be it a code, password, combination or whatever. These are all pretty easy, to the point that it kind of ruins the immersion of you being this big time detective. For example (very minor spoiler here), at some point, a character asks you to translate a word for them. For this, they give you the notes they have about the language you have to translate, hoping you can fill in the gaps. Well, the "notes" are a literal one to one mapping between the English alphabet and that language's alphabet. All you have to do is match the symbols. You don't even get to write the letters yourself, you just click on the symbols it shows you in the right order. A baby could do it, and it is very jarring that this character seemed to need your help with it, because this character is supposed to be quite knowledgeable in the matter. The other situation would be when you actually have to follow the threads of your investigation, to know who to talk to, what questions to ask, and where to go exploring. However, the game holds your hand way too much on all of this, to the point you barely even have to think. You can simply go to your mystery board and, most of the time, it will outright tell you what to do. The problem is that the game just keeps track of way too much in this board. Sometimes it feels like you do anything and suddenly the game gives you five different notifications of evidence and threads being added to your board. You can mindlessly brute force your way through this game by just following the board. Some technical aspects For a game of this caliber, none of what I'm about to say really matters that much, but I will say it for sake of completeness. The game lacks some polish. There are some errors in the text, some errors in the map, some issues with the interfaces, sometimes things you can't interact with will light up in detective sight (idk if it's called that, I've just made it up). That being said, the only bug I had that was actually annoying was that at one point the camera didn't zoom into a safe when I went to input the code, so I just had to count the number of turns I made. Also... why does everything take so long to load? It's not like it drives me mad, but it's odd that a game like this, that I have in an SSD, takes three to four seconds to load every room and every cinematic. It doesn't sound like much, but this game has to load a new room at EVERY door. I don't know why. I don't know much about making games, but I don't see why the whole manor couldn't be seamless, especially considering that everything except the player in this game is stationary. If you're in the drawing room and want to get to the telegraph room, it's a short walking distance, but you have to go through four doors, which means you will spend roughly the same time walking as in a loading screen. All of this isn't a big deal obviously. I just wanted to rant about it.
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Oct. 2025
This game has all the ingredients to be a truly great game, but unfortunately stumbles frequently and badly enough to end up only a pretty good one. First off, if you've heard about this game there's a good chance it's because someone said the words "Obra Dinn" or "Golden Idol" or "Outer Wilds" and you started magically floating over to the Steam page. Unfortunately those comparisons are a bit misleading. It has all the trappings of a true deductive investigation game, but at its core Blake Manor is an Ace Attorney game. There is no real risk of failure, and any thinking you might have to do is automated for you by the game. The time system that would ostensibly create a fail pressure is a total macguffin; you can do every possible thing in the game with time to spare. This handholding is also unfortunately integral because the puzzle pieces are not carefully crafted enough to stand on their own. The game occasionally depends on the PC massively jumping to conclusions and some deus ex machina reveals to jam its image into focus, necessitating the system be automatic. This is all further dampened by a litany of bugs, ranging from mildly annoying to progression breaking. I personally encountered a bug that locked out the ability to complete 2 characters storylines, and the trigger of the bug occurred so early in the save that by the time I'd realized, there was no way I was going to redo it all and hope it worked next time. Blurring the line between bug and jank is the general lack of polish around contextual awareness. I have a lot of sympathy for what a gargantuan task presenting information that can be discovered in so many different orders is, but sympathy doesn't change that the final result can be extremely rough around the edges. Characters will semi-frequently reference conversations you haven't yet had, or tell you things as if they're brand new when they're something you've already discussed at length. You'll often think "wait, what am I missing?" and the answer is nothing, the game just messed up. This has been an extremely harsh review, but you may notice that I still recommend the game. Ultimately, despite the bitter taste much of the above left in my mouth, I enjoyed my time in Blake Manor and don't regret playing it. When it's at its best, the rails you're on seem to melt away and you feel those sparks of Obra Dinn-esque brilliance. The work put into the setting is exceptional; Blake Manor feels every bit the late 19th century Irish mansion it claims to be, and pays that off incredibly well thematically. If you go in with your notebook down (you won't be needing it) and prepare for a slightly headier take on an Ace Detective game that's a bit unpolished in places, I think you'll have a very worthwhile experience.
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Frequently Asked Questions

The Séance of Blake Manor is currently priced at 19.50€ on Steam.

The Séance of Blake Manor is currently not on sale. You can purchase it for 19.50€ on Steam.

The Séance of Blake Manor received 2,152 positive votes out of a total of 2,245 achieving an impressive rating of 9.14.
😍

The Séance of Blake Manor was developed by Spooky Doorway and published by Raw Fury.

The Séance of Blake Manor is playable and fully supported on Windows.

The Séance of Blake Manor is not playable on MacOS.

The Séance of Blake Manor is playable and fully supported on Linux.

The Séance of Blake Manor is a single-player game.

There are 2 DLCs available for The Séance of Blake Manor. Explore additional content available for The Séance of Blake Manor on Steam.

The Séance of Blake Manor does not support mods via Steam Workshop.

The Séance of Blake Manor does not support Steam Remote Play.

The Séance of Blake Manor is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Séance of Blake Manor.

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Last Updates
Steam data 29 January 2026 00:03
SteamSpy data 30 January 2026 08:45
Steam price 03 February 2026 12:49
Steam reviews 01 February 2026 19:48

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The Séance of Blake Manor
Rating
9.1
2,152
93
Game modes
Features
Online players
253
Developer
Spooky Doorway
Publisher
Raw Fury
Release 27 Oct 2025
Platforms
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